Management of resources within a virtual world

US2016101361A1 · US · A1

Patent metadata
FieldValue
Publication numberUS-2016101361-A1
Application numberUS-201414509919-A
CountryUS
Kind codeA1
Filing dateOct 8, 2014
Priority dateOct 8, 2014
Publication dateApr 14, 2016
Grant date

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

Methods of managing virtual resources within a virtual world are described which use a device comprising a connecting element to which one or more smart beads can be attached. A smart bead represents either a virtual resource in the virtual world or an action on a virtual resource in the virtual world. The device is arranged to detect and identify which smart beads are attached to the connecting element and to autonomously update quantities of one or more virtual resources based on combinations of virtual resources and/or actions on virtual resources, where at least one of the virtual resources or actions in any combination is represented by a detected smart bead. In an embodiment, the device is a fashion item such as a wearable device.

First claim

Opening claim text (preview).

1 . A device comprising a connecting element arranged to receive one or more smart beads, wherein a smart bead represents a virtual resource in an interactive software experience or an action on a virtual resource in the interactive software experience, the device comprising: a bead detection module arranged to detect and identify one or more smart beads attached to the connecting element; and a resource management module arranged to autonomously update quantities of one or more virtual resources based on combinations of virtual resources and/or actions, wherein at least one of the virtual resources or actions in any combination is represented by a detected smart bead. 2 . The device according to claim 1 , wherein the device is a wearable device. 3 . The device according to claim 2 , further comprising one or more sensors arranged to detect whether the wearable device is being worn by a user and wherein the resource management module is arranged to autonomously update quantities of one or more virtual resources based on combinations of two or more smart beads which are detected and being worn by a user. 4 . The device according to claim 1 , wherein the bead detection module is further arranged to detect smart beads attached to a proximate connecting element. 5 . The device according to claim 4 , wherein the resource management module is further arranged to autonomously increase a quantity of a virtual resource represented by a first detected bead and decrease a quantity of a second virtual resource represented by a second detected bead based on user defined trading parameters and wherein the first and second detected beads are attached to different connecting elements. 6 . The device according to claim 1 , wherein the resource management module is arranged to autonomously update quantities of one or more virtual resources based on combinations of two or more detected smart beads and a detected real world activity of a user. 7 . The device according to claim 1 , wherein the resource management module is arranged to autonomously update quantities of one or more virtual resources based on combinations of two or more detected smart beads and a detected arrangement of the two or more detected smart beads on the connecting element. 8 . The device according to claim 1 , further comprising a communication module arranged to communicate the updated quantities of one or more virtual resources to the interactive software experience. 9 . The device according to claim 1 , wherein the resource management module is further arranged to autonomously reduce a quantity of a virtual resource at a predefined rate. 10 . The device according to claim 1 , wherein the smart bead represents a virtual resource and the connecting element represents an action on a virtual resource. 11 . The device according to claim 1 , wherein the smart bead represents an action on a virtual resource and the connecting element represents one or more virtual resources. 12 . The device according to claim 1 , wherein the smart bead represents an action on a virtual resource contained within the interactive software experience. 13 . The device according to claim 1 , wherein at least one of the detected smart beads represents a virtual resource and at least another of the detected smart beads represents an action on the virtual resource. 14 . A system comprising one or more smart beads, a smart bead being connectable to a connecting element to form a fashion item and comprising a storage element, wherein the storage element is arranged to store a parameter representing a quantity of a virtual resource in an interactive software experience or data describing an action on a virtual resource in the interactive software experience. 15 . The system according to claim 14 , comprising at least one smart bead comprising a storage element arranged to store a parameter representing a quantity of a virtual resource and at least one smart bead comprising a storage element arranged to store data describing an action on a virtual resource in the interactive software experience. 16 . The system according to claim 14 , further comprising a smart bead arranged to autonomously update quantities of one or more virtual resources based on combinations of two or more smart beads attached to a connecting element or to a plurality of proximate connecting elements. 17 . The system according to claim 14 , wherein a smart bead further comprises one or more sensors. 18 . The system according to claim 14 , wherein a smart bead further comprises a visual indicator arranged to display an indication of the parameter representing the quantity of the virtual resource. 19 . A method comprising: receiving, in an interactive software experience, data from a fashion item, the data identifying an update to a quantity of a virtual resource in a virtual world within the interactive software experience; and modifying the graphical user interface or other functionality within the interactive software experience based on the data received. 20 . The method according to claim 19 , wherein the interactive software experience is a multiplayer online game.

Assignees

Inventors

Classifications

  • using sensors worn by the player, e.g. for measuring heart beat or leg activity · CPC title

  • A63F13/822Primary

    Strategy games; Role-playing games (A63F13/825, A63F13/828 take precedence) · CPC title

  • Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers · CPC title

  • Arrangements for interaction with the human body, e.g. for user immersion in virtual reality (blind teaching G09B21/00) · CPC title

  • Constructional details thereof, e.g. game controllers with detachable joystick handles · CPC title

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What does patent US2016101361A1 cover?
Methods of managing virtual resources within a virtual world are described which use a device comprising a connecting element to which one or more smart beads can be attached. A smart bead represents either a virtual resource in the virtual world or an action on a virtual resource in the virtual world. The device is arranged to detect and identify which smart beads are attached to the connectin…
Who is the assignee on this patent?
Microsoft Technology Licensing Llc
What technology area does this patent fall under?
Primary CPC classification A63F13/822. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Thu Apr 14 2016 00:00:00 GMT+0000 (Coordinated Universal Time) (A1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).