Game methods for controlling game using virtual buttons and systems for performing the same

US2016199728A1 · US · A1

Patent metadata
FieldValue
Publication numberUS-2016199728-A1
Application numberUS-201514837826-A
CountryUS
Kind codeA1
Filing dateAug 27, 2015
Priority dateJan 8, 2015
Publication dateJul 14, 2016
Grant date

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

Game methods for controlling a game using virtual buttons and/or systems for performing the same are provided. The game method includes determining, by a processor of the computer, whether a virtual button is selected by a user from among one or more virtual buttons displayed on a touch screen of the game system, controlling, by the processor, a game in progress according to an input event of the user, which is input through a second portion of the touch screen, the second portion being different from the first portion, and performing, by the processor, different controls according to the virtual buttons respectively selected by the user.

First claim

Opening claim text (preview).

What is claimed is: 1 . A game method in a game system implemented with a computer, the method comprising: determining, by a processor of the computer, whether a virtual button is selected by a user from among one or more virtual buttons displayed on a first portion of a touch screen of the game system; controlling, by the processor, a game in progress according to an input event of the user, which is input through a second portion of the touch screen, the second portion being different from the first portion; and performing, by the processor, different controls according to the virtual buttons respectively selected by the user. 2 . The method of claim 1 , wherein the one or more virtual buttons comprises a plurality of virtual buttons displayed on different regions, and the performing different controls include performing the different controls per pairs, respectively, in each of which the virtual button selected among the plurality of virtual buttons and the input event of the user are combined. 3 . The method of claim 1 , wherein the one or more virtual buttons are associated with one or more skills used on the game, respectively, and the performing different controls include performing the different controls, for a same input event of the user, according to different skills associated with the one or more virtual buttons selected by the user, respectively. 4 . The method of claim 1 , wherein the performing different controls comprises: when the selection of the virtual button is verified and when an activation condition for the input event of the user is satisfied, performing a first control of activating a skill associated with the selected virtual button; and when the selection for the virtual button is released before the activation condition for the input event of the user is satisfied, performing a second control of cancelling the activation of the skill associated with the selected virtual button. 5 . The method of claim 1 , wherein the performing different controls comprises: when the selection for the virtual button is verified and when a continuous touch input, as the input event of the user, on the touch screen is verified, performing control of targeting an object from among objects displayed on the touch screen. 6 . The method of claim 5 , wherein the performing different controls comprises: when the touch input verified as the input event of the user is dragged while continuously touching the touch screen, performing a control of changing a targeted object. 7 . The method of claim 5 , wherein the object to be targeted among the objects displayed on the touch screen is selected according to a distance from a character of the user. 8 . The method of claim 1 , wherein the performing different controls comprises: when the selection for the virtual button is verified and when a continuous touch input, as the input event of the user, on the touch screen is verified, displaying an application range of a skill associated with the selected virtual button around a touch point on the touch screen; moving the application range of the skill by dragging the touch input on the touch screen in a continuous manner; and displaying the moved application range of the skill on the touch screen. 9 . The method of claim 1 , wherein the performing different controls comprises: when the selection for the virtual button is verified and when a continuous touch input, as the input event of the user, on the touch screen is verified, displaying an application range of a skill associated with the selected virtual button around a position of a character of the user on the touch screen. 10 . The method of claim 8 , wherein the performing different controls further comprises: activating the skill associated with the selected virtual button when the continuous touch input on the touch screen is ended; and applying the activated skill to the application range of the skill. 11 . The method of claim 1 , wherein the performing different controls comprises: when the selection for the virtual button is verified and when a continuous touch input, as the input event of the user, on the touch screen is verified, verifying a direction of the touch input relative to a character of the user; and applying a skill associated with the selected virtual button according to the verified direction or applying the skill according to the verified direction when the touch input is ended. 12 . The method of claim 1 , wherein the performing different controls comprises: changing an application range of a skill associated with the selected virtual button or a value corresponding to the skill associated with the selected virtual button according to duration of the touch input. 13 . The method of claim 1 , wherein the virtual button is on one side of the touch screen. 14 . A non-transitory computer-readable medium having embodied thereon instructions that when executed by a processor to cause the processor to perform the method of claim 1 . 15 . A game system implemented with a computer, the system comprising: at least one processor configured to execute computer-readable instructions which configure the processor to, determine whether a virtual button displayed on a first portion of a touch screen is selected by a user from among one or more virtual buttons, control a game in progress according to an input event of the user, which is input through a second portion of the touch screen, the second portion being different from the first portion, and perform different controls according to the virtual buttons respectively selected by the user. 16 . The system of claim 15 , wherein the one or more virtual button comprises a plurality of virtual buttons displayed on different regions, and wherein the processor is further configured to perform the different controls per pairs, respectively, in each of which the virtual button selected among the plurality of virtual buttons and the input event of the user are combined. 17 . The system of claim 15 , wherein the one or more virtual buttons are associated with one or more skills used on the game, respectively, and wherein the processor is further configured to perform the different controls for a same input event of the user, according to skills associated with the one or more virtual buttons selected by the user, respectively. 18 . The system of claim 15 , wherein when the selection of the virtual button is verified and when an activation condition for the input event of the user is satisfied, the processor is further configured to perform a first control of activating a skill associated with the selected virtual button, and wherein when the selection of the virtual button is released before the activation condition for the input event of the user is satisfied, the processor is further configured to perform a second control of cancelling the activation of the skill associated with the selected virtual button. 19 . The system of claim 15 , wherein when the selection of the virtual button is verified and when a continuous touch input, as the input event of the user, on the touch screen is verified, the processor is further configured to perform control of targeting an object from among objects displayed on the touch screen. 20 . The system of claim 15 , wherein when the selection of the virtual button is verified and when a continuous touch input, as the input event of the user, on the touch screen is verified, the processor is further configured

Assignees

Inventors

Classifications

  • for image manipulation, e.g. dragging, rotation, expansion or change of colour · CPC title

  • the surface being also a display device, e.g. touch screens · CPC title

  • using a touch-screen or digitiser, e.g. input of commands through traced gestures · CPC title

  • involving on-screen location information, e.g. screen coordinates of an area at which the player is aiming with a light gun · CPC title

  • A63F13/40Primary

    Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment · CPC title

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What does patent US2016199728A1 cover?
Game methods for controlling a game using virtual buttons and/or systems for performing the same are provided. The game method includes determining, by a processor of the computer, whether a virtual button is selected by a user from among one or more virtual buttons displayed on a touch screen of the game system, controlling, by the processor, a game in progress according to an input event of t…
Who is the assignee on this patent?
Line Plus Corp
What technology area does this patent fall under?
Primary CPC classification A63F13/2145. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Thu Jul 14 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (A1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).