System and method for triggering and performing scans to protect virtual environments

US2016119368A1 · US · A1

Patent metadata
FieldValue
Publication numberUS-2016119368-A1
Application numberUS-201614987109-A
CountryUS
Kind codeA1
Filing dateJan 4, 2016
Priority dateAug 26, 2008
Publication dateApr 28, 2016
Grant date

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A system and method in a virtual universe system for triggering scans of virtual items and inventories of virtual items and for scanning the virtual items and inventories wherein the scans may be triggered by an avatar moving or teleporting from one region to another, or by an avatar picking up, dropping off, or accepting or purchasing an item. The degree of scanning may depend upon factors such as location where these scan triggers occur. The signature of the item may be identified by the scan process. The item signature may be compared against signatures of known malicious items stored in an inventory item signatures database and a summary of the signature comparison may be sent to a resident and stored in the resident's inventory.

First claim

Opening claim text (preview).

We claim: 1 . A method for triggering scans of items in a virtual universe, the virtual universe having at least one avatar owned by a resident, at least one avatar having an item and an item inventory, the method comprising: scanning at least a portion of the item inventory belonging to the avatar; determining if the item inventory is acting differently than a normal virtual item, and if so: triggering an item alert and blocking the virtual item, checking attributes against attributes of known malicious virtual items, and updating an inventory item safety summary accordingly. 2 . The method as defined in claim 1 , further comprising determining if background monitoring is enabled. 3 . The method as defined in claim 1 further comprising determining if the item is being placed in or removed from the item inventory. 4 . The method as defined in claim 1 further comprising determining if the item is being picked up from or deposited in a region. 5 . The method as defined in claim 1 further comprising: determining if the item is acting differently from a normal item; and if it is determined that the item is acting different from the normal item, triggering an item alert and blocking the item. 6 . The method as defined in claim 5 , further comprising: if it is determined that the item is acting different from the normal item, checking attributes against attributes of known malicious items, and updating an inventory item safety summary accordingly. 7 . The method as defined in claim 1 further comprising determining if the item is being purchased. 8 . A system for dynamically expanding computing resources in a networked computing environment, comprising: a memory medium comprising instructions; a bus coupled to the memory medium; and a processor coupled to the bus that when executing the instructions causes the system to: provide a virtual universe having at least one avatar owned by a resident, the at least one avatar having an item and an item inventory; scan at least a portion of the item inventory; determine if the item inventory is acting differently than a normal virtual item, and if so: trigger an item alert and blocking the virtual item, check attributes against attributes of known malicious virtual items, and update an inventory item safety summary accordingly. 9 . The system of claim 8 , the memory medium further comprising instructions for causing the system to determine if background monitoring is enabled. 10 . The system of claim 8 , the memory medium further comprising instructions for causing the system to determine if the item is being placed in or removed from the item inventory. 11 . The system of claim 8 , the memory medium further comprising instructions for causing the system to determine if the item is being picked up from or deposited in a region. 12 . The system of claim 8 , the memory medium further comprising instructions for causing the system to determine if the item is being picked up from or deposited in a region. 13 . The system of claim 8 , the memory medium further comprising instructions for causing the system to: determine if the item is acting differently than a normal item; if so: trigger an item alert and blocking the item; compare attributes of the item with attributes of known malicious items; identify similarities and differences between the attributes of the item with attributes of known malicious items; and determine maliciousness of the item based upon the identified similarities and the differences; and update an inventory item safety summary with the determined maliciousness of the item. 14 . The system of claim 8 , wherein the item has a signature and a location and the virtual universe has an inventory item signature database having signatures of known malicious items, and wherein the memory medium further comprising instructions for causing the system to: determine a location of the item; scan a signature of the item based upon the location; compare the item signature with signatures of known malicious items in an inventory item signature database; determine maliciousness of the item based upon an extent of similarity of the match between the item signature and signatures of the known malicious items in the inventory item signature database; and notify the resident of the maliciousness determination result. 15 . A computer program product embodied in a computer readable medium for operating in a system comprising at least one computer system having a network adapter for accessing a network, a processing unit, and a memory, for implementing a method for triggering scans of items in a virtual universe, the virtual universe having at least one avatar owned by a resident, at least one avatar having an item and an item inventory, the method comprising: scan at least a portion of the item inventory belonging to the avatar; determine if the item inventory is acting differently from a normal virtual item, and if so: trigger an item alert and blocking the virtual item, check attributes against attributes of known malicious virtual items, and update an inventory item safety summary accordingly. 16 . The computer program product as defined in claim 15 wherein the method further comprises: determine if background monitoring is enabled. 17 . The computer program product as defined in claim 15 wherein the method further comprises: determine if the item is being placed in or removed from the item inventory. 18 . The computer program product as defined in claim 15 wherein the method further comprises: determine if the item is being picked up from or deposited in a region. 19 . The computer program product as defined in claim 15 wherein the method further comprises: determine whether background monitoring is enabled. 20 . The computer program product as defined in claim 15 wherein the item has a signature and a location and the virtual universe has an inventory item signature database having signatures of known malicious items and wherein the method further comprises: determining a location of the item; scanning a signature of the item based upon the location; comparing the item signature with signatures of known malicious items in the inventory item signature database; determining the maliciousness of the item based upon the extent of the similarity between the item signature and the signatures of the known malicious items in the inventory item signature database; and notifying a resident of the virtual universe of the maliciousness determination result.

Assignees

Inventors

Classifications

  • user representation in the game field, e.g. avatar · CPC title

  • involving event detection and direct action · CPC title

  • involving player-related data, e.g. identities, accounts, preferences or play histories · CPC title

  • by using string matching techniques · CPC title

  • Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance (computer security G06F21/00) · CPC title

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Frequently asked questions

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What does patent US2016119368A1 cover?
A system and method in a virtual universe system for triggering scans of virtual items and inventories of virtual items and for scanning the virtual items and inventories wherein the scans may be triggered by an avatar moving or teleporting from one region to another, or by an avatar picking up, dropping off, or accepting or purchasing an item. The degree of scanning may depend upon factors suc…
Who is the assignee on this patent?
IBM
What technology area does this patent fall under?
Primary CPC classification G07F17/3241. Mapped technology areas include Physics.
When was this patent published?
Publication date Thu Apr 28 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (A1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).