System and method for controlling audio

US12582909B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-12582909-B2
Application numberUS-202318100292-A
CountryUS
Kind codeB2
Filing dateJan 23, 2023
Priority dateJan 27, 2022
Publication dateMar 24, 2026
Grant dateMar 24, 2026

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

A system comprising: an event detection unit, configured to detect a significant event associated with a video game environment and to selectively output an indication of a detected event; and a separation unit configured to perform source separation on music in playback in dependence upon the indication from the event detection unit, and an audio output unit configured to output for playback audio derived from the result of source separation by the separation unit.

First claim

Opening claim text (preview).

The invention claimed is: 1 . A system comprising: one or more storage devices storing instructions; one or more processors, that upon execution of the instructions, configured to: receive an audio signal in a video game environment; detect, based on the audio signal, an event associated with the video game environment; perform source separation to separate one or more audio tracks from the audio signal in dependence upon the event; and output the one or more audio tracks for playback. 2 . The system according to claim 1 , wherein the event is dialogue associated with the video game environment. 3 . The system according to claim 2 , wherein the dialogue associated with the video game environment comprises dialogue having a source among the audio signal. 4 . The system according to claim 2 , wherein the dialogue associated with the video game comprises audio from a voice chat relating to the video game environment. 5 . The system according to claim 1 , wherein the one or more processors are configured to selectively output audio characteristics associated with the event, and wherein the processor is configured to perform the source separation in dependence upon the audio characteristics. 6 . The system according to claim 1 , wherein the processor is configured to alter one or more audio characteristics of the one or more audio tracks in dependence upon the event. 7 . The system according to claim 6 , wherein the processor is configured to reduce the volume of the one or more separated audio tracks in dependence upon the event. 8 . The system according to claim 1 , wherein the processor is configured to generate multiple channels of audio based on the result of source separation, and further configured to output a multi-channel audio comprising the multiple channels of audio for playback. 9 . The system according to claim 8 , wherein the processor is configured to output a multi-channel audio for playback, the multi-channel audio comprising separated vocal tracks in respective channels and dialogue from the game in another channel. 10 . The system according to claim 1 , wherein the processor is further configured to detect artefacts in the result of source separation and further configured to adjust audio characteristics of the output audio for playback. 11 . The system according to claim 1 , wherein the processor is further configured to identify or generate music in playback. 12 . The system according to claim 1 , wherein the processor is further configured to detect one or more types of events which cause confusion to a user of the video game environment, and further configured to detect such events which cause confusion as the events. 13 . The system according to claim 1 , further comprising a microphone, wherein the processor is configured to detect an input of speech through the microphone as the event. 14 . The system of claim 1 , wherein the one or more audio tracks comprise one or more vocal tracks. 15 . A method, comprising: receiving an audio signal in a video game environment; detecting, based on the audio signal, an event associated with the video game environment; performing source separation to separate one or more audio tracks from the audio signal in dependence on the detection of the event; and outputting the one or more audio tracks for playback. 16 . The method of claim 15 , wherein the one or more audio tracks comprise one or more vocal tracks. 17 . A non-transitory computer-readable medium having stored thereon computer-readable instructions which, when executed by a computer of an entertainment system, cause the computer to perform a method comprising: receiving an audio signal in a video game environment; detecting, based on the audio signal, an event associated with the video game environment; performing source separation to separate one or more audio tracks from the audio signal in dependence on the detection of the event; and outputting the one or more audio tracks for playback. 18 . The method of claim 16 , wherein the event is dialogue associated with the video game environment. 19 . The non-transitory computer-readable medium of claim 17 , wherein the one or more audio tracks comprise one or more vocal tracks. 20 . The non-transitory computer-readable medium of claim 19 , wherein the event is dialogue associated with the video game environment.

Assignees

Inventors

Classifications

  • Management of the audio stream, e.g. setting of volume, audio stream path · CPC title

  • A63F13/424Primary

    involving acoustic input signals, e.g. by using the results of pitch or rhythm extraction or voice recognition · CPC title

  • comprising means for detecting acoustic signals, e.g. using a microphone · CPC title

  • A63F13/54Primary

    involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall · CPC title

  • G10L25/78Primary

    Detection of presence or absence of voice signals (switching of direction of transmission by voice frequency in two-way loud-speaking telephone systems H04M9/10) · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US12582909B2 cover?
A system comprising: an event detection unit, configured to detect a significant event associated with a video game environment and to selectively output an indication of a detected event; and a separation unit configured to perform source separation on music in playback in dependence upon the indication from the event detection unit, and an audio output unit configured to output for playback a…
Who is the assignee on this patent?
Sony Interactive Entertainment Europe Ltd
What technology area does this patent fall under?
Primary CPC classification A63F13/424. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Mar 24 2026 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 6 related publications on this page (citations in our corpus or others sharing the same primary CPC).