Extracting triangular 3-D models, materials, and lighting from images
US-11967024-B2 · Apr 23, 2024 · US
US12427424B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12427424-B2 |
| Application number | US-202217938322-A |
| Country | US |
| Kind code | B2 |
| Filing date | Oct 5, 2022 |
| Priority date | Oct 5, 2022 |
| Publication date | Sep 30, 2025 |
| Grant date | Sep 30, 2025 |
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Two dimensional images are converted to a 3D neural radiance field (NeRF), which is modified based on text personalized to a player and input to resemble the accoutrement for a character demanded by the text. A model scores how well an image matches a line of text to produce a final 3D NeRF, which may be converted to a polygonal mesh and imported into a computer simulation such as a computer game.
Opening claim text (preview).
What is claimed is: 1. A device comprising: at least one computer storage that is not a transitory signal and that comprises instructions executable by at least one processor to: generate, using a neural radiance field (NeRF) model, a base three dimensional (3D) asset from a plurality of two dimensional (2D) images; generate text input based on at least one of user information about a user of the base 3D asset or game information about a video game presenting the base 3D asset; use the text input to a Contrastive Language-Image Pre-training (CLIP) model to generate a modified 3D asset from the base 3D asset; and convert the modified 3D asset to a polygonal mesh representing a virtual character accoutrement for presentation of the virtual character accoutrement in at least one computer simulation; and cause the modified 3D asset to be presented on a display. 2. The device of claim 1 , wherein the CLIP model rates an image match to the text input. 3. The device of claim 2 , wherein the text input is derived from player information. 4. The device of claim 3 , wherein the player information comprises a title of at least one computer simulation. 5. The device of claim 1 , wherein the text input describes a character accoutrement. 6. The device of claim 5 , wherein the character accoutrement comprises a mask. 7. The device of claim 1 , wherein the instructions are executable to: generate the text input from a starting phrase using learned ensuing phrases. 8. The device of claim 1 , comprising the at least one processor. 9. The device of claim 1 , wherein the text input is based on interaction information about a user's answers to questions about the base 3D asset. 10. A method, comprising: generating, using a neural radiance field (NeRF) model, a base three dimensional (3D) asset from a plurality of two dimensional (2D) images; generating text input based on at least one of user information about a user of the base 3D asset or game information about a video game presenting the base 3D asset; using the text input to a Contrastive Language-Image Pre-training (CLIP) model to generate a modified 3D asset from the base 3D asset; and converting the modified 3D asset to a polygonal mesh representing a virtual character accoutrement for presentation of the virtual character accoutrement in at least one computer simulation; and causing the modified 3D asset to be presented on a display. 11. The method of claim 10 , wherein the CLIP model rates an image match to the text input. 12. The method of claim 11 , wherein the text input is derived from player information. 13. The method of claim 12 , wherein the player information comprises a title of at least one computer simulation. 14. The method of claim 10 , wherein the text input describes a character accoutrement. 15. The method of claim 14 , wherein the character accoutrement comprises a mask. 16. The method of claim 10 , further comprising: generating the text input from a starting phrase using learned ensuing phrases. 17. The method of claim 10 , comprising at least one processor. 18. The method of claim 10 , wherein the text input is based on interaction information about a user's answers to questions about the base 3D asset. 19. A non-transitory computer-readable medium storing a plurality of instructions that, when executed by one or more processors of a computing device, cause the one or more processors to perform operations to: generate, using a neural radiance field (NeRF) model, a base three dimensional (3D) asset from a plurality of two dimensional (2D) images; generate text input based on at least one of user information about a user of the base 3D asset or game information about a video game presenting the base 3D asset; use the text input to a Contrastive Language-Image Pre-training (CLIP) model to generate a modified 3D asset from the base 3D asset; and convert the modified 3D asset to a polygonal mesh representing a virtual character accoutrement for presentation of the virtual character accoutrement in at least one computer simulation; and cause the modified 3D asset to be presented on a display. 20. The non-transitory computer-readable medium of claim 19 , wherein the operations further comprise the CLIP model rating an image match to the text input.
Finite element generation, e.g. wire-frame surface description, {tesselation} · CPC title
involving aspects of the displayed game scene · CPC title
adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use · CPC title
by enabling or updating specific game elements, e.g. unlocking hidden features, items, levels or versions · CPC title
Assembling, disassembling · CPC title
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