System, device, and method for many-to-many device connectivity

US12518591B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-12518591-B2
Application numberUS-202318215329-A
CountryUS
Kind codeB2
Filing dateJun 28, 2023
Priority dateJun 28, 2023
Publication dateJan 6, 2026
Grant dateJan 6, 2026

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

A system, method, and device may operate an intelligent mesh network. The method may include configuring the intelligent mesh network, wherein the intelligent mesh network comprises a plurality of nodes, and wherein the plurality of nodes are able to communicate directly with each other. The method may also include detecting an in-game event on a first node in the intelligent mesh network; and in response to detecting the in-game event, performing an action on a second node, wherein the action is associated with the in-game event, and wherein the second node is in a location near a location of the first node.

First claim

Opening claim text (preview).

The invention is claimed as follows: 1 . A method of operating an intelligent mesh network, the method comprising: configuring the intelligent mesh network, wherein the intelligent mesh network comprises a plurality of nodes, and wherein the plurality of nodes are able to communicate directly with each other; detecting an in-game event on a first node in the intelligent mesh network; in response to detecting the in-game event, performing an action on a second node, wherein the action is associated with the in-game event, and wherein the second node is in a location near a location of the first node; detecting at least one node of the plurality of nodes is not in use; and using the at least one node not in use for microprocessing. 2 . The method according to claim 1 , wherein a node comprises an electronic gaming machine, electronic signage, an operator device, or a sensor. 3 . The method according to claim 1 , wherein the first node comprises an electronic gaming machine, wherein the in-game event comprises a jackpot on the electronic gaming machine, and wherein performing the action in response to detecting the jackpot on the electronic gaming machine comprises activating lights and/or speakers on adjacent electronic gaming machines. 4 . The method according to claim 1 , wherein the microprocessing comprises a random number generator. 5 . The method according to claim 1 , further comprising: detecting failure of a node; and shifting functions performed by the failed node to a backup node. 6 . The method according to claim 1 , wherein each node on the intelligent mesh network has a respective view of the intelligent mesh network. 7 . The method according to claim 1 , further comprising: detecting a location of a mobile device; and performing a second action on a static node that is near the location of the mobile device. 8 . The method according to claim 1 , wherein performing the action in response to detecting the in-game event comprises performing the action on other nodes in the location near the first node associated with the in-game event. 9 . The method of claim 1 , wherein the plurality of nodes comprise secure nodes and unsecure nodes, and wherein the secure nodes are configured to limit permissions to the secure nodes by the unsecure nodes. 10 . The method of claim 1 , wherein the plurality of nodes comprise secure nodes and unsecure nodes, and wherein the secure nodes have different permissions within the intelligent mesh network than the unsecure nodes. 11 . A system comprising: a processor; and a memory coupled with and readable by the processor and storing therein a set of instructions which, when executed by the processor, cause the processor to: configure an intelligent mesh network, wherein the intelligent mesh network comprises a plurality of nodes, and wherein each of the plurality of nodes is able to communicate directly with other nodes in the plurality of nodes; detect an in-game event on a first node in the intelligent mesh network; in response to detecting the in-game event, perform an action on a second node near the first node, wherein the action is associated with the in-game event; detect at least one node of the plurality of nodes is idle; and use the at least one idle node for microprocessing. 12 . The system according to claim 11 , wherein a node comprises an electronic gaming machine, electronic signage, an operator device, or a sensor. 13 . The system according to claim 11 , wherein nodes may be grouped in a node group based on geographic location, and wherein the intelligent mesh network may treat each node group as an individual node. 14 . The system according to claim 11 , wherein the microprocessing comprises a random number generator. 15 . The system according to claim 11 , further comprising: detecting a failure of a node; and shifting functions performed by the failed node to a backup node. 16 . The system according to claim 11 , wherein each node on the intelligent mesh network has a respective view of the intelligent mesh network. 17 . The system according to claim 11 , further comprising: detecting a location of a mobile device; and performing a second action on a static node that is near the location of the mobile device. 18 . A controller for an intelligent mesh network, comprising: a processor; and a memory coupled with and readable by the processor and storing therein a set of instructions which, when executed by the processor, cause the processor to: detect at least one node of a plurality of nodes is idle; and use the at least one idle node for microprocessing. 19 . The controller of claim 18 , further comprising a set of instructions which, when executed by the processor, cause the processor to: detect an in-game event on a first node in the intelligent mesh network; and in response to detecting the in-game event on the first node, perform an action on a second node, wherein the first node comprises an electronic gaming machine, wherein the in-game event comprises a jackpot on the electronic gaming machine, and wherein performing the action in response to detecting the jackpot on the electronic gaming machine comprises activating lights and/or speakers on the second node. 20 . The controller of claim 18 , wherein the microprocessing comprises a random number generator.

Assignees

Inventors

Classifications

  • Cumulative reward schemes, e.g. jackpots · CPC title

  • Self-organising networks, e.g. ad-hoc networks or sensor networks · CPC title

  • Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication · CPC title

Patent family

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Frequently asked questions

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What does patent US12518591B2 cover?
A system, method, and device may operate an intelligent mesh network. The method may include configuring the intelligent mesh network, wherein the intelligent mesh network comprises a plurality of nodes, and wherein the plurality of nodes are able to communicate directly with each other. The method may also include detecting an in-game event on a first node in the intelligent mesh network; and …
Who is the assignee on this patent?
Igt Reno Nev
What technology area does this patent fall under?
Primary CPC classification G07F17/3223. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Jan 06 2026 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 4 related publications on this page (citations in our corpus or others sharing the same primary CPC).