Depth and Chroma Information Based Coalescence of Real World and Virtual World Images

US2016148429A1 · US · A1

Patent metadata
FieldValue
Publication numberUS-2016148429-A1
Application numberUS-201414550050-A
CountryUS
Kind codeA1
Filing dateNov 21, 2014
Priority dateNov 21, 2014
Publication dateMay 26, 2016
Grant date

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  1. Title

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  2. Abstract

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Abstract

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Methods and systems for selectively merging real-world objects into a virtual environment are disclosed. The method may include: receiving a first input for rendering of a virtual environment, a second input for rendering of a real-world environment, and a depth information regarding the rendering of the real-world environment; identifying at least one portion of the rendering of the real-world environment that is within a depth range and differentiable from a predetermined background; generating a merged rendering including the at least one portion of the rendering of the real-world environment into the rendering of the virtual environment; and displaying the merged rendering to a user.

First claim

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What is claimed is: 1 . A method, comprising: receiving a first input for rendering of a virtual environment, a second input for rendering of a real-world environment, and a depth information regarding the rendering of the real-world environment; identifying at least one portion of the rendering of the real-world environment that is within a depth range and differentiable from a predetermined background; generating a merged rendering including the at least one portion of the rendering of the real-world environment into the rendering of the virtual environment; and displaying the merged rendering to a user. 2 . The method of claim 1 , wherein the second input for rendering of the real-world environment is obtained from a perspective of the user. 3 . The method of claim 1 , wherein at least one chroma key is utilized to facilitate the identification of the at least one portion of the rendering of the real-world environment that is differentiable from the predetermined background. 4 . The method of claim 1 , further comprising: synchronizing the first input for rendering of the virtual environment, the second input for rendering of the real-world environment, and the depth information regarding the rendering of the real-world environment based on time. 5 . The method of claim 1 , further comprising: converting the first input for rendering of the virtual environment, the second input for rendering of the real-world environment, and the depth information regarding the rendering of the real-world environment to a common format for image processing. 6 . The method of claim 1 , further comprising: applying geometric transformation to transform the first input for rendering of the virtual environment, the second input for rendering of the real-world environment, and the depth information regarding the rendering of the real-world environment to two-dimensional image frames. 7 . The method of claim 1 , wherein the rendering of the virtual environment and the rendering of the real-world environment are stereo video renderings formatted for being presented utilizing a head-mounted display. 8 . An apparatus, comprising: at least one input port configured to receive a first input for rendering of a virtual environment, a second input for rendering of a real-world environment, and a depth information regarding the rendering of the real-world environment; and an image processor configured to: identify at least one portion of the rendering of the real-world environment that is within a depth range and differentiable from a predetermined background; generate a merged rendering including the at least one portion of the rendering of the real-world environment and the rendering of the virtual environment; and provide the merged rendering for display to a user. 9 . The apparatus of claim 8 , further comprising: an output port configured to provide the merged rendering to a display device. 10 . The apparatus of claim 9 , wherein the display device includes a head-mounted display, and wherein the merged rendering is a stereo video rendering formatted for being presented utilizing the head-mounted display. 11 . The apparatus of claim 10 , wherein the second input for rendering of the real-world environment is obtained from at least one camera co-located with the display device. 12 . The apparatus of claim 8 , wherein the rendering of the virtual environment and the rendering of the real-world environment are video streams. 13 . The apparatus of claim 8 , wherein the predetermined background includes at least one predetermined color hue. 14 . A system, comprising: an image processor configured to: receive a first input for rendering of a virtual environment, a second input for rendering of a real-world environment, and a depth information regarding the rendering of the real-world environment; identify at least one portion of the rendering of the real-world environment that is: within a depth range and differentiable from a predetermined background; and generate a merged rendering including the at least one identified portion of the rendering of the real-world environment and the rendering of the virtual environment; and a display device coupled with the image processor and configured to display the merged rendering to a user. 15 . The system of claim 14 , wherein the display device includes a head-mounted display device, wherein the merged rendering is a stereo video rendering suitable for being presented utilizing the head-mounted display. 16 . The system of claim 15 , wherein the head-mounted display device is utilized to provide fully immersive training for the user. 17 . The system of claim 14 , wherein the second input for rendering of the real-world environment is obtained from a perspective of the user utilizing at least one camera co-located with the display device. 18 . The system of claim 17 , wherein the depth information regarding the rendering of the real-world environment is obtained from the perspective of the user utilizing the at least one camera. 19 . The system of claim 17 , wherein the depth information regarding the rendering of the real-world environment is obtained from the perspective of the user utilizing at least one of: a depth camera, a disparity map generated from two stereo cameras, and a set of pre-captured three-dimensional spatial data. 20 . The system of claim 14 , wherein the predetermined background includes at least one predetermined color hue.

Assignees

Inventors

Classifications

  • Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00) · CPC title

  • Detection arrangements using opto-electronic means (constructional details of pointing devices not related to the detection arrangement using opto-electronic means G06F3/033; optical digitisers G06F3/042) · CPC title

  • Control of mixing and/or overlay of colours in general (G09G5/022 and G09G5/024 take precedence) · CPC title

  • to produce spatial visual effects · CPC title

  • using display panels · CPC title

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What does patent US2016148429A1 cover?
Methods and systems for selectively merging real-world objects into a virtual environment are disclosed. The method may include: receiving a first input for rendering of a virtual environment, a second input for rendering of a real-world environment, and a depth information regarding the rendering of the real-world environment; identifying at least one portion of the rendering of the real-world…
Who is the assignee on this patent?
Groppa Danilo P, Pyczynski Loyal J, Rockwell Collins Inc
What technology area does this patent fall under?
Primary CPC classification G06T19/006. Mapped technology areas include Physics.
When was this patent published?
Publication date Thu May 26 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (A1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 1 related publication on this page (citations in our corpus or others sharing the same primary CPC).