Interactive video game with visual lighting effects

US2016166933A1 · US · A1

Patent metadata
FieldValue
Publication numberUS-2016166933-A1
Application numberUS-201615051519-A
CountryUS
Kind codeA1
Filing dateFeb 23, 2016
Priority dateDec 22, 2011
Publication dateJun 16, 2016
Grant date

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.

First claim

Opening claim text (preview).

1 . A video game system, comprising: a physical object including machine readable information, the physical object including at least one fluorescing portion; a device having a light source and an interface for reading the machine readable information of the physical object; a processor for executing instructions relating to game play and for controlling the light source to emit light responsive to the game play, to cause a visual effect through exposure of the at least one fluorescing portion of the physical object to the light. 2 .- 38 . (canceled) 39 . A non-transitory computer-readable medium having computer program instructions stored thereon for providing video game play, the computer program instructions, when executed by one or more physical processors of a gaming console, causing the gaming console to: determine that machine-readable information, received from a toy object through a peripheral device coupled to the game console, comprises an identifier associated with a virtual game character, the virtual game character representative of the toy object, and the toy object including a base comprising a translucent or diffusive material; command display of the virtual game character in a video game; and command at least one of a plurality of light sources of the peripheral device to emit light, the peripheral device configured such that at least some of the emitted light will pass through a translucent surface of the peripheral device, in response to game play of the video game; wherein the base of the toy object is configured to provide a visual effect when exposed to the emitted light passed through the translucent surface of the peripheral device. 40 . The computer-readable medium of claim 39 , wherein the light sources of the peripheral device include a red, green, or blue light emitting diode. 41 . The computer-readable medium of claim 39 , wherein the translucent or diffusive material of the base of the toy object comprises plastic. 42 . The computer-readable medium of claim 39 , wherein the translucent or diffusive material of the base of the toy object has a color tint. 43 . The computer-readable medium of claim 42 , wherein the color tint is blue. 44 . The computer-readable medium of claim 39 , wherein at least one of the light sources is configured to produce a blue light. 45 . The computer-readable medium of claim 39 , wherein the computer program instructions further cause the gaming console to command at least one of the light sources to emit light at a timing in response to a game play event. 46 . The computer-readable medium of claim 39 , wherein the computer program instructions further cause the gaming console to command at least one of the light sources to emit light in a color at a timing based on a game play event. 47 . The computer-readable medium of claim 39 , wherein the computer program instructions further cause the gaming console to command at least one of the light sources to flash. 48 . The computer-readable medium of claim 39 , wherein the machine-readable information is stored in a memory component in the base of the toy object. 49 . A video game system, comprising: a toy object representative of a game character in a video game, the toy object including machine readable information and a base comprised of a translucent or diffusive material; a peripheral device, separate from the toy object, having a plurality of light sources, an interface for reading the machine readable information of the toy object, and a translucent surface for placement of the toy object; and a non-transitory computer-readable medium having computer program instructions stored thereon for providing video game play, the computer program instructions, when executed by one or more physical processors of a gaming console, causing the gaming console to: (i) conduct game play of the video game, and (ii) control the light sources of the peripheral device to emit light through the translucent surface of the peripheral device in response to game play events of the video game; wherein the base of the toy object provides a visual effect when exposed to the light emitted by the peripheral device. 50 . The computer-readable medium of claim 49 , wherein the light sources of the peripheral device include a red, green, or blue light emitting diode. 51 . The computer-readable medium of claim 49 , wherein the translucent or diffusive material of the base of the toy object comprises plastic. 52 . The computer-readable medium of claim 49 , wherein the translucent or diffusive material of the base of the toy object has a color tint. 53 . The computer-readable medium of claim 52 , wherein the color tint is blue. 54 . The computer-readable medium of claim 49 , wherein at least one of the light sources is configured to produce a blue light. 55 . The computer-readable medium of claim 49 , wherein the computer program instructions further cause the game console to control at least one of the light sources to emit light at a timing in response to a game play event. 56 . The computer-readable medium of claim 49 , wherein the computer program instructions further cause the game console to control at least one of the light sources to emit light in a color at a timing based on a game play event. 57 . The computer-readable medium of claim 49 , wherein the computer program instructions further cause the game console to control at least one of the light sources to flash. 58 . The computer-readable medium of claim 49 , wherein the machine-readable information is stored in a memory component in the base of the toy object.

Assignees

Inventors

Classifications

  • A63F13/02Primary

    Human Necessities · mapped topic

  • A63F13/50Primary

    Controlling the output signals based on the game progress · CPC title

  • Constructional details thereof, e.g. game controllers with detachable joystick handles · CPC title

  • Output arrangements for video game devices · CPC title

  • involving aspects of the displayed game scene · CPC title

Patent family

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Frequently asked questions

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What does patent US2016166933A1 cover?
A video game includes a peripheral device that senses the presence and identity of toy objects near or on the peripheral. Each of the toy objects includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the …
Who is the assignee on this patent?
Activision Publishing Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/02. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Thu Jun 16 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (A1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).