Systems and devices for identification of a feature associated with a user in a gaming establishment and related methods

US12437610B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-12437610-B2
Application numberUS-202418660519-A
CountryUS
Kind codeB2
Filing dateMay 10, 2024
Priority dateOct 9, 2019
Publication dateOct 7, 2025
Grant dateOct 7, 2025

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

Methods and systems of monitoring at least one feature associated with a patron in a gaming establishment. Such methods and systems may include detecting at least one physical feature associated with the patron and/or motions of one or more players participating in a game.

First claim

Opening claim text (preview).

What is claimed is: 1. A method comprising: detecting, with a plurality of detection devices at respective different locations in a gaming establishment, a physical feature associated with a patron that moves to the respective different locations; at each location of the respective different locations: generating, with a processor, biometric information based on the detected physical feature, associating, with the processor, data from the location with an anonymous account associated with the patron based, at least in part, on the biometric information; and updating, with the processor, the anonymous account with personal information provided by the patron to create a known account. 2. The method of claim 1 , wherein the biometric information comprises a facial image. 3. The method of claim 2 , further comprising detecting a match between the facial image and an image stored on an electronic database. 4. The method of claim 3 , wherein detecting a match comprises providing the facial image to a machine-learning model trained to associate an input image with an image stored on the electronic database. 5. The method of claim 1 , further comprising associating the biometric information with the anonymous account associated with the patron. 6. The method of claim 1 , wherein the biometric information comprises one or more of facial images, fingerprints, hand and/or palm geometry, earlobe geometry, retina and/or iris patterns, voice waves, DNA, or written signatures. 7. The method of claim 1 , wherein at least one detection device of the plurality of detection devices comprises a camera device. 8. The method of claim 7 , wherein the camera device is in communication with a server located within or remote from the gaming establishment. 9. The method of claim 1 , wherein the data includes one or more activities of the patron corresponding to different locations. 10. A system comprising: a plurality of detection devices at respective different locations in a gaming establishment, each detection device of the plurality of detection devices configured to detect a physical feature associated with a patron that moves to the respective different locations; and a processor configured to: at each location of the respective different locations, generate biometric information based on the detected physical feature; associate data from the location with an anonymous account associated with the patron based, at least in part, on the biometric information; and update the anonymous account with personal information provided by the patron to create a known account. 11. The system of claim 10 , wherein the biometric information comprises a facial image. 12. The system of claim 11 , further comprising detecting a match between the facial image and an image stored on an electronic database. 13. The system of claim 12 , wherein detecting a match comprises providing the facial image to a machine-learning model trained to associate an input image with an image stored on the electronic database. 14. The system of claim 10 , further comprising associating the biometric information with the anonymous account associated with the patron. 15. The system of claim 10 , wherein the biometric information comprises one or more of facial images, fingerprints, hand and/or palm geometry, earlobe geometry, retina and/or iris patterns, voice waves, DNA, or written signatures. 16. The system of claim 10 , wherein at least one detection device of the plurality of detection devices comprises a camera device. 17. The system of claim 16 , wherein the camera device is in communication with a server located within or remote from the gaming establishment. 18. The system of claim 10 , wherein the data includes one or more activities of the patron corresponding to different locations. 19. A method comprising: detecting, with a plurality of detection devices at respective different locations in a gaming establishment, a physical feature associated with a patron that moves to the plurality of different locations, the plurality of different locations including a gaming location and a non-gaming location; and at each location of the plurality of different locations: generating, with a processor, biometric information based on the detected physical feature; and associating, with the processor, data from the location with an anonymous account associated with the patron based, at least in part, on the biometric information. 20. The method of claim 19 , further including updating, with the processor, the anonymous account with personal information provided by the patron to create a known account. 21. The method of claim 20 , further including providing, with the processor, information to the patron relating to the known account via a device linked to the known account.

Assignees

Inventors

Classifications

  • Classification, e.g. identification · CPC title

  • Machine learning · CPC title

  • Details of moving display elements, e.g. spinning reels, tumbling members · CPC title

  • Player sensing means, e.g. presence detection, biometrics · CPC title

  • Security aspects of a gaming system, e.g. detecting cheating, device integrity, surveillance (computer security G06F21/00) · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US12437610B2 cover?
Methods and systems of monitoring at least one feature associated with a patron in a gaming establishment. Such methods and systems may include detecting at least one physical feature associated with the patron and/or motions of one or more players participating in a game.
Who is the assignee on this patent?
Lnw Gaming Inc
What technology area does this patent fall under?
Primary CPC classification G07F17/3213. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Oct 07 2025 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 12 related publications on this page (citations in our corpus or others sharing the same primary CPC).