Unreal engine graphic construction method and apparatus, computer-readable storage medium

US12417568B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-12417568-B2
Application numberUS-202218284552-A
CountryUS
Kind codeB2
Filing dateDec 21, 2022
Priority dateDec 21, 2022
Publication dateSep 16, 2025
Grant dateSep 16, 2025

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  1. Title

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  2. Abstract

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  4. Key dates

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  5. First independent claim

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Abstract

Official abstract text for this publication.

An unreal engine graphic construction method includes the following steps: receiving data to be displayed; determining a number N of basic graphics contained in a graphic to be constructed according to the data to be displayed, wherein, N>1; calling an underlying function at a blueprint layer to draw N of the basic graphics in sequence, wherein the underlying function is used for creating the basic graphics.

First claim

Opening claim text (preview).

The invention claimed is: 1. An unreal engine graphic construction method, comprising: receiving data to be displayed; determining a number N of basic graphics contained in a graphic to be constructed according to the data to be displayed, where N>1; and calling an underlying function at a blueprint layer and drawing N of the basic graphics in sequence, wherein the underlying function is used for creating the basic graphics; wherein the data to be displayed comprises N non-zero target values, the graphic is a columnar thermodynamic diagram, the basic graphics are rectangular bodies, and the drawing N of the basic figures in sequence comprises: determining a number M of two-dimensional bases contained in the graphic to be constructed according to a dimension N 1 of a first data and a dimension N 2 of a second data in the data to be displayed, wherein M=N 1 *N 2 ; determining a maximum target value and a minimum target value in the data to be displayed, and determining a coloring disk according to the determined maximum target value and the minimum target value, wherein the coloring disk comprises a plurality of colors and a target data range corresponding to each color; and generating N rectangular bodies on a two-dimensional base corresponding to the N non-zero values, wherein a height of each rectangular body is determined according to a size of the corresponding target value, and the color of each rectangular body is determined according to the color corresponding to the size of the corresponding target value in the coloring disk. 2. The method according to claim 1 , wherein each rectangular body comprises eight points, and the eight points comprises a zero point, a first point, a second point, a third point, a fourth point, a fifth point, a sixth point, and a seventh point; the Z-axis coordinates of the zero point, the first point, the second point and the third point are the same, the X-axis coordinates of the zero point, the third point, the fourth point and the seventh point are the same, and the Y-axis coordinates of the second point, the third point, the sixth point and the seventh point are the same; and generating one of the rectangular bodies comprises: calculating coordinates of eight points of the rectangular body; and generating six faces of the rectangular body, wherein each face of the rectangular body is composed of two triangles, and each triangle is composed of three points of the eight points. 3. The method according to claim 2 , wherein a material of the rectangular body is exposed to the blueprint layer, and the material of the rectangular body is a transparent material or an opaque material. 4. The method according to claim 1 , wherein the data to be displayed comprises data of N dimensions, the graphic is a Nightingale rose diagram, the basic graphics is a fan, and the drawing N of the basic graphics in sequence comprises: determining coordinates of a center position; determining an angle ∂ of each fan, where ∂=360/N; and drawing N fans in sequence, wherein a start angle of an i-th fan is (i−1)*∂, an end angle of the i-th fan is i*∂, an outer diameter of the i-th fan is determined according to a size of a target data value in data of a i-th dimension, 1≤i≤N. 5. The method according to claim 4 , wherein each of the fans comprises three points: a center of a circle, a start point, and an end point; in each fan, an angle between a line from the center of the circle to the start point and a line from the center of the circle to the end point is equal to ∂ angle, a length of the line from the center of the circle to the start point is equal to a length of the line from the center of the circle to the end point. 6. The method according to claim 4 , wherein a material and color of the fan are exposed to the blueprint layer, and the material of the fan is a transparent material or an opaque material. 7. The method according to claim 1 , wherein the data to be displayed comprises data of N dimensions, data of each dimension comprises a plurality of discrete connection points, the graphic is a parallel coordinate system curve graph with concurrent multi-dimensions, the basic graphics is a Bezier curve, and drawing an i-th basic graphic comprises: acquiring all discrete connection points in data of i-th dimension; generating two control points between every two adjacent discrete connection points, wherein the two control points causes a sub-Bezier curve to be generated between the two adjacent discrete connection points, and a connection point between the two adjacent sub-Bezier curves and the control points on both sides of the connection point are collinear; and generating a Bezier curve connecting all discrete connection points in the data of i-th dimension according to the generated control points, wherein a connection line of the connection point and adjacent control points is tangent to the Bezier curve, 1≤i≤N. 8. The method according to claim 7 , wherein a material and color of the Bezier curve are exposed to the blueprint layer, and the material of the Bezier curve is a transparent material or an opaque material. 9. An unreal engine graphic construction apparatus, comprising a memory and a processor connected to the memory, wherein the memory is configured to store instructions, the processor is configured to perform steps of the unreal engine graphic construction method according to claim 1 based on the instructions stored in the memory. 10. A non-transitory computer-readable storage medium, having a computer program stored thereon, wherein the program implements the unreal engine graphic construction method of claim 1 when executed by a processor.

Assignees

Inventors

Classifications

  • G06T11/10Primary

    Texturing; Colouring; Generation of textures or colours (retouching, inpainting or scratch removal G06T5/77) · CPC title

  • G06T11/26Primary

    Drawing of charts or graphs · CPC title

  • Prevention of errors by analysis, debugging or testing of software · CPC title

  • Physics · mapped topic

  • G06T11/206Primary

    Physics · mapped topic

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What does patent US12417568B2 cover?
An unreal engine graphic construction method includes the following steps: receiving data to be displayed; determining a number N of basic graphics contained in a graphic to be constructed according to the data to be displayed, wherein, N>1; calling an underlying function at a blueprint layer to draw N of the basic graphics in sequence, wherein the underlying function is used for creating the b…
Who is the assignee on this patent?
Boe Technology Group Co Ltd
What technology area does this patent fall under?
Primary CPC classification G06T11/10. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Sep 16 2025 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 1 related publication on this page (citations in our corpus or others sharing the same primary CPC).