Techniques for representing imaginary participants in an immersive play environment

US2016199730A1 · US · A1

Patent metadata
FieldValue
Publication numberUS-2016199730-A1
Application numberUS-201514596115-A
CountryUS
Kind codeA1
Filing dateJan 13, 2015
Priority dateJan 13, 2015
Publication dateJul 14, 2016
Grant date

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

An immersive play environment providing techniques for generating an imaginary enemy within the environment is disclosed. A tracker device is provided in the play environment for determining a location of a user. A controller device is provided to generate an invisible interactive object (an “imaginary enemy”), to engage the user during gameplay. The controller device generates tracking information indicating a location of the imaginary enemy. The controller device determines the location of the enemy relative to the location of the user and transmits that information to the tracker device. The tracker device can communicate the location of the imaginary enemy to the user for engagement.

First claim

Opening claim text (preview).

What is claimed is: 1 . An immersive play experience platform, comprising: a sensor device configured to generate tracking information corresponding to a location of a user wearing the sensor device in a physical space; a controller device configured to perform an operation for presenting a scenario suggesting the presence of imaginary elements in the immersive play experience, the operation comprising: receiving first tracking information from the sensor device, generating one or more cues suggesting the presence of one of the imaginary elements, and presenting the one or more cues to the user. 2 . The immersive play experience platform of claim 1 , wherein the operation further comprises: receiving user actions as determined by the sensor device in response to the presented cues; and adjusting a profile of the imaginary elements based on the user actions. 3 . The immersive play experience platform of claim 2 , wherein the profile includes one or more status attributes corresponding to the imaginary element. 4 . The immersive play experience platform of claim 1 , wherein the cues include audio representing the imaginary element. 5 . The immersive play experience platform of claim 1 , wherein the sensor device comprises an accelerometer and a gyroscope. 6 . The immersive play experience platform of claim 1 , wherein the first tracking information includes at least one of position information and orientation information corresponding to the location of the user. 7 . The immersive play experience platform of claim 1 , further comprising: one or more beaconing devices mapping virtual locations to the physical space, wherein the operation further comprises generating a second tracking information, and wherein the cues suggest the presence of the imaginary element at a physical location of one of the beaconing devices. 8 . The immersive play experience platform of claim 1 , wherein the cues are generated relative to the first tracking information. 9 . A method for presenting a scenario suggesting the presence of imaginary elements in an immersive play experience, the method comprising: receiving first tracking information; generating one or more cues suggesting the presence of one of the imaginary elements; and presenting the one or more cues to the user. 10 . The method of claim 9 , further comprising: receiving user actions in response to the presented cues; and adjusting a profile of the imaginary elements based on the user actions. 11 . The method of claim 10 , wherein the profile includes one or more status attributes corresponding to the imaginary element. 12 . The method of claim 9 , wherein the cues include audio representing the imaginary element. 13 . The method of claim 9 , wherein the first tracking information includes at least one of position information and orientation information corresponding to the location of the user. 14 . The method of claim 9 , wherein the cues are generated relative to the first tracking information. 15 . A non-transitory computer-readable storage medium storing instructions, which, when executed on a processor, perform an operation for presenting a scenario suggesting the presence of imaginary elements in an immersive play experience, the operation comprising: receiving first tracking information, generating one or more cues suggesting the presence of one of the imaginary elements, and presenting the one or more cues to the user. 16 . The computer-readable storage medium of claim 15 , wherein the operation further comprises: receiving user actions in response to the presented cues; and adjusting a profile of the imaginary elements based on the user actions. 17 . The computer-readable storage medium of claim 16 , wherein the profile includes one or more status attributes corresponding to the imaginary element. 18 . The computer-readable storage medium of claim 15 , wherein the cues include audio representing the imaginary element. 19 . The computer-readable storage medium of claim 15 , wherein the first tracking information includes at least one of position information and orientation information corresponding to the location of the user. 20 . The computer-readable storage medium of claim 15 , wherein the cues are generated relative to the first tracking information.

Assignees

Inventors

Classifications

  • using geographical information, e.g. location of the game device or player using GPS · CPC title

  • A63F13/28Primary

    responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light · CPC title

  • using indicators, e.g. showing the condition of a game character on screen · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US2016199730A1 cover?
An immersive play environment providing techniques for generating an imaginary enemy within the environment is disclosed. A tracker device is provided in the play environment for determining a location of a user. A controller device is provided to generate an invisible interactive object (an “imaginary enemy”), to engage the user during gameplay. The controller device generates tracking informa…
Who is the assignee on this patent?
Disney Entpr Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/28. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Thu Jul 14 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (A1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).