Gaming system and method for modifying a play of a wagering game based on a sporting event
US-2024428659-A1 · Dec 26, 2024 · US
US2016163152A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2016163152-A1 |
| Application number | US-201514957868-A |
| Country | US |
| Kind code | A1 |
| Filing date | Dec 3, 2015 |
| Priority date | Dec 5, 2014 |
| Publication date | Jun 9, 2016 |
| Grant date | — |
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Systems and methods are provided for receiving player selections of icons and using the player selections to populate a group of potential game outcomes. A display presents a player with groups of icons. The system receives player selections of icons and each player selected icon is assigned an award or prize value and assigned to one or more potential game outcomes. An outcome for the game may be determined from the potential game outcomes and the outcome for the game is visually presented to the player along with the assigned award or prize value and both may be provided to the player.
Opening claim text (preview).
What is claimed is: 1 . A video gaming system comprising: a display for displaying a wagering game; a player input device to receive player selections; a memory; a programmed controller, in communication with the display, the player input device and the memory, the controller configured to: cause the display to show a plurality of icons in a first group on a display screen; receive, from the player input device, a selection of one or more icons from the first group; determine an award associated with each selected icon from the first group; animate the display to show each award associated with each selected icon from the first group; cause the display to show a plurality of icons in a second group on the display screen; receive, from the player input device, a selection of one or more icons from the second group; determine an award associated with each selected icon from the second group, wherein the controller is configured so that the awards associated with the second group of icons have greater value than the awards associated with the first group of icons; animate the display to show each award associated with each selected icon from the second group; determine an outcome for the game from the plurality of potential outcomes; and animate the display to show the award assigned to the determined outcome for the game. 2 . The gaming system of claim 1 , further comprising a wager input device for receiving a wager. 3 . The gaming system of claim 1 , wherein the game has a greater number of revealed awards from the first group of icons than the second group of icons. 4 . The gaming system of claim 1 , wherein within the first group of icons the plurality of icons are all different. 5 . The gaming system of claim 1 , wherein the icons in the first group are all different from the icons in the second group. 6 . The gaming system of claim 1 , wherein the award is a multiplier. 7 . The gaming system of claim 1 , wherein the award is a prize amount. 8 . The gaming system of claim 1 , wherein the award is one or more game credits. 9 . The gaming system of claim 1 , wherein the award is one or more free spins. 10 . The gaming system of claim 1 , wherein the award associated with each icon is predetermined before receiving the selection of one or more icons. 11 . The gaming system of claim 1 , wherein the award associated with an icon is determined after receiving the selection of one or more icons. 12 . The gaming system of claim 1 , wherein the display is a touch sensitive display and the display serves as the player input device and the display shows the plurality of icons in a first location and in response to receiving the player selection of one or more icons from the first group; animating the display to show the awards associated with the player selected icons in a gaming zone on the display so that each award is assigned to one or more potential outcomes; and, in response to determining an outcome from the plurality of potential outcomes, animating the gaming zone to show the determined outcome for the game and the award assigned to that outcome. 13 . The gaming system of claim 1 , further comprising; revealing each award associated with each unselected icon. 14 . The gaming system of claim 1 , wherein the controller is configured to randomly determine an outcome for the game comprises spinning a wheel, the wheel having placed thereon each of the plurality of potential outcomes. 15 . The gaming system of claim 14 , wherein the controller is configured to display the wheel before any awards have been revealed and assigned to any potential outcomes in the game. 16 . The gaming system of claim 14 , wherein the controller is configured to cause the display to show the plurality of potential outcomes on the wheel so that identical potential outcomes are not adjacent to each other. 17 . The gaming system of claim 1 , wherein the controller is configured to randomly determine an outcome for the game by identifying a winning location on a wheel, grid, belt, ticker or simulated slot machine reel, the wheel, grid, belt, ticker or simulated slot machine reel having placed thereon each of the plurality of potential outcomes. 18 . The gaming system of claim 17 , wherein the controller is configured to cause the display to show the wheel, grid, belt, ticker or simulated slot machine reel before any awards have been revealed and assigned to any potential outcomes in the game. 19 . A system comprising: a client device including a display and a player input; and a server in communication with the client device, the server including a memory and a processing system coupled with the memory, the processing system configured to: cause the display to show a plurality of icons in a first group on a display screen; receive, from the player input, a selection of one or more icons from the first group; determine an award associated with each selected icon from the first group; animate the display to show each award associated with each selected icon from the first group; cause the display to show a plurality of icons in a second group on the display screen; receive, from the player input device, a selection of one or more icons from the second group; determine an award associated with each selected icon from the first group, wherein the controller is configured so that the awards associated with the second group of icons have greater value than the awards associated with the first group of icons; animate the display to show each determined award; assign each shown award to one or more potential outcomes in the game, the game having a plurality of potential outcomes; determine an outcome for the game from the plurality of potential outcomes; and animate the display to show the award assigned to the determined outcome for the game.
Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title
Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played · CPC title
depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines · CPC title
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