Display screen with animated graphical user interface
US-D767621-S · Sep 27, 2016 · US
US12417675B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12417675-B2 |
| Application number | US-202318196320-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 11, 2023 |
| Priority date | Mar 26, 2019 |
| Publication date | Sep 16, 2025 |
| Grant date | Sep 16, 2025 |
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An electronic gaming device comprising a display that displays a plurality of symbols in a plurality of symbol positions, a game controller that determines if the plurality of symbols include a trigger symbol, in response to determining that the plurality of symbols include the trigger symbol, controls the display to display the trigger symbol being transformed into a prize component symbol, incrementally animates a filling of a prize component of a first prize with the prize component symbol, and awards the first prize when a plurality of first prize components have been completely filled.
Opening claim text (preview).
What is claimed is: 1. An electronic gaming system comprising: a gaming device operable to display one or more symbols at a plurality of display positions; and at least one server coupled to the gaming device, the at least one server comprising at least one processor and a memory storing i) a symbol set including a plurality of configurable symbols, ii) a plurality of prize component weighted tables, each of the plurality of prize component weighted tables comprising a plurality of configuring symbols and corresponding to each of a plurality of prizes, and iii) instructions, which, when executed, cause the at least one processor to at least: control the gaming device to display a plurality of symbols selected based on at least one random number generated by a random number generator at the plurality of display positions, control the gaming device to display, in response to the plurality of symbols displayed including a first configurable symbol of the configurable symbols, the first configurable symbol being configured into a first prize component with a first configuring symbol selected from a first prize component weighted table selected to control a relative probability of a first prize among the plurality of prizes, control the gaming device to animate a first portion of the first prize being transformed with the first prize component, and control the gaming device to animate a payout in response to a predetermined number of portions of the first prize having been transformed. 2. The electronic gaming system of claim 1 , wherein the instructions, when executed, further cause the at least one processor to remove the first configuring symbol from the first prize component weighted table selected after the first configuring symbol has been selected. 3. The electronic gaming system of claim 2 , wherein the instructions, when executed, further cause the at least one processor to restore the plurality of configuring symbols in the first prize component weighted table after the payout. 4. The electronic gaming system of claim 1 , wherein each of the plurality of prizes has a respective predetermined number of portions to be transformed. 5. The electronic gaming system of claim 1 , wherein the instructions, when executed, further cause the at least one processor to animate the first prize component being moved from one of the display positions toward the first portion of the first prize spaced apart from the display positions. 6. The electronic gaming system of claim 1 , wherein the plurality of prize component weighted tables comprises a second prize component weighted table associated with a second prize, the second prize being greater than the first prize, and wherein the instructions, when executed, further cause the at least one processor to more likely select the first prize component weighted table than the second prize component weighted table. 7. A method of displaying a plurality of prizes on an electronic gaming system having a gaming device coupled to at least one server that comprises at least one processor and a memory storing a symbol set including a plurality of configurable symbols and a plurality of prize component weighted tables comprising a plurality of prize component symbols and corresponding to each of the plurality of prizes, the method comprising: animating at the gaming device a plurality of symbols selected randomly based on at least one random number generated by a random number generator; in response to the plurality of symbols including a first configurable symbol, animating on the gaming device the first configurable symbol being configured into a first prize component with a first prize component symbol selected from a first prize component weighted table selected to control a relative probability of a first prize among the plurality of prizes; animating at the gaming device a first portion of the first prize being filled with the first prize component; and animating at the gaming device a payout of the first prize in response to a predetermined number of portions of the first prize having been transformed. 8. The method of claim 7 , further comprising removing the first prize component symbol from the first prize component weighted table selected after the first configuring symbol has been selected. 9. The method of claim 8 , further comprising restoring the plurality of prize component symbols in the first prize component weighted table after the payout. 10. The method of claim 7 , wherein each of the plurality of prizes has a respective predetermined number of portions to be transformed. 11. The method of claim 7 , further comprising animating the first prize component being moved toward the first portion of the first prize. 12. The method of claim 7 , wherein the plurality of prize component weighted tables comprise a second prize component weighted table associated with a second prize, the second prize being greater than the first prize, and the relative probability of selecting the first prize component weighted table is higher than the relative probability of selecting the second prize component weighted table. 13. The electronic gaming system of claim 1 , wherein the first prize further comprises at least one of a progressive prize, a bonus prize, and a mixture of the progressive prize and the bonus prize. 14. The method of claim 7 , wherein the first prize further comprises at least one of a progressive prize, a bonus prize, and a mixture of the progressive prize and the bonus prize. 15. A non-transitory computer-readable medium comprising a symbol set including a plurality of configurable symbols, ii) a plurality of prize component weighted tables, each of the plurality of prize component weighted tables comprising a plurality of configuring symbols and corresponding to each of a plurality of prizes, and a plurality of instructions for conducting a game on a gaming device coupled to a server, the plurality of instructions, which, when executed, cause a processor to perform the steps of: controlling the gaming device to display a plurality of symbols selected based on at least one random number generated by a random number generator at the plurality of display positions; controlling the gaming device to display, in response to the plurality of symbols displayed include including a first configurable symbol of the configurable symbols, the first configurable symbol being configured into a first prize component with a first configuring symbol selected from a first prize component weighted table selected to control a relative probability of a first prize among the plurality of prizes; controlling the gaming device to animate a first portion of the first prize being transformed with the first prize component, and controlling the gaming device to animate a payout in response to a predetermined number of portions of the first prize having been transformed. 16. The non-transitory computer-readable medium of claim 15 , wherein the instructions, when executed, further cause the processor to perform the step of removing the first configuring symbol from the first prize component weighted table selected after the first configuring symbol has been selected. 17. The non-transitory computer-readable medium of claim 15 , wherein the instructions, when executed, further cause the processor to perform the step of restoring the plurality of configuring symbols in the first prize component weighted table after the payout. 18. The non-transitory computer-readable medium of claim 15 , wherein each of the plurality of prizes has a respecti
depending on the stopping of moving members {in a mechanical slot machine}, e.g. "fruit" machines · CPC title
Details of moving display elements, e.g. spinning reels, tumbling members · CPC title
Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played · CPC title
Payment aspects of a gaming system, e.g. payment schemes, setting payout ratio, bonus or consolation prizes · CPC title
Game play aspects of gaming systems · CPC title
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