Game control device, game system, and information storage medium
US-2019262709-A1 · Aug 29, 2019 · US
US12485341B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12485341-B2 |
| Application number | US-202217808846-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jun 24, 2022 |
| Priority date | Dec 27, 2019 |
| Publication date | Dec 2, 2025 |
| Grant date | Dec 2, 2025 |
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Official abstract text for this publication.
A non-transitory computer-readable medium storing a game program causing a processor of a terminal device used by a user to execute: displaying an indication object 50 including an indication relating to a shot of a ball 31 ; receiving a first input operation performed by the user on a display screen; determining a position of a moving object 40 based on the first input operation; moving the moving object 40 toward the indication object 50 when the first input operation is released; and executing the shot in accordance with a release position of the first input operation and the indication determined by a positional relationship between the indication object 50 and the moving object after movement.
Opening claim text (preview).
The invention claimed is: 1 . A non-transitory computer-readable medium storing a game program, the game program causing a processor of a terminal device used by a user to execute: displaying an indication object including an indication relating to a shot of a ball; reciprocating the indication object back and forth in a direction intersecting with a moving direction of the ball; receiving a first input operation performed by the user on a display screen; determining a position of a moving object based on the first input operation; moving the moving object toward the indication object when the first input operation is released; and executing the shot in accordance with a release position of the first input operation and the indication determined by a positional relationship between the indication object and the moving object after movement. 2 . The non-transitory computer-readable medium according to claim 1 , wherein the receiving the first input operation comprises: receiving selection of an arbitrary position on the display screen by the user; and receiving a swipe operation from the selected arbitrary position. 3 . The non-transitory computer-readable medium according to claim 2 , wherein the swipe operation comprises an operation of moving away from the indication object. 4 . The non-transitory computer-readable medium according to claim 3 , wherein the executing the shot comprises increasing power of the shot as a distance from the indication object to the moving object determined by an end point of the swipe operation increases. 5 . The non-transitory computer-readable medium according to claim 1 , wherein the indication comprises an indication relating to accuracy of the shot determined in accordance with the release position. 6 . The non-transitory computer-readable medium according to claim 1 , wherein the moving the moving object toward the indication object comprises moving the moving object in a fixed direction irrespective of the release position of the first input operation. 7 . The non-transitory computer-readable medium according to claim 1 , wherein the moving the moving object toward the indication object comprises changing a moving direction of the moving object in accordance with the release position of the first input operation. 8 . The non-transitory computer-readable medium according to claim 7 , wherein a trajectory of the shot ball is changed in accordance with the moving direction of the moving object. 9 . The non-transitory computer-readable medium according to claim 1 , wherein the moving the moving object toward the indication object comprises increasing a moving speed of the moving object as a distance from the indication object to the release position of the first input operation increases. 10 . The non-transitory computer-readable medium according to claim 1 , wherein the moving the moving object toward the indication object comprises increasing a moving speed of the moving object as the moving object approaches the indication object from the release position of the first input operation. 11 . A game system, comprising: processing circuitry configured to: display an indication object including an indication relating to a shot of a ball; reciprocate the indication object back and forth in a direction intersecting with a moving direction of the ball; receive a first input operation performed by a user on a display screen; determine a position of a moving object based on the first input operation; move the moving object toward the indication object when the first input operation is released; and execute the shot in accordance with a release position of the first input operation and the indication determined by a positional relationship between the indication object and the moving object after movement.
using a touch-screen or digitiser, e.g. input of commands through traced gestures · CPC title
Scrolling or panning · CPC title
Ball games, e.g. soccer or baseball · CPC title
Simulating properties, behaviour or motion of objects in the game world, e.g. computing tyre load in a car race game (A63F13/56 takes precedence) · CPC title
Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding · CPC title
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