Game system and game control method

US12502610B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-12502610-B2
Application numberUS-202218552312-A
CountryUS
Kind codeB2
Filing dateMar 28, 2022
Priority dateMar 31, 2021
Publication dateDec 23, 2025
Grant dateDec 23, 2025

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

The present invention can provide a game system and the like that improves the interest of the game in playing a plurality of people by adjusting difficulty of a game with maintaining game enjoyment based on the timing of operation inputs, and providing the production for livening up a battle performed by a plurality of players. The game system S of the present embodiment performs an evaluation process of an evaluation for each player based on an operation input timing and a given relationship between a mark object for determining operation input timing and an operation timing object; moves, in a second direction that is a direction opposite to the first direction, the corresponding operating-system object formation area in accordance with the evaluation of the evaluation process; and set at least a part of the operating-system object formation area to the non-display range.

First claim

Opening claim text (preview).

What is claimed is: 1 . A game system for controlling a given game evaluating operational inputs of each player entered by a plurality of players, the system comprising one or more processors and one or more memories, the processor programmed to: receive operational inputs of the players; perform a display range control process of controlling a display range of an operating-system object formation area for each of the players, the operating-system object formation area being an area where a first game object to be subjected to operation input by each player and a second game object different from the first game object and used to instruct each player to input operation are formed; perform at least one of a movement control process of moving the second game object in a first direction within the operating-system object formation area and a movement control process of moving the first game object in a second direction that is a direction opposite the first direction; perform, for each player, an evaluation process of evaluating each player on the basis of an operation input and a given relationship between the first game object and the second game object in the operation input, the display range control process of: moving the operating-system object formation area including the first game object and the second game object toward the second direction in accordance with an evaluation result of the evaluation process; and of setting, to a non-display range, at least a part of the operating-system object formation area. 2 . The game system according to claim 1 , wherein the first game object is a mark object for determining operation input timing that is used to determine operation input timing for each of the players, and the second game object is an operation timing object that indicates operation input timing for each players, and the processor is programmed to evaluate, as the evaluation process, each player based on the operation input timing when an operation input of the player is received and the given relationship between the mark object for determining operation input timing and the operation timing object at the operation input timing. 3 . The game system according to claim 1 , wherein the processor is programmed to perform the display range control process of moving at least a part of the operating-system object formation set in the non-display range into the display range by moving at least the part of the operating-system object formation area that has already set in the non-display range in the first direction in accordance with the evaluation result of the evaluation process. 4 . The game system according to claim 1 , wherein: the processor is programmed to: perform the evaluation process of evaluating each player at a given evaluation timing; and perform the display range control process of determining, in accordance with the evaluation result at the evaluation timing, movement control content of at least one of a movement direction and a movement amount of the operating-system object formation area; and of moving the operating-system object formation area based on the determined movement control content. 5 . The game system according to claim 1 , wherein: the processor is programmed to: perform the evaluation process of evaluating each player at a given evaluation period; and perform the display range control process of determining, in accordance with the evaluation result in the evaluation period, movement control content of at least one of a movement direction and a movement amount of the operating-system object formation area; and of moving the operating-system object formation area based on the determined movement control content. 6 . The game system according to claim 1 , wherein: the processor is programmed to: perform the evaluation process of determining whether a result of the operation of the player or a result of the game being executed based on the operation of the player meets a given condition; and of identifying the result of the determination as the evaluation; and move the operating-system object formation area in accordance with an evaluation of a result of the determination. 7 . The game system according to claim 1 , wherein: the processor is programmed to: perform the evaluation process of identifying combination of evaluations evaluated based on the operation input of each player of the same group for each group constituted by the plurality of player; and perform the display range control process of control the display range of the operating-system object formation area in accordance with the specified combination of the evaluations. 8 . The game system according to claim 1 , wherein the processor is programmed to when performing the display range control process, change a setting ratio of the non-display range of the operating-system object formation area in accordance with the evaluation, based on a number of players in which the game is executed. 9 . The gaming system according to claim 1 , the processor is programmed to display information regarding the game of the player as player information in a blank area generated by the movement of the operating-system object formation area. 10 . The game system according to claim 1 , the processor is programmed to control a given production for the operating-system object formation area in accordance with a movement amount of the operating-system object formation area caused by performing the display range control process. 11 . The game system according to claim 1 , wherein the processor is programmed to: amend a movement amount of the operating-system object formation area in accordance with the evaluation result of the evaluation process and a game result of the player; and move the operating-system object formation area in a second direction that is a direction opposite to the first direction on the basis of the amended movement amount. 12 . The game system according to claim 1 , wherein the processor is programmed to: amend a movement amount of the operating-system object formation area in accordance with the evaluation result of the evaluation process and a degree of progress of the game; and move the operating-system object formation area in a second direction that is a direction opposite to the first direction on the basis of the amended movement amount. 13 . A game control method for controlling a given game evaluating operational inputs of each player entered by a plurality of players, the method comprising: receiving operational inputs of the players; performing a display range control process of controlling a display range of an operating-system object formation area for each of the players, the operating-system object formation area being an area where a first game object to be subjected to operation input by each player and a second game object different from the first game object and used to instruct each player to input operation are formed; performing at least one of a movement control process of moving the second game object in a first direction within the operating-system object formation area and a movement control process of moving the first game object in a second direction that is a direction opposite the first direction; and performing, for each player, an evaluation process of evaluating each player on the basis of an operation input and a given relationship between the first game object and the second game object in the operation input; and performing the display range control process of moving the operating-system object formation area including the first game object and the seco

Assignees

Inventors

Classifications

  • involving concurrently two or more players on the same game device, e.g. requiring the use of a plurality of controllers or of a specific view of game data for each player · CPC title

  • A63F13/814Primary

    Musical performances, e.g. by evaluating the player's ability to follow a notation · CPC title

  • Controlling game characters or game objects based on the game progress · CPC title

  • involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game · CPC title

  • involving timing of operations, e.g. performing an action within a time slot · CPC title

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What does patent US12502610B2 cover?
The present invention can provide a game system and the like that improves the interest of the game in playing a plurality of people by adjusting difficulty of a game with maintaining game enjoyment based on the timing of operation inputs, and providing the production for livening up a battle performed by a plurality of players. The game system S of the present embodiment performs an evaluation…
Who is the assignee on this patent?
Bandai Namco Entertainment Inc, Bandai Namco Experience Inc
What technology area does this patent fall under?
Primary CPC classification A63F13/814. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Dec 23 2025 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 1 related publication on this page (citations in our corpus or others sharing the same primary CPC).