Controlling a user interface of a computer device
US-2017056761-A1 · Mar 2, 2017 · US
US12573270B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12573270-B2 |
| Application number | US-202318317196-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 15, 2023 |
| Priority date | May 28, 2021 |
| Publication date | Mar 10, 2026 |
| Grant date | Mar 10, 2026 |
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A computer device and method that implements an activation component functionality which provides boosters to a player but which retains elements of randomness, is easily noticeable and does not interrupt a player strategy.
Opening claim text (preview).
What is claimed is: 1 . A computer device configured to provide a game to a user, the computer device having: a user interface comprising a display and configured to provide on the display a gameboard comprising tiles supporting game objects, wherein at least some of the tiles support game objects which are user selectable game elements of differing characteristics, the user interface configured to detect user input when a user engages with a user selectable game element; and a processor configured to receive a detected user input with one of the user selectable game elements and detect a qualifying match game condition of a plurality of adjacent user selectable game elements having matching characteristics, and configured to remove the plurality of user selectable game elements of the qualifying match game condition when a qualifying match game condition is detected and to generate new user selectable game elements to replenish the gameboard; wherein the processor is further configured to act in an activation mode to selectively define a segment of the gameboard, the segment comprising a subset of the tiles, wherein the processor is configured to record a count of qualifying match game conditions and to activate the segment when a threshold count of qualifying match game conditions is met, the processor further configured, when the segment is activated, to determine a minimum number of booster game elements to be generated for the segment. 2 . The computer device of claim 1 wherein the processor is further configured on determining that a minimum number of booster game elements is not present in the segment to generate at least one additional booster game element when the threshold count is met. 3 . The computer device of claim 1 wherein the processor is configured to visually indicate the segment to a user. 4 . The computer device of claim 1 wherein the processor is configured to provide on the display an activation tool and to detect user selection of the activation tool to cause it to act in the activation mode. 5 . The computer device of claim 4 wherein the processor is configured to render the activation tool on the display in a pre-game mode. 6 . The computer device of claim 4 wherein the processor is configured to detect qualifying match conditions in one or more preceding level to a current level of the game and to charge up the activation tool based on the qualifying match conditions, wherein the activation tool is provided for selection by a user when a predetermined amount of qualifying match conditions is met. 7 . The computer device of claim 6 wherein on user selection of the activation tool to activate the activation mode, the charge state of the activation tool is reset to zero. 8 . The computer device of claim 1 wherein the processor is configured to generate at least one new booster game element in accordance with a chance parameter when the segment is activated. 9 . The computer device of claim 8 wherein the chance parameter is configurable. 10 . The computer device of claim 8 wherein the processor is configured to generate a predetermined number of booster game elements, the predetermined number being determined by a power status of the activated segment. 11 . The computer device of claim 2 wherein the at least one new booster game element is generated at a tile belonging to the activated segment. 12 . The computer device of claim 1 wherein the processor is configured to generate a graphical rendering of an activation component to visually indicate activation of the segment in the activation mode. 13 . The computer device of claim 1 configured to provide a clicker game in which the qualifying match condition comprises two or more matching game elements. 14 . The computer device of claim 1 configured to provide a game selected from a switcher and linker in which the qualifying match condition comprises three or more matching game elements. 15 . The computer device of claim 1 in which the booster game element which is generated is of a type selected from a bomb, line blaster, column blaster, colour bomb and fish. 16 . The computer device of claim 5 wherein the processor is configured to generate a pre-level screen on the user interface in the pre-game mode to enable a user to select from the pre-level screen an activation component from a plurality of activation components, each activation component associated with a corresponding activation mode. 17 . The computer device of claim 2 which is configured to access a variable associated with a game level of the game, the variable defining an upper limit on the number of booster game elements generated for the activated segment. 18 . The computer device of claim 1 wherein the segment comprises one or more array of adjacent tiles. 19 . A method of providing a game to a user on a computer device, the method comprising: providing on a display of a user interface of the computer device a gameboard comprising tiles supporting game objects, wherein at least some of the tiles support game objects which are user selectable game elements of differing characteristics, receiving a detected user input when a user engages with one of the user selectable game elements; responsive to the detected user input, detecting a qualifying match game condition of a plurality of adjacent user selectable game elements having matching characteristics; removing the plurality of user selectable game elements of the qualifying match game condition when a qualifying match game condition is detected and generating new user selectable game elements to replenish the gameboard; the method further comprising, in an activation mode, selectively defining a segment of the gameboard, the segment comprising a subset of the tiles, recording a count of qualifying match game conditions and activating the segment when a threshold count of qualifying match game conditions is met, the method further comprising, when the segment is activated, determining a minimum number of booster game elements to be generated for the segment. 20 . Non transitory computer readable media on which are stored computer readable instructions which when executed by a processor of a computer device cause the processor to implement a method providing a game to a user on the computer device, the method comprising: providing on a display of a user interface of the computer device a gameboard comprising tiles supporting game objects, wherein at least some of the tiles support game objects which are user selectable game elements of differing characteristics, receiving a detected user input when a user engages with one of the user selectable game elements; responsive to the detected user input, detecting a qualifying match game condition of a plurality of adjacent user selectable game elements having matching characteristics; removing the plurality of user selectable game elements of the qualifying match game condition when a qualifying match game condition is detected and generating new user selectable game elements to replenish the gameboard; the method further comprising, in an activation mode, selectively defining a segment of the gameboard, the segment comprising a subset of the tiles, recording a count of qualifying match game conditions and activating the segment when a threshold count of qualifying match game conditions is met, the method further comprising, when the segment is activated, determining a minimum number of booster game elements to be generated for the
Interaction with lists of selectable items, e.g. menus · CPC title
Display means · CPC title
Games involving skill, e.g. dexterity, memory, thinking · CPC title
Selection of displayed objects or displayed text elements (G06F3/0482 takes precedence) · CPC title
using a touch-screen or digitiser, e.g. input of commands through traced gestures · CPC title
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