Method and device for establishing the frontier between objects of a scene in a depth map
US-2015371433-A1 · Dec 24, 2015 · US
US2016063757A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2016063757-A1 |
| Application number | US-201514836349-A |
| Country | US |
| Kind code | A1 |
| Filing date | Aug 26, 2015 |
| Priority date | Aug 27, 2014 |
| Publication date | Mar 3, 2016 |
| Grant date | — |
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A method for rendering shadows in a 3D virtual environment includes generating a depth rasterization map corresponding to a plurality of objects in a three-dimensional virtual environment and a shadow interval map with reference to the depth map and a predetermined path of a light source in the environment that casts light onto at least one object in the plurality of objects that generates a shadow in the three-dimensional virtual environment with a server computing device. The method includes transmitting the shadow interval map from the server to a client and generating, with a processor in the client, a graphical depiction of the virtual environment including at least one shadow generated with reference to the shadow interval map, the at least one shadow corresponding to the light source and the plurality of objects in the virtual environment.
Opening claim text (preview).
1 . A method of rendering shadows in a graphical display of a three-dimensional virtual environment comprising: generating with a first processor in a server computing device a depth rasterization map corresponding to a plurality of objects in a three-dimensional virtual environment; generating with the first processor in the server computing device a shadow interval map with reference to the depth map and a predetermined path of a light source in the three-dimensional virtual environment that casts light onto at least one object in the plurality of objects that generates a shadow in the three-dimensional virtual environment; transmitting from the server the shadow interval map to a client computing device; and generating with a second processor in the client computing device a graphical depiction of the three-dimensional virtual environment including at least one shadow generated with reference to the shadow interval map from the server computing device, the at least one shadow corresponding to the light source and the plurality of objects in the three-dimensional virtual environment. 2 . The method of claim 1 wherein the predetermined path of the light source further comprises a parametric curve path through the three-dimensional virtual environment. 3 . The method of claim 1 , the rendering shadows further comprising: generating with the second processor in the in the client computing device the graphical depiction of the three-dimensional virtual environment including the at least one shadow with the light source being in a first location in the three-dimensional virtual environment; and generating with the second processor in the in the client computing device the graphical depiction of the three-dimensional virtual environment including at least one other shadow with the light source being in a second location along the predetermined path in the three-dimensional virtual environment with reference to the shadow interval map and without requiring additional data from the server computing device. 4 . The method of claim 1 further comprising: generating with the first processor in the server computing device a first shadow interval map corresponding to a first portion of the predetermined path of the light source during a first time interval in the three-dimensional virtual environment; generating with the first processor in the server computing device a second shadow interval map corresponding to a second portion of the predetermined path of the light source during a second time interval in the three-dimensional virtual environment, the second time interval being different than the first time interval and the second shadow interval map including at least one object in the three dimensional virtual environment that generates a shadow during the second time interval that is not generated during the second time interval.
Shadow generation · CPC title
Physics · mapped topic
Processor architectures; Processor configuration, e.g. pipelining · CPC title
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