Virtual item processing method and apparatus, electronic device, storage medium, and program product
US-2024359106-A1 · Oct 31, 2024 · US
US12594501B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12594501-B2 |
| Application number | US-202318372703-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 26, 2023 |
| Priority date | Apr 8, 2021 |
| Publication date | Apr 7, 2026 |
| Grant date | Apr 7, 2026 |
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A game system acquires the sleep information of a user and a game that uses the sleep information can be advanced even in a situation where the sleep information cannot be measured appropriately. The game system includes processing circuitry configured to acquire the sleep information of the user, generate modified sleep information with respect to at least a part of the sleep information by modifying the sleep information on the basis of sleep information having different content to the sleep information. When the modified sleep information has not been generated, the processing circuitry determines a first effect of the game on the basis of the sleep information, and when the modified sleep information has been generated, the processing circuitry determines a second effect, the second effect differing from the first effect, on the basis of the modified sleep information.
Opening claim text (preview).
The invention claimed is: 1 . A game system for executing a game, the game system comprising: processing circuitry configured to acquire sleep information of a user from one or more sensors, wherein the sleep information includes at least sleep duration measured by the one or more sensors during a sleep period, compare the acquired sleep information against historical sleep data of the user stored in memory, generate modified sleep information with respect to at least a part of the sleep information by modifying the sleep information in a case that the comparison indicates the sleep information deviates from an average value of past sleep duration by a predetermined amount of time, in response to the sleep information not being modified, determine a first effect of the game based on the sleep information, and in response to the sleep information being modified, determine a second effect, the second effect differing from the first effect, based on the modified sleep information, wherein the second effect includes a reduced reward compared to the first effect. 2 . The game system according to claim 1 , wherein the game is executed in a terminal device, the processing circuitry being further configured to acquire an input instruction, output the sleep information, after the sleep information is output, receive an input instruction having different content related to the sleep information with respect to at least a part of the sleep information, and generate the modified sleep information based on the input instruction. 3 . The game system according to claim 2 , wherein, in response to acquiring the sleep information, the processing circuitry is further configured to output a first game effect based on the sleep information, wherein the first game effect corresponds to the first effect, and a second game effect based on the modified sleep information, wherein the second game effect corresponds to the second effect. 4 . The game system according to claim 3 , wherein the to the processing circuitry is further configured to output the sleep information and the modified sleep information, acquire a selection instruction to select either the sleep information or the modified sleep information, and determine the first or second game effect based on the selection instruction. 5 . The game system according to claim 2 , wherein, in response to receiving an input instruction from the user to modify a sleep duration as the sleep information, the processing circuitry is further configured to generate modified sleep information after receiving a modification not exceeding a predetermined upper limit of a modifiable sleep duration with respect to the sleep duration modification corresponding to the input instruction. 6 . The game system according to claim 1 , wherein the processing circuitry is further configured to generate the modified sleep information in response to a predetermined condition being satisfied. 7 . The game system according to claim 1 , wherein the processing circuitry is further configured to confirm the content of the sleep information after the first effect is determined, and after the sleep information has been confirmed, restrict modification of the sleep information. 8 . The game system according to claim 1 , wherein the processing circuitry is further configured to confirm the content of the modified sleep information after the second effect is determined, and after the content of the modified sleep information has been confirmed, restrict modification of the modified sleep information. 9 . A method, comprising: acquiring sleep information of a user from one or more sensors, wherein the sleep information includes at least sleep duration measured by the one or more sensors during a sleep period; comparing the acquired sleep information against historical sleep data of the user stored in memory; generating modified sleep information with respect to at least a part of the sleep information by modifying the sleep information in a case that the comparison indicates the sleep information deviates from an average value of past sleep duration by a predetermined amount of time; in response to the sleep information not being modified, determining a first effect of a game based on the sleep information; and in response to the sleep information being modified, determining a second effect, the second effect differing from the first effect, based on the modified sleep information, wherein the second effect includes a reduced reward compared to the first effect. 10 . A non-transitory computer-readable storage medium storing computer-readable instructions thereon which, when executed by a computer, cause the computer to perform a method, the method comprising: acquiring a sleep information of a user from one or more sensors, wherein the sleep information includes at least sleep duration measured by the one or more sensors during a sleep period; comparing the acquired sleep information against historical sleep data of the user stored in memory; generating modified sleep information with respect to at least a part of the sleep information by modifying the sleep information in a case that the comparison indicates the sleep information deviates from an average value of past sleep duration by a predetermined amount of time; in response to the sleep information not being modified, determining a first effect of a game based on the sleep information; and in response to the sleep information being modified, determining a second effect, the second effect differing from the first effect, based on the modified sleep information, wherein the second effect includes a reduced reward compared to the first effect. 11 . An information processing device for executing a game, comprising: processing circuitry configured to acquire sleep information of a user from one or more sensors, wherein the sleep information includes at least sleep duration measured by the one or more sensors during a sleep period, compare the acquired sleep information against historical sleep data of the user stored in memory, generate modified sleep information with respect to at least a part of the sleep information by modifying the sleep information in a case that the comparison indicates the sleep information deviates from an average value of past sleep duration by a predetermined amount of time, in response to the sleep information not being modified, determine a first effect of the game based on the sleep information, and in response to the sleep information being modified, determine a second effect, the second effect differing from the first effect, based on the modified sleep information, wherein the second effect includes a reduced reward compared to the first effect. 12 . The game system of claim 1 , wherein the processing circuitry is further configured to in response to an average value of past sleep duration of the user being different from the sleep information by a predetermined duration or more, automatically prompt the user to modify the sleep information. 13 . The game system of claim 1 , wherein the sleep information includes one or more of sleep duration and sleep quality. 14 . The game system of claim 3 , wherein the processing circuitry is further configured to provisionally determine both of the game effect for the sleep information and the game effect for the modified sleep information prior to receiving instructions corresponding to a user selection. 15 . The game system of claim 1 , wherein the processing circuitry is further configured to identify a foreseeable er
automatically by game devices or servers from real world data, e.g. measurement in live racing competition · CPC title
for prompting the player, e.g. by displaying a game menu · CPC title
using sensors worn by the player, e.g. for measuring heart beat or leg activity · CPC title
for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game · CPC title
involving timing of operations, e.g. performing an action within a time slot · CPC title
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