Living body detection method and apparatus, electronic device, storage medium, and related system to which living body detection method is applied
US-2021073516-A1 · Mar 11, 2021 · US
US12573264B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12573264-B2 |
| Application number | US-202318201849-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 25, 2023 |
| Priority date | May 25, 2023 |
| Publication date | Mar 10, 2026 |
| Grant date | Mar 10, 2026 |
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Managing a gaming venue floor layout can comprise maintaining a biometric information model and a floor layout model. Biometric information can be received from sensors associated with players in a gaming venue, each player using a gaming system of the gaming venue. The plurality of gaming systems can be physically located in the gaming venue according to a predefined floorplan for the gaming venue. An excitement level for each player of the plurality of players can be rated based on the received biometric information and the biometric information model. A heatmap representing the gaming venue can be created based on the rated excitement level for and a location of each player of the plurality of players in the gaming venue. The predefined floorplan for the gaming venue can be updated based on the created heatmap and the floor layout model.
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What is claimed is: 1 . A method for managing a gaming venue floor layout, the method comprising: maintaining, by a processor of a floor management system, a plurality of trained models, the plurality of trained models comprising a biometric information model and a floor layout model; receiving, by the processor of the floor management system, biometric information from each of a plurality of sensors, the biometric information associated with each of a plurality of players in a gaming venue, each player of the plurality of players using a gaming system of a plurality of gaming systems of the gaming venue, wherein the plurality of gaming systems are physically located in the gaming venue according to a predefined floorplan for the gaming venue, and wherein the predefined floorplan defines a location within the gaming venue for each gaming system of the plurality of gaming systems; rating, by the processor of the floor management system, an excitement level for each player of the plurality of players based on the received biometric information and the biometric information model; creating, by the processor of the floor management system, a heatmap representing the gaming venue and the excitement level of each player of the plurality of players throughout the gaming venue based on the rated excitement level for and a location of each player of the plurality of players in the gaming venue; and automatically updating, by the processor of the floor management system, the predefined floorplan for the gaming venue based on the created heatmap and the floor layout model. 2 . The method of claim 1 , wherein updating the predefined floorplan for the gaming venue comprises downloading an electronic game to a gaming system of the plurality of gaming systems. 3 . The method of claim 1 , wherein updating the predefined floorplan for the gaming venue comprises providing information indicating a change to the predefined floorplan. 4 . The method of claim 3 , wherein updating the predefined floorplan for the gaming venue comprises providing, to a player of the plurality of players, a suggestion for a new electronic game available on a gaming system of the plurality of gaming systems. 5 . The method of claim 1 , further comprising creating, by the processor of the floor management system, an attraction to a gaming system of the plurality of gaming systems based on the updated floorplan for the gaming venue. 6 . The method of claim 5 , wherein the attraction comprises a display on a display device. 7 . The method of claim 5 , wherein the attraction comprises an audio stream. 8 . A floor manager system comprising: a processor; and a memory coupled with and readable by the processor and storing therein a set of instructions which, when executed by the processor, causes the processor to: maintain a plurality of trained models, the plurality of trained models comprising a biometric information model and a floor layout model; receive biometric information from each of a plurality of sensors, the biometric information associated with each of a plurality of players in a gaming venue, each player of the plurality of players using a gaming system of a plurality of gaming systems of the gaming venue, wherein the plurality of gaming systems are physically located in the gaming venue according to a predefined floorplan for the gaming venue, and wherein the predefined floorplan defines a location within the gaming venue for each gaming system of the plurality of gaming systems; rate an excitement level for each player of the plurality of players based on the received biometric information and the biometric information model; create a heatmap representing the gaming venue and the excitement level of each player of the plurality of players throughout the gaming venue based on the rated excitement level for and a location of each player of the plurality of players in the gaming venue; and automatically update the predefined floorplan for the gaming venue based on the created heatmap and the floor layout model. 9 . The floor manager system of claim 8 , wherein the biometric information is received from a user device of a player of the plurality of players. 10 . The floor manager system of claim 8 , wherein the biometric information is received from a video camera of the gaming venue. 11 . The floor manager system of claim 10 , wherein the biometric information comprises facial recognition information. 12 . The floor manager system of claim 10 , wherein the biometric information comprises location information. 13 . The floor manager system of claim 8 , wherein the biometric information is received from an InfraRed (IR) camera in the gaming venue. 14 . The floor manager system of claim 13 , wherein the biometric information comprises a heart rate of a player of the plurality of players. 15 . The floor manager system of claim 13 , wherein the biometric information comprises a respiration rate of a player of the plurality of players. 16 . A non-transitory, computer-readable medium comprising a set of instructions stored therein which, when executed by a processor, causes the processor to: maintain a plurality of trained models, the plurality of trained models comprising a biometric information model and a floor layout model; receive biometric information from each of a plurality of sensors, the biometric information associated with each of a plurality of players in a gaming venue, each player of the plurality of players using a gaming system of a plurality of gaming systems of the gaming venue, wherein the plurality of gaming systems are physically located in the gaming venue according to a predefined floorplan for the gaming venue, and wherein the predefined floorplan defines a location within the gaming venue for each gaming system of the plurality of gaming systems; rate an excitement level for each player of the plurality of players based on the received biometric information and the biometric information model; create a heatmap representing the gaming venue and the excitement level of each player of the plurality of players throughout the gaming venue based on the rated excitement level for and a location of each player of the plurality of players in the gaming venue; and automatically update the predefined floorplan for the gaming venue based on the created heatmap and the floor layout model. 17 . The non-transitory, computer-readable medium of claim 16 , wherein the instructions further cause the processor to train the biometric information model based on the received biometric information. 18 . The non-transitory, computer-readable medium of claim 17 , wherein the instructions further cause the processor to train the biometric information model comprised using deep forest training process. 19 . The non-transitory, computer-readable medium of claim 16 , wherein the instructions further cause the processor to train a facial recognition classifier using a convolutional neural network. 20 . The non-transitory, computer-readable medium of claim 16 , wherein the instructions further cause the processor to train a facial recognition classifier using a deep learning process.
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