Applying animated 3d avatar in ar experiences
US-2024013463-A1 · Jan 11, 2024 · US
US12589307B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12589307-B2 |
| Application number | US-202318095387-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jan 10, 2023 |
| Priority date | Jan 10, 2023 |
| Publication date | Mar 31, 2026 |
| Grant date | Mar 31, 2026 |
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A method for generating an avatar for a video game is provided, including: receiving, over a network from a client device, a captured image of a user and modification data, the modification data being generated from user input received at the client device, the modification data describing characteristics for generating an avatar for the user; using an image generation artificial intelligence (AI) to generate the avatar based on the image of the user and the modification data; wherein the avatar is configured for use in a video game, and wherein the image generation AI is configured to generate the avatar having a style consistent with a style of the video game in which the avatar will be used; applying the avatar to a session of the video game.
Opening claim text (preview).
What is claimed is: 1 . A method for generating an avatar for a video game, comprising: receiving a captured image of a user, modification data generated from user input received at a client device, and game history data associated with the user, wherein the modification data describes characteristics for generating the avatar; determining at least one of a preferred character, class, character feature set, or style of the user based at least in part on the game history data indicating the preferred character across one or more video game titles of a certain genre; using an image generation artificial intelligence (AI) to generate the avatar based at least in part on the captured image of the user, the modification data, and a text description associated with the preferred character, wherein the avatar is configured for use in the video game, and wherein the image generation AI is configured to generate the avatar having a style consistent with a style of the video game in which the avatar will be used; and applying the avatar to a session of the video game. 2 . The method of claim 1 , wherein the modification data is defined by text data. 3 . The method of claim 1 , wherein the modification data identifies one or more ways in which an appearance of the user in the captured image is to be modified by the image generation AI. 4 . The method of claim 1 , wherein the captured image is captured by a camera connected to, or included in, the client device. 5 . The method of claim 1 , wherein applying the avatar to the session of the video game includes rendering the avatar in a virtual environment generated by execution of the session of the video game. 6 . The method of claim 1 , wherein the avatar defines a three-dimensional object in the video game. 7 . The method of claim 1 , wherein the modification data is processed to include one or more additional features before being used by the image generation AI to generate the avatar. 8 . The method of claim 1 , wherein the session of the video game is executed by the client device. 9 . The method of claim 1 , wherein the avatar is stored in association with a user account of the user on a gaming platform. 10 . A non-transitory computer-readable medium having program instructions embodied thereon, said program instructions being configured, when executed by at least one server computer, to cause the at least one server computer to perform a method for generating an avatar for a video game, said method including the following operations: receiving a captured image of a user, modification data generated from user input received at a client device, and game history data associated with the user, wherein the modification data describes characteristics for generating the avatar; determining at least one of a preferred character, class, character feature set, or style of the user based at least in part on the game history data indicating the preferred character across one or more video game titles of a certain genre; using an image generation artificial intelligence (AI) to generate the avatar based at least in part on the captured image of the user, the modification data, and a text description associated with the preferred character, wherein the avatar is configured for use in the video game, and wherein the image generation AI is configured to generate the avatar having a style consistent with a style of the video game in which the avatar will be used; and applying the avatar to a session of the video game. 11 . The non-transitory computer-readable medium of claim 10 , wherein the modification data is defined by text data. 12 . The non-transitory computer-readable medium of claim 10 , wherein the modification data identifies one or more ways in which an appearance of the user in the captured image is to be modified by the image generation AI. 13 . The non-transitory computer-readable medium of claim 10 , wherein the captured image is captured by a camera connected to, or included in, the client device. 14 . The non-transitory computer-readable medium of claim 10 , wherein applying the avatar to the session of the video game includes rendering the avatar in a virtual environment generated by execution of the session of the video game. 15 . The non-transitory computer-readable medium of claim 10 , wherein the avatar defines a three-dimensional object in the video game. 16 . The non-transitory computer-readable medium of claim 10 , wherein the modification data is processed to include one or more additional features before being used by the image generation AI to generate the avatar. 17 . The non-transitory computer-readable medium of claim 10 , wherein the session of the video game is executed by the client device. 18 . The non-transitory computer-readable medium of claim 10 , wherein the avatar is stored in association with a user account of the user on a gaming platform.
of characters, e.g. humans, animals or virtual beings · CPC title
by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle · CPC title
comprising photodetecting means, e.g. cameras, photodiodes or infrared cells (A63F13/219 takes precedence) · CPC title
automatically by game devices or servers from real world data, e.g. measurement in live racing competition · CPC title
by the player, e.g. authoring using a level editor · CPC title
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