System and method for creating gamification framework

US2016228762A1 · US · A1

Patent metadata
FieldValue
Publication numberUS-2016228762-A1
Application numberUS-201514972714-A
CountryUS
Kind codeA1
Filing dateDec 17, 2015
Priority dateDec 18, 2014
Publication dateAug 11, 2016
Grant date

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A method and a system for creating a gamification framework is disclosed. The method includes selecting at least one event from a game. One or more handlers associated with the at least one event of the game is identified. The identified handlers are mapped with one or more user actions associated with a quiz based on a set of rules. The mapped handlers are bound with the quiz to cause gamification of the quiz. The set of rules define one or more execution conditions of the handlers in response to the user actions. An output of the method and/or the system is the gamification of the quiz.

First claim

Opening claim text (preview).

1 . A computer implemented method for associating at least one quiz with a gaming system, comprising: receiving, over a computer network, a request to associate the at least one quiz with at least one game; choosing, over the computer network, the game from a game library based on the request; loading, through the processor over a computer network, the game onto the gaming system; identifying, on the gaming system over the computer network, one or more events associated with the game; identifying, through a processor, one or more handlers associated with the one or more events; mapping, through a processor, the one or more handlers with one or more user actions based on a set of rules, wherein the one or more user actions are associated with the at least one quiz, wherein the one or more user actions are received at a user terminal communicatively coupled to the computer network; and binding, through a processor, the one or more mapped handlers with the at least one quiz to associate the at least one quiz with the gaming system. 2 . The method of claim 1 , wherein the set of rules define execution conditions of the one or more handlers in response to the one or more user actions. 3 . The method of claim 1 , wherein the at least one event of the game comprises at least one of a complexity, level, speed, and obstacle of the game. 4 . The method of claim 1 , wherein the one or more user actions comprise response of the user to a quiz question. 5 . The method of claim 1 , wherein the binding is performed through deferred binding. 6 . A gaming system in association with a plurality of quizzes, comprising: one or more processors; a computer network; a game library; a web server; and one or more memory units operatively coupled to at least one of the one or more processors and having instructions stored thereon that, when executed by at least one of the one or more processors, cause at least one of the one or more processors to: receive, over the computer network, a request to associate the at least one quiz with at least one game; choose, over the computer network, the game from a game library based on the request; load, through a processor over the computer network, the game onto the gaming system; identify, on the gaming system over the computer network, one or more events associated with the game; identify, through a processor, one or more handlers associated with the one or more events; map, through a processor, the one or more handlers with one or more user actions based on a set of rules, wherein the one or more user actions are associated with the at least one quiz, wherein the one or more user actions are received at a user terminal communicatively coupled to the computer network; and bind, through a processor, the one or more mapped handlers with the at least one quiz to associate the at least one quiz with the gaming system. 7 . The system of claim 6 , wherein the set of rules define execution conditions of the one or more handlers in response to the one or more user actions. 8 . The system of claim 6 , wherein the at least one event of the game comprises at least one of complexity, level, speed, and obstacle of the game. 9 . The system of claim 6 , wherein the user actions comprise response of the user to a quiz question. 10 . The system of claim 6 , wherein the binding is performed using deferred binding. 11 . A gamification device associated with a game library, storing computer-readable instructions that, when executed by one or more computing devices, cause at least one of the one or more computing devices to: receive, over the computer network, a request to associate the at least one quiz with at least one game; choose, over the computer network, the game from a game library based on the request; load, through a processor over the computer network, the game onto the gaming system; identify, on the gaming system over the computer network, one or more events associated with the game; identify, through a processor, one or more handlers associated with the one or more events; map, through a processor, the one or more handlers with one or more user actions based on a set of rules, wherein the one or more user actions are associated with the at least one quiz, wherein the one or more user actions are received at a user terminal communicatively coupled to the computer network; and bind, through a processor, the one or more mapped handlers with the at least one quiz to associate the at least one quiz with the gaming system. 12 . The gamification device of claim 11 , wherein the set of rules define execution conditions of the one or more handlers in response to the one or more user actions. 13 . The gamification device of claim 11 , wherein the at least one event of the game comprises complexity, level, speed, or obstacle of the game. 14 . The gamification device of claim 11 , wherein the user actions comprise response of the user to a quiz question. 15 . The gamification device of claim 11 , wherein the binding is performed using deferred binding.

Assignees

Inventors

Classifications

  • A63F9/183Primary

    electric · CPC title

  • A63F13/35Primary

    Details of game servers · CPC title

  • of the multiple-choice answer-type, i.e. where a given question is provided with a series of answers and a choice has to be made from the answers · CPC title

  • Quiz · CPC title

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What does patent US2016228762A1 cover?
A method and a system for creating a gamification framework is disclosed. The method includes selecting at least one event from a game. One or more handlers associated with the at least one event of the game is identified. The identified handlers are mapped with one or more user actions associated with a quiz based on a set of rules. The mapped handlers are bound with the quiz to cause gamifica…
Who is the assignee on this patent?
Infosys Ltd
What technology area does this patent fall under?
Primary CPC classification A63F9/183. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Thu Aug 11 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (A1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 3 related publications on this page (citations in our corpus or others sharing the same primary CPC).