Optimized multi-pass rendering on tiled base architectures
US-9280845-B2 · Mar 8, 2016 · US
US2016148338A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2016148338-A1 |
| Application number | US-201615012467-A |
| Country | US |
| Kind code | A1 |
| Filing date | Feb 1, 2016 |
| Priority date | Dec 27, 2013 |
| Publication date | May 26, 2016 |
| Grant date | — |
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The present disclosure provides systems and methods for multi-path rendering on tile based architectures including executing, with a graphics processing unit (GPU), a query pass, executing, with the GPU, a condition true pass based on the query pass without executing a flush operation, executing, with the GPU, a condition false pass based on the query pass without executing a flush operation, and responsive to executing the condition true pass and the condition false pass, executing, with the GPU, a flush operation.
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1 . A method for multi-path graphics rendering on tile-based architectures, the method comprising: receiving, with a graphics processing unit (GPU) from an application executing on a processor other than the GPU, a first set of commands for a condition true pass and a second set of commands for a condition false pass; executing, with the GPU, a query pass without executing a flush operation to flush results of the query pass to the processor; in response to the results of the query pass indicating a true condition, executing, with the GPU, the condition true pass, including executing the first set of commands, based on the query pass without executing the flush operation; in response to the results of the query pass indicating a false condition, executing, with the GPU, the condition false pass, including executing the second set of commands, based on the query pass without executing the flush operation; and responsive to executing the condition true pass and the condition false pass, executing, with the GPU, the flush operation. 2 . The method of claim 1 , wherein the query pass comprises a first query pass and executing the first query pass comprises executing a graphics rendering command that indicates a start of the first query pass. 3 . The method of claim 2 , wherein executing the first query pass further comprises executing a graphics rendering command that indicates an end of the first query pass. 4 . The method of claim 1 , wherein executing the condition false pass further comprises executing a graphics command that indicates an end of the condition false pass. 5 . The method of claim 1 , further comprising executing a direct render. 6 . The method of claim 5 , wherein executing the condition true pass further comprises executing a graphics rendering command that indicates an end of a first query pass. 7 . The method of claim 1 , wherein executing the condition false pass further comprises executing a graphics command that indicates a start of the condition false pass. 8 . A device for multi-path graphics rendering on tile-based architectures comprising: a memory; a graphics processing unit (GPU) communicatively coupled to the memory and configured to: receive, from an application executing on a processor other than the GPU, a first set of commands for a condition true pass and a second set of commands for a condition false pass; execute a query pass without executing a flush operation to flush results of the query pass to the processor; in response to the results of the query pass indicating a true condition, execute the condition true pass, including executing the first set of commands, based on the query pass without executing the flush operation; in response to the results of the query pass indicating a false condition, execute the condition false pass, including executing the second set of commands, based on the query pass without executing the flush operation; and responsive to executing the condition true pass, and the condition false pass, executing the flush operation. 9 . The device of claim 8 , wherein the query pass comprises a first query pass and executing the first query pass comprises executing a graphics rendering command that indicates a start of the first query pass. 10 . The device of claim 9 , wherein executing the first query pass further comprises executing a graphics rendering command that indicates an end of the first query pass. 11 . The device of claim 8 , wherein executing the condition false pass further comprises executing a graphics command that indicates an end of the condition false pass. 12 . The device of claim 8 , further comprising executing a direct render. 13 . The device of claim 12 , wherein executing the condition true pass further comprises executing a graphics rendering command that indicates an end of a first query pass. 14 . The device of claim 8 , wherein executing the condition false pass further comprises executing a graphics command that indicates a start of the condition false pass. 15 . A device for multi-path graphics rendering on tile based architectures comprising: means for receiving, with a graphics processing unit (GPU) from an application executing on a processor other than the GPU, a first set of commands for a condition true pass and a second set of commands for a condition false pass means for executing a query pass with the GPU without executing a flush operation to flush results of the query pass to the processor; means for executing the condition true pass in response to the results of the query pass indicating a true condition, including means for executing the first set of commands, based on the query pass without executing the flush operation with the GPU; means for executing the condition false pass in response to the results of the query pass indicating a false condition, including means for executing the second set of commands, based on the query pass without executing the flush operation with the GPU; and responsive to executing the condition true pass and the condition false pass, means for performing the flush operation with the GPU. 16 . The device of claim 15 , wherein the query pass comprises a first query pass and executing the first query pass comprises executing a graphics rendering command that indicates a start of the first query pass. 17 . The device of claim 16 , wherein executing the first query pass further comprises means for executing a graphics rendering command that indicates an end of the first query pass. 18 . The device of claim 15 , wherein executing the condition false pass further comprises executing a graphics command that indicates an end of the condition false pass. 19 . The device of claim 15 , further comprising executing a direct render. 20 . The device of claim 19 , wherein executing the condition true pass further comprises executing a graphics rendering command that indicates an end of a first query pass. 21 . The device of claim 15 , wherein executing the condition false pass further comprises executing a graphics command that indicates a start of the condition false pass. 22 . A computer-readable storage medium, the computer-readable storage medium having stored thereon instructions for multi-path graphics rendering on tile based architectures that upon execution cause one or more graphics processing units (GPUs), to receive, from an application executing on a processor other than the GPU, a first set of commands for a condition true pass and a second set of commands for a condition false pass; execute a query pass without executing a flush operation to flush results of the query pass to the processor; in response to the results of the query pass indicating a true condition, execute the condition true pass, including executing the first set of commands, based on the query pass without executing the flush operation; in response to the results of the query pass indicating a false condition, execute the condition false pass, including executing the second set of commands, based on the query pass without executing the flush operation; and responsive to executing the condition true pass, and the condition false pass, execute the flush operation.
General purpose rendering architectures · CPC title
Processor architectures; Processor configuration, e.g. pipelining · CPC title
Graphical querying, e.g. query-by-region, query-by-sketch, query-by-trajectory, GUIs for designating a person/face/object as a query predicate (end-user interface involving hot spots associated with the video H04N21/4725; end-user interface for selecting a Region of Interest H04N21/4728) · CPC title
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