Mesh patch sub-division
US-12315081-B2 · May 27, 2025 · US
US12536709B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12536709-B2 |
| Application number | US-202218724601-A |
| Country | US |
| Kind code | B2 |
| Filing date | Dec 28, 2022 |
| Priority date | Dec 29, 2021 |
| Publication date | Jan 27, 2026 |
| Grant date | Jan 27, 2026 |
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A computer-implemented method for decoding a coded mesh bitstream of a dynamic mesh representing three-dimensional content includes that: geometry information of the dynamic mesh is reconstructed from a geometry component bitstream in the coded mesh bitstream, the reconstructed geometry information includes data specifying vertices of the dynamic mesh; connectivity information of the dynamic mesh is reconstructed from a connectivity component bitstream in the coded mesh bitstream, the reconstructed connectivity information includes data specifying faces of the dynamic mesh; the reconstructed connectivity information is refined based on the reconstructed geometry information to generate refined connectivity information by at least dividing a face specified by the reconstructed connectivity information into two faces based on a vertex specified in the reconstructed geometry information; the dynamic mesh is reconstructed based on the reconstructed geometry information and the refined connectivity information; and the reconstructed dynamic mesh is caused to be rendered for display.
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The invention claimed is: 1 . A computer-implemented method for decoding a coded mesh bitstream of a dynamic mesh representing three-dimensional (3D) content, the method comprising: reconstructing geometry information of the dynamic mesh from a geometry component bitstream in the coded mesh bitstream, the reconstructed geometry information comprising data specifying a plurality of vertices of the dynamic mesh; reconstructing connectivity information of the dynamic mesh from a connectivity component bitstream in the coded mesh bitstream, the reconstructed connectivity information comprising data specifying a plurality of faces of the dynamic mesh; refining the reconstructed connectivity information based on the reconstructed geometry information to generate refined connectivity information by at least dividing a face out of the plurality of faces specified by the reconstructed connectivity information into two faces based on a vertex of the plurality of vertices specified in the reconstructed geometry information; reconstructing the dynamic mesh based on the reconstructed geometry information and the refined connectivity information; and causing the reconstructed dynamic mesh to be rendered for display. 2 . The computer-implemented method of claim 1 , wherein refining the reconstructed connectivity information based on the reconstructed geometry information comprises: identifying a vertex of the plurality of vertices that is located inside a face of the plurality of faces; determining a projected vertex of the vertex on an edge of the face; and dividing the face into two refined faces, each refined face has the projected vertex as one vertex. 3 . The computer-implemented method of claim 2 , wherein each of the two refined faces have a same orientation as the face. 4 . The computer-implemented method of claim 2 , wherein determining the projected vertex of the vertex comprises: determining a nearest edge for the vertex among edges of the face, wherein a distance between the vertex to the nearest edge is smaller than another distance between the vertex to another edge of the edges of the face; and determining the projected vertex as an intersection of a line with the nearest edge, the line passing through the vertex and an opposite vertex of the face that does not belong to the nearest edge. 5 . The computer-implemented method of claim 1 , wherein refining the reconstructed connectivity information based on the reconstructed geometry information comprises: identifying two or more vertices of the plurality of vertices that are located inside a face of the plurality of faces; selecting, among the two or more vertices, a vertex for processing based on a distance between each of the two or more vertices and a corresponding nearest edge; determining a projected vertex of the selected vertex on an edge of the face; and dividing the face into two refined faces, each refined face has the projected vertex as one vertex. 6 . The computer-implemented method of claim 5 , wherein selecting the vertex for processing among the two or more vertices comprises: determining, for each vertex of the two or more vertices, a nearest edge among edges of the face, wherein a distance between the vertex to the nearest edge is smaller than another distance between the vertex to another edge of the edges of the face; and selecting the vertex for processing as a vertex among the two or more vertices that has a largest distance to the corresponding nearest edge. 7 . The computer-implemented method of claim 1 , wherein reconstructing the geometry information of the dynamic mesh from the geometry component bitstream comprises decoding the geometry component bitstream by a video decoder. 8 . A non-transitory computer-readable medium having program code that is stored thereon, the program code executable by one or more processors for performing operations comprising: reconstructing geometry information of a dynamic mesh from a geometry component bitstream in a coded mesh bitstream of the dynamic mesh, the reconstructed geometry information comprising data specifying a plurality of vertices of the dynamic mesh; reconstructing connectivity information of the dynamic mesh from a connectivity component bitstream in the coded mesh bitstream, the reconstructed connectivity information comprising data specifying a plurality of faces of the dynamic mesh; refining the reconstructed connectivity information based on the reconstructed geometry information to generate refined connectivity information by at least dividing a face out of the plurality of faces specified by the reconstructed connectivity information into two faces based on a vertex of the plurality of vertices specified in the reconstructed geometry information; reconstructing the dynamic mesh based on the reconstructed geometry information and the refined connectivity information; and causing the reconstructed dynamic mesh to be rendered for display. 9 . The non-transitory computer-readable medium of claim 8 , wherein refining the reconstructed connectivity information based on the reconstructed geometry information comprises: identifying a vertex of the plurality of vertices that is located inside a face of the plurality of faces; determining a projected vertex of the vertex on an edge of the face; and dividing the face into two refined faces, each refined face has the projected vertex as one vertex. 10 . The non-transitory computer-readable medium of claim 9 , wherein each of the two refined faces have a same orientation as the face. 11 . The non-transitory computer-readable medium of claim 9 , wherein determining the projected vertex of the vertex comprises: determining a nearest edge for the vertex among edges of the face, wherein a distance between the vertex to the nearest edge is smaller than another distance between the vertex to another edge of the edges of the face; and determining the projected vertex as an intersection of a line with the nearest edge, the line passing through the vertex and an opposite vertex of the face that does not belong to the nearest edge. 12 . The non-transitory computer-readable medium of claim 8 , wherein refining the reconstructed connectivity information based on the reconstructed geometry information comprises: identifying two or more vertices of the plurality of vertices that are located inside a face of the plurality of faces; selecting, among the two or more vertices, a vertex for processing based on a distance between each of the two or more vertices and a corresponding nearest edge; determining a projected vertex of the selected vertex on an edge of the face; and dividing the face into two refined faces, each refined face has the projected vertex as one vertex. 13 . The non-transitory computer-readable medium of claim 12 , wherein selecting the vertex for processing among the two or more vertices comprises: determining, for each vertex of the two or more vertices, a nearest edge among edges of the face, wherein a distance between the vertex to the nearest edge is smaller than another distance between the vertex to another edge of the edges of the face; and selecting the vertex for processing as a vertex among the two or more vertices that has a largest distance to the corresponding nearest edge. 14 . The non-transitory computer-readable medium of claim 8 , wherein reconstructing the geometry information of the dynamic mesh from the geometry component bitstream comprises decoding the geometry component bitstream by a video decoder. 15 . A system comprising: a processor; and a non-tran
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