Information processing device, substrate processing device, and information processing method
US-2024302817-A1 · Sep 12, 2024 · US
US2016019319A1 · US · A1
| Field | Value |
|---|---|
| Publication number | US-2016019319-A1 |
| Application number | US-201414773761-A |
| Country | US |
| Kind code | A1 |
| Filing date | Mar 13, 2014 |
| Priority date | Mar 14, 2013 |
| Publication date | Jan 21, 2016 |
| Grant date | — |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
A method for slicing a three-dimensional model for printing of a corresponding object by a 3D printer, comprises: obtaining the envelope of the object as polygons, then for each region of a predefined work area within the slicing plane: identifying the closest polygon of said envelope that is positioned above said respective pixel; where no polygon is identified, then marking a corresponding region as a no-print region; if the direction vector of said closest above polygon has a positive component in the Z direction, then marking said corresponding region as a model region; and if the direction vector of said polygon has a negative component in the Z direction, then marking the region as a support region, and printing accordingly. An advantage of the above procedure is that the slicing, and in addition texture mapping, can be efficiently carried out on a graphics card or GPU.
Opening claim text (preview).
1 . A method for slicing a three-dimensional model for printing of a corresponding object by a 3D printer, the slicing made within a space having a Z axis, the Z axis being perpendicular to a printing plane, the method comprising: obtaining a representation of an envelope of an object as a collection of planar polygons, each polygon defined by shape, location coordinates and a direction vector that is perpendicular to the respective polygon, said direction vector pointing outwardly of said object and thereby distinguishing an inward face of said polygon from an outward face of said polygon; defining a slicing plane characterized by a Z0 coordinate along the Z axis; and dividing said slicing plane into regions that are within the object, regions that belong to a support structure and regions that are outside the object and not to be printed. 2 . The method of claim 1 , wherein said identifying regions within said slice comprises: finding a closest polygon of said envelope that is positioned above a respective region to be identified; where no polygon is identified, then marking a corresponding region as a no-print region; if a direction vector of a closest above polygon has a positive component in the Z direction, then marking said corresponding region as a model region; if a direction vector of said closest above polygon has a negative component in the Z direction, then marking the region as a support region. 3 . The method according to claim 1 wherein said obtaining a representation further comprises orientating. 4 . The method according to claim 1 , further comprising obtaining texture maps and mapping regions of texture onto said slices. 5 . The method according to claim 4 , wherein said texture maps comprise maps defining color distribution, maps defining distribution of different materials and maps defining 3 dimensional surface texture. 6 . The method of claim 1 , wherein each region is a multi-voxel region, the method further comprising defining voxels in each region of said defined slice regions prior to printing. 7 . The method of claim 1 , further comprising: printing the object in layers, each layer corresponding to a respective slice of said plurality of planar slices, said each layer printed by: depositing support material in voxels of each region marked as a support region within said respective slice, depositing model material in voxels of each region marked as a model pixel within said respective slice. 8 . The method according to claim 1 , wherein printing a layer immediately follows the corresponding virtual slicing. 9 . The method according to claim 1 carried out on a graphics card or a graphical processing unit. 10 . A sliced 3 dimensional model of an object to be printed, sliced using a method according to claim 1 . 11 . A method for adding texture to a sliced three-dimensional model for printing of a corresponding object by a 3D printer, the method comprising: obtaining a representation of an envelope of an object as a collection of planar polygons; slicing the model across the envelope; obtaining a texture map of said model; and mapping said texture map onto said slices to generate regions of defined texture. 12 . A sliced and texture-mapped 3 dimensional model of an object to be printed, sliced and texture mapped using a method according to claim 1 . 13 . A printed 3-dimensional object, printed from a sliced three-dimensional model generated according to claim 1 . 14 . The use of a graphical printing unit (GPU) to slice a three-dimensional model of an object to be printed, according to claim 1 .
Calculate number and form of 2-D slices automatically from volume on screen · CPC title
Surface or curve machining, making three-dimensional [3D] objects, e.g. desktop manufacturing · CPC title
Build layer of different, weaker material between support and prototype · CPC title
for controlling or regulating additive manufacturing processes · CPC title
Constructive solid geometry [CSG] using solid primitives, e.g. cylinders, cubes · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.