Preparation and installation of gaming devices using blockchain
US-2022092925-A1 · Mar 24, 2022 · US
US12544676B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12544676-B2 |
| Application number | US-202318162065-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jan 31, 2023 |
| Priority date | Feb 3, 2022 |
| Publication date | Feb 10, 2026 |
| Grant date | Feb 10, 2026 |
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Official abstract text for this publication.
Systems and methods are provided for gaming solutions across different gaming channels, different entities, and different environments using blockchain and/or non-fungible token (NFT) components and/or functionality. In an embodiment, a computing system can associate an NFT with a game session executed via a gaming device associated with a gaming environment, where the NFT is configured to allow for recreation of the game session via a local device associated with the gaming environment or a remote device associated with a second environment being different from the gaming environment. In another embodiment, a computing system and/or a gaming device can: perform a blockchain mining process and concurrently execute a game; track one or more game participation metrics corresponding to a player participating in the game and provide the player with a defined percentage of a token based at least in part on the one or more game participation metrics.
Opening claim text (preview).
What is claimed is: 1 . A computing system, comprising: one or more processors; and one or more non-transitory computer-readable storage media that store instructions that, when executed by the one or more processors, cause the computing system to perform operations, the operations comprising: associating a game session with a non-fungible token, wherein the game session is executed via a gaming device associated with a gaming environment and the non-fungible token is configured to allow for recreation of the game session via at least one of a local device associated with the gaming environment or a remote device associated with a second environment being different from the gaming environment; providing the non-fungible token to a player associated with the gaming environment; and recording on a blockchain data descriptive of at least one of the game session, the non-fungible token, the gaming device, the gaming environment, or the player. 2 . The computing system of claim 1 , wherein the operations further comprise: associating the non-fungible token with an outcome resulting from execution of the game session via the gaming device. 3 . The computing system of claim 1 , wherein the game session comprises at least one gameplay of a game executed via the gaming device. 4 . The computing system of claim 1 , wherein the game session comprises at least one gameplay of a game executed via the gaming device, and wherein the operations further comprise: associating the non-fungible token with at least one outcome resulting from execution of the at least one gameplay of the game executed via the gaming device. 5 . The computing system of claim 1 , wherein the gaming device comprises at least one of a physical gaming device, a metaverse gaming device, an electronic gaming device, or a computer-based gaming device. 6 . The computing system of claim 1 , wherein the gaming environment comprises at least one of a physical gaming environment, a metaverse gaming environment, or a computer-based gaming environment. 7 . The computing system of claim 1 , wherein the local device comprises at least one of the gaming device, a computing device, an electronic device, a digital device, a monitor, a screen, or a display. 8 . The computing system of claim 1 , wherein the remote device comprises at least one of a remote gaming device, a remote computing device, a remote electronic device, a remote digital device, a remote monitor, a remote screen, or a remote display. 9 . The computing system of claim 1 , wherein the second environment comprises at least one of a second physical gaming environment, a second metaverse gaming environment, a second computer-based gaming environment, or a computing environment. 10 . A computer-implemented method, comprising: associating, by a computing system operatively coupled to one or more processors, a game session with a non-fungible token, wherein the game session is executed via a gaming device associated with a gaming environment and the non-fungible token is configured to allow for recreation of the game session via at least one of a local device associated with the gaming environment or a remote device associated with a second environment being different from the gaming environment; providing, by the computing system, the non-fungible token to a player associated with the gaming environment; and recording, by the computing system, on a blockchain data descriptive of at least one of the game session, the non-fungible token, the gaming device, the gaming environment, or the player. 11 . The computer-implemented method of claim 10 , further comprising: associating, by the computing system, the non-fungible token with an outcome resulting from execution of the game session via the gaming device. 12 . The computer-implemented method of claim 10 , wherein the game session comprises at least one gameplay of a game executed via the gaming device. 13 . The computer-implemented method of claim 10 , wherein the game session comprises at least one gameplay of a game executed via the gaming device, and wherein the computer-implemented method further comprises: associating, by the computing system, the non-fungible token with at least one outcome resulting from execution of the at least one gameplay of the game executed via the gaming device. 14 . The computer-implemented method of claim 10 , wherein the gaming device comprises at least one of a physical gaming device, a metaverse gaming device, an electronic gaming device, or a computer-based gaming device. 15 . The computer-implemented method of claim 10 , wherein the gaming environment comprises at least one of a physical gaming environment, a metaverse gaming environment, or a computer-based gaming environment. 16 . The computer-implemented method of claim 10 , wherein the local device comprises at least one of the gaming device, a computing device, an electronic device, a digital device, a monitor, a screen, or a display. 17 . The computer-implemented method of claim 10 , wherein the remote device comprises at least one of a remote gaming device, a remote computing device, a remote electronic device, a remote digital device, a remote monitor, a remote screen, or a remote display. 18 . The computer-implemented method of claim 10 , wherein the second environment comprises at least one of a second physical gaming environment, a second metaverse gaming environment, a second computer-based gaming environment, or a computing environment.
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