Garment fabrication using machine learning

US12499631B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-12499631-B2
Application numberUS-202318229510-A
CountryUS
Kind codeB2
Filing dateAug 2, 2023
Priority dateAug 2, 2023
Publication dateDec 16, 2025
Grant dateDec 16, 2025

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  5. First independent claim

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Abstract

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Methods and systems are disclosed for generating a physical garment using a machine learning model. The methods and systems receive a plurality of parameters of an optimization problem, the plurality of parameters describing a fashion item, and form a prompt based on values of the plurality of parameters. The prompt is processed by a generative machine learning model to output an image comprising an artificial fashion item corresponding to the values of the plurality of parameters. An augmented reality experience is generated in which a real-world object is overlaid with a virtual object that depicts the artificial fashion item. Feedback associated with the augmented reality experience is used to condition fabrication of a real-world fashion item that resembles the artificial fashion item.

First claim

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What is claimed is: 1 . A method comprising: receiving a plurality of parameters of an optimization problem, the plurality of parameters describing a fashion item; forming a prompt based on values of the plurality of parameters; processing the prompt by a generative machine learning model to output an image depicting a first artificial fashion item corresponding to the values of the plurality of parameters; generating multiple augmented reality experiences, including an augmented reality experience, each comprising a respective virtual object that represents a respective artificial fashion item that has been generated using different values for the plurality of parameters; generating the augmented reality experience in which a real-world object is overlaid with a virtual object that depicts the first artificial fashion item; collecting feedback for the multiple augmented reality experiences; and using first feedback, of the collected feedback, associated with the augmented reality experience to condition fabrication of a real-world fashion item that resembles the first artificial fashion item, the using of the first feedback comprising identifying an individual artificial fashion item that corresponds to a respective one of the multiple augmented reality experiences for which the collected feedback for the multiple augmented reality experiences satisfies one or more fabrication criteria, the real-world fashion item being fabricated using the individual artificial fashion item that has been identified. 2 . The method of claim 1 , further comprising: generating a solution to the optimization problem that optimizes the plurality of parameters, wherein the prompt is formed using the values of the plurality of parameters that have been optimized. 3 . The method of claim 1 , wherein the prompt comprises a textual prompt. 4 . The method of claim 1 , wherein the generative machine learning model comprises a diffusion model. 5 . The method of claim 1 , wherein the plurality of parameters comprises at least one of a fashion item style, fashion item type, or fashion item theme. 6 . The method of claim 5 , wherein: the fashion item style comprises at least one of an upper body garment, a lower body garment, or a whole body garment; the fashion item type describes physical attributes of the fashion item style; and the fashion item theme comprises one or more graphical elements for a fashion item corresponding to the fashion item style that is of the fashion item type. 7 . The method of claim 1 , further comprising: accessing a prompt template that includes placeholders for the plurality of parameters, wherein the prompt is formed by populating the prompt template with the values for the received plurality of parameters. 8 . The method of claim 1 , further comprising: processing the image of the first artificial fashion item by a virtual object machine learning model to generate a three-dimensional model of the first artificial fashion item, wherein the augmented reality experience is generated using the three-dimensional model of the first artificial fashion item. 9 . The method of claim 1 , further comprising: updating a solution to the optimization problem to generate new values for the plurality of parameters of the optimization problem based on the first feedback. 10 . The method of claim 9 , further comprising: forming a new prompt comprising the new values for the plurality of parameters; processing the new prompt by the generative machine learning model to output a new image comprising a new artificial fashion item; generating a new augmented reality experience in which another real-world object is overlaid with a new virtual object that depicts the new artificial fashion item; and using new feedback associated with the new augmented reality experience to condition fabrication of the real-world fashion item. 11 . The method of claim 1 , further comprising: determining whether the first feedback satisfies one or more fabrication criteria. 12 . The method of claim 11 , further comprising: in response to determining that the first feedback satisfies the one or more fabrication criteria, providing the image comprising the first artificial fashion item to a fashion item manufacturer for fabricating the real-world fashion item. 13 . The method of claim 11 , wherein the first feedback represents engagement with the augmented reality experience comprising at least one of a quantity of users who requested access to the augmented reality experience within a threshold interval, a quantity of users who shared the augmented reality experience with other users, a rating of the augmented reality experience, or a quantity of users who stored images generated using the augmented reality experience. 14 . The method of claim 13 , wherein the one or more fabrication criteria comprises at least one of a threshold quantity of users requesting access to the augmented reality experience, a threshold quantity of users sharing the augmented reality experience, a threshold rating for the augmented reality experience, or a threshold quantity of users who stored images generated using the augmented reality experience. 15 . The method of claim 11 , further comprising: in response to determining that the first feedback fails to satisfy the one or more fabrication criteria, generating a new solution to the optimization problem to generate new values for the plurality of parameters of the optimization problem. 16 . The method of claim 1 , further comprising: generating a random seed; and generating the values for the plurality of parameters based on the random seed. 17 . The method of claim 1 , further comprising: receiving an image depicting a particular fashion item; and deriving the values of the plurality of parameters based on the received image that depicts the particular fashion item. 18 . A system comprising: at least one processor; and at least one memory component having instructions stored thereon that, when executed by the at least one processor, cause the at least one processor to perform operations comprising: receiving a plurality of parameters of an optimization problem, the plurality of parameters describing a fashion item; forming a prompt based on values of the plurality of parameters; processing the prompt by a generative machine learning model to output an image depicting a first artificial fashion item corresponding to the values of the plurality of parameters; generating multiple augmented reality experiences, including an augmented reality experience, each comprising a respective virtual object that represents a respective artificial fashion item that has been generated using different values for the plurality of parameters; generating the augmented reality experience in which a real-world object is overlaid with a virtual object that depicts the first artificial fashion item; collecting feedback for the multiple augmented reality experiences; and using first feedback, of the collected feedback, associated with the augmented reality experience to condition fabrication of a real-world fashion item that resembles the first artificial fashion item, the using of the first feedback comprising identifying an individual artificial fashion item that corresponds to a respective one of the multiple augmented reality experiences for which the collected feedback for the multiple augmented reality experiences satisfies one or more fabrication criteria, the real-world fashion item being fabricated usi

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Classifications

  • based on simulated virtual individual or collective life forms, e.g. social simulations or particle swarm optimisation [PSO] · CPC title

  • Machine learning · CPC title

  • by configuring or customising goods or services · CPC title

  • Market modelling; Market analysis; Collecting market data · CPC title

  • Neural networks · CPC title

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What does patent US12499631B2 cover?
Methods and systems are disclosed for generating a physical garment using a machine learning model. The methods and systems receive a plurality of parameters of an optimization problem, the plurality of parameters describing a fashion item, and form a prompt based on values of the plurality of parameters. The prompt is processed by a generative machine learning model to output an image comprisi…
Who is the assignee on this patent?
Snap Inc
What technology area does this patent fall under?
Primary CPC classification G06T19/006. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Dec 16 2025 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 4 related publications on this page (citations in our corpus or others sharing the same primary CPC).