Animation processing method
US-2024420402-A1 · Dec 19, 2024 · US
US2016232718A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2016232718-A1 |
| Application number | US-201514832503-A |
| Country | US |
| Kind code | A1 |
| Filing date | Aug 21, 2015 |
| Priority date | Feb 5, 2015 |
| Publication date | Aug 11, 2016 |
| Grant date | — |
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A method for designing three-dimensional freeform surface is provided. An initial surface and a first three-dimensional rectangular coordinates system are established. A number of feature rays are selected. A number of intersections of the feature rays with a first freeform surface are calculated, wherein the intersections are a number of feature data points. The first freeform surface is obtained by surface fitting the feature data points. An equation of the first freeform surface includes a conic term and a freeform surface term. The first freeform surface is taken as the initial surface for an iteration process.
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What is claimed is: 1 . A method for designing a three-dimensional freeform surface, the method comprising: step (S 1 ), establishing an initial surface and a first three-dimensional rectangular coordinates system; step (S 2 ), selecting a plurality of feature rays R i (i=1, 2 . . . K); step (S 3 ), calculating a plurality of feature data points P i (i=1, 2 . . . K) of a first freeform surface point by point based on a given object-image relationship or a given light mapping relationship and a vector form of the Snell's law; step (S 4 ), fitting the plurality of feature data points P i (i=1, 2 . . . K) into a sphere in the first three-dimensional rectangular coordinates system; defining a feature data point (x o , y o , z o ) corresponding to a chief ray of a central field angle among an entire field-of-view as a vertex of the sphere; and defining a second three-dimensional rectangular coordinates system by the vertex of the sphere as origin, and a line passing through a center of curvature and the vertex of the sphere as a Z′-axis; step (S 5 ), transforming a plurality of first coordinates (x i , y i , z i ) and a plurality of first normal vectors (α i , β i , γ i ), of the plurality of feature data points P i (i=1, 2 . . . K), in the first three-dimensional rectangular coordinates system into a plurality of second coordinates (x′ i , y′ i , z′ i ) and a plurality of second normal vectors (a′ i , β′ i , γ′ i ) in the second three-dimensional rectangular coordinates system; fitting the plurality of feature data points P i (i=1, 2 . . . K) into a conic surface in the second three-dimensional rectangular coordinates system; removing a plurality of third coordinates and a plurality of third normal vectors of the plurality of feature data points P i (i=1, 2 . . . K), on the conic surface in the second three-dimensional rectangular coordinates system, from the plurality of second coordinates (x′ i , y′ i , z′ i ) and the plurality of second normal vectors (α′ i , β′ i , γ′ i ), to obtain a plurality of residual coordinates and a plurality of residual normal vectors; and surface fitting the plurality of residual coordinates and the plurality of residual normal vectors to obtain a second freeform surface; adding a first equation of the conic surface and a second equation of the second freeform surface to obtain a third equation of the first freeform surface; and step (S 6 ), taking the first freeform surface as the initial surface for an iteration process, to obtain the three-dimensional freeform surface. 2 . The method of claim 1 , wherein the third equation of the first freeform surface is: z ( x , y ) = c ( x 2 + y 2 ) 1 + 1 - ( 1 + k ) c 2 ( x 2 + y 2 ) + ∑ j = 1 N A j g j ( x , y ) ; wherein, c ( x 2 + y 2 ) 1 + 1 - ( 1 + k ) c 2 ( x 2 + y 2 ) is a conic term, c is a curvature of the conic surface at the vertex, k is a conic constant;
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