Automatic brightness control on a gaming machine
US-10339751-B2 · Jul 2, 2019 · US
US12518588B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12518588-B2 |
| Application number | US-202318328512-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jun 2, 2023 |
| Priority date | Jun 2, 2023 |
| Publication date | Jan 6, 2026 |
| Grant date | Jan 6, 2026 |
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A gaming device includes a display assembly including a monitor controller board, a display panel, and a backlight for controlling a display brightness of the display panel and a display connector providing communication between a processor of the device and the monitor controller board. The processor is programmed to determine that a trigger condition has occurred, identify a brightness command based upon the trigger condition and a lookup in a memory, and transmit the brightness command to the monitor controller board. The brightness command causes the monitor controller board to control the backlight to increase the display brightness from a first brightness level to a second brightness level. The processor further causes display at the display panel of an animation associated with the trigger condition in synchronization with the increase in the display brightness.
Opening claim text (preview).
What is claimed is: 1 . An electronic gaming device comprising: a display assembly including a monitor controller board, a display panel, and a backlight for controlling a display brightness of the display panel; at least one memory device with instructions stored thereon; at least one processor in communication with the at least one memory device; a display connector providing communication between the at least one processor and the monitor controller board, wherein execution of the instructions by the at least one processor causes the at least one processor to: determine that a trigger condition of a plurality of trigger conditions has occurred, the trigger condition being stored in the at least one memory device in association with both a brightness command and an animation; identify the brightness command and the animation based upon the trigger condition and at least one lookup in the at least one memory device; transmit the brightness command to the monitor controller board, wherein the brightness command causes the monitor controller board to control the backlight; and cause display at the display panel of the animation while the backlight is controlled according to the brightness command, the brightness command being synchronized with the animation to dynamically change the display brightness during display of the animation between a first brightness level and a second brightness level. 2 . The electronic gaming device of claim 1 , wherein the brightness command causes the monitor controller board to control the backlight to initially decrease the brightness level from the first brightness level to a third level, prior to increasing the display brightness to the second brightness level, the first brightness level having a brightness that is between the second brightness level and the third brightness level. 3 . The electronic gaming device of claim 1 , wherein the brightness command includes a predetermined time period during which display brightness of the display panel is maintained at the second brightness level. 4 . The electronic gaming device of claim 1 , wherein the brightness command is a first brightness command, and wherein execution of the instructions by the at least one processor further causes the at least one processor to transmit a second brightness command after transmission of the first brightness command, wherein the second brightness command causes the monitor controller board to control the backlight to decrease display brightness from the second brightness level to the first brightness level. 5 . The electronic gaming device of claim 1 , wherein the display connector includes a Display Data Channel (“DDC”), and wherein the brightness command is transmitted to the monitor controller board using the DDC. 6 . The electronic gaming device of claim 5 , wherein the brightness command is transmitted using a Monitor Control Command Set communications protocol. 7 . The electronic gaming device of claim 1 , wherein execution of the instructions further causes the at least one processor to: determine a player backlight preference based upon a player input; and cause the player backlight preference to be stored in a player account, wherein the player account is associated with a player who provided the player input. 8 . The electronic gaming device of claim 1 , wherein the animation comprises a game outcome animation. 9 . The electronic gaming device of claim 1 , wherein the trigger condition comprises a game outcome. 10 . The electronic gaming device of claim 1 , wherein the trigger condition comprises a player input. 11 . A non-transitory, computer-readable storage medium with instructions stored thereon that, in response to execution by at least one processor, cause the at least one processor to: determine that a trigger condition of a plurality of trigger conditions medium has occurred, the trigger condition being stored in the storage medium in association with both a brightness command and an animation; identify the brightness command and the animation based upon the trigger condition and at least one lookup in the storage medium; transmit the brightness command to a monitor controller board of a display device, wherein the brightness command causes the monitor controller board to control a backlight of the display device; and cause display at the display device of the animation while the backlight is controlled according to the brightness command, the brightness command being synchronized with the animation to dynamically change the display brightness during display of the animation between a first brightness level and a second brightness level. 12 . The non-transitory, computer-readable storage medium of claim 11 , wherein the brightness command causes the monitor controller board to control the backlight to initially decrease the brightness from the first brightness level to a third brightness level, prior to increasing the brightness of the display device to the second brightness level, the first brightness level having a brightness that is between the second brightness level and the third brightness level. 13 . The non-transitory, computer-readable storage medium of claim 11 , wherein the brightness command includes a predetermined time period during which display brightness of the display device is maintained at the second brightness level. 14 . The non-transitory, computer-readable storage medium of claim 11 , wherein the brightness command is a first brightness command, and wherein the instructions, when executed by the at least one processor, further cause the at least one processor to transmit a second brightness command after transmission of the first brightness command, wherein the second brightness command causes the monitor controller board to control the backlight to decrease display brightness from the second brightness level to the first brightness level. 15 . The non-transitory, computer-readable storage medium of claim 11 , wherein the brightness command is transmitted using a Monitor Control Command Set communications protocol. 16 . An electronic gaming device comprising: a game controller configured to generate a game outcome; a display device comprising: a display panel; a backlight for controlling a brightness of the display panel; and a monitor controller board in communication with the backlight and the display panel; and a display connector providing communication between the game controller and the monitor controller board, wherein the game controller is configured to: determine that a trigger condition of a plurality of trigger conditions has occurred; identify a brightness command and an animation based upon the trigger condition and at least one lookup in at least one memory device of the game controller, the trigger condition being stored in the at least one memory device in association with both the brightness command and the animation; transmit the brightness command to the monitor controller board, wherein the brightness command causes the monitor controller board to control the backlight; and cause display at the display panel of the animation while the backlight is controlled according to the brightness command, the brightness command being synchronized with the animation to dynamically change the display brightness during display of the animation between a first brightness level and a second brightness level. 17 . The electronic gaming device of claim 16 , wherein the brightness command causes the monitor controller board to control the backlight to initially
Configuring a gaming machine, e.g. downloading personal settings, selecting working parameters · CPC title
for control of overall brightness · CPC title
Intensity circuits · CPC title
using display data channel standard [DDC] communication · CPC title
Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games · CPC title
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