Multi-application audio splicing

US12504943B1 · US · B1

Patent metadata
FieldValue
Publication numberUS-12504943-B1
Application numberUS-202218047709-A
CountryUS
Kind codeB1
Filing dateOct 19, 2022
Priority dateOct 19, 2022
Publication dateDec 23, 2025
Grant dateDec 23, 2025

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

Systems and methods for multi-application audio splicing may include (1) receiving, from a third-party application installed on a user's device, an audio segment of an audio file selected by the user via an audio-segment-selection interface presented by the third-party application in association with the audio file, (2) loading the audio segment into a post-creation interface of a social media application installed on the user's device and prompting the user to add visual content via the post-creation interface, (3) creating a social media post that includes (i) the audio segment and (ii) visual content added by the user via the post-creation interface, and (4) posting the social media post to a social media consumption channel. Various other methods, systems, and computer-readable media are also disclosed.

First claim

Opening claim text (preview).

What is claimed is: 1 . A computer-implemented method comprising: receiving, from a podcast or audiobook application installed on a user's device, a selection of an audio segment of an audio file via an audio-segment-selection interface presented by the podcast or audiobook application; opening, based on the selection of the audio segment, a separate social media application installed on the user's device; loading the audio segment into a post-creation interface of the social media application and prompting the user to add visual content via the post-creation interface; creating a social media post comprising (1) the audio segment and (2) the visual content added by the user via the post-creation interface; and posting the social media post to a social media consumption channel via the social media application. 2 . The computer-implemented method of claim 1 , further comprising providing the podcast or audiobook application with an Application Programming Interface that enables at least one of (1) the user to select the audio segment or (2) the podcast or audiobook application to share the audio segment with the social media application. 3 . The computer-implemented method of claim 2 , wherein receiving the audio segment from the podcast or audiobook application comprises receiving the audio segment via the Application Programming Interface. 4 . The computer-implemented method of claim 1 , further comprising, in response to receiving the audio segment from the podcast or audiobook application, automatically adding, to at least one of the post-creation interface or the social media post created via the post-creation interface, a digital attribution to at least one of the audio segment, the audio file, or the podcast or audiobook application such that the social media post will automatically include the digital attribution. 5 . The computer-implemented method of claim 4 , wherein the digital attribution comprises a link to at least one of the audio segment, the audio file, or the podcast or audiobook application. 6 . The computer-implemented method of claim 4 , wherein the digital attribution comprises at least one of: a text-based designation of at least one of the audio segment, the audio file, or the podcast or audiobook application; or a visual attribution, an audio book; or a music composition. 7 . The computer-implemented method of claim 4 , wherein the digital attribution is presented within a viewing pane of the social media post. 8 . The computer-implemented method of claim 7 , wherein the digital attribution comprises a digital sticker. 9 . The computer-implemented method of claim 1 , further comprising adding the audio segment to an artificial reality environment. 10 . A system comprising: at least one physical processor; and physical memory comprising computer-executable instructions that, when executed by the physical processor, cause the physical processor to: receive, from a podcast or audiobook application installed on a user's device, a selection of an audio segment of an audio file via an audio-segment-selection interface presented by the podcast or audiobook application; open, based on the selection of the audio segment, a separate social media application installed on the user's device; load the audio segment into a post-creation interface of the social media application and prompt the user to add visual content via the post-creation interface; create a social media post comprising (1) the audio segment and (2) the visual content added by the user via the post-creation interface; and post the social media post to a social media consumption channel via the social media application. 11 . The system of claim 10 , wherein the computer-executable instructions further cause the physical processor to provide the podcast or audiobook application with an Application Programming Interface that enables at least one of (1) the user to select the audio segment or (2) the podcast or audiobook application to share the audio segment with the social media application. 12 . The system of claim 11 , wherein receiving the audio segment from the podcast or audiobook application comprises receiving the audio segment via the Application Programming Interface. 13 . The system of claim 10 , wherein the computer-executable instructions further cause the physical processor to, in response to receiving the audio segment from the podcast or audiobook application, add, to at least one of the post-creation interface or the social media post created via the post-creation interface, a digital attribution to at least one of the audio segment, the audio file, or the podcast or audiobook application. 14 . The system of claim 13 , wherein the digital attribution comprises a link to at least one of the audio segment, the audio file, or the podcast or audiobook application. 15 . The system of claim 10 , wherein the audio file comprises at least one of: a podcast; an audio book; or a music composition. 16 . The system of claim 10 , wherein the social media consumption channel comprises at least one of: a newsfeed; a stories feed; or a messaging thread. 17 . The system of claim 10 , wherein: the visual content added via the post-creation interface comprises video content; and the posted social media post is configured to play the audio segment while displaying the video content. 18 . The system of claim 10 , wherein the computer-executable instructions further cause the physical processor to add the audio segment to an artificial reality environment. 19 . A non-transitory computer-readable medium comprising one or more computer-readable instructions that, when executed by at least one processor of a computing device, cause the computing device to: receive, from a podcast or audiobook application installed on a user's device, a selection of an audio segment of an audio file via an audio-segment-selection interface presented by the podcast or audiobook application; open, based on the selection of the audio segment, a separate social media application installed on the user's device; load the audio segment into a post-creation interface of the social media application and prompt the user to add visual content via the post-creation interface; create a social media post comprising (1) the audio segment and (2) the visual content added by the user via the post-creation interface; and post the social media post to a social media consumption channel via the social media application. 20 . The non-transitory computer-readable medium of claim 19 , wherein the computer-readable instructions further cause the computing device to provide the podcast or audiobook application with an Application Programming Interface that enables at least one of (1) the user to select the audio segment or (2) the podcast or audiobook application to share the audio segment with the social media application.

Assignees

Inventors

Classifications

  • Interprogram communication · CPC title

  • using third party service providers · CPC title

  • G06F3/165Primary

    Management of the audio stream, e.g. setting of volume, audio stream path · CPC title

  • Interaction with lists of selectable items, e.g. menus · CPC title

  • using a touch-screen or digitiser, e.g. input of commands through traced gestures · CPC title

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Frequently asked questions

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What does patent US12504943B1 cover?
Systems and methods for multi-application audio splicing may include (1) receiving, from a third-party application installed on a user's device, an audio segment of an audio file selected by the user via an audio-segment-selection interface presented by the third-party application in association with the audio file, (2) loading the audio segment into a post-creation interface of a social media …
Who is the assignee on this patent?
Meta Platforms Inc
What technology area does this patent fall under?
Primary CPC classification G06F3/165. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Dec 23 2025 00:00:00 GMT+0000 (Coordinated Universal Time) (B1). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 8 related publications on this page (citations in our corpus or others sharing the same primary CPC).