Attribute value restoration method and apparatus, storage medium, and electronic device

US12415134B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-12415134-B2
Application numberUS-202418631632-A
CountryUS
Kind codeB2
Filing dateApr 10, 2024
Priority dateJan 31, 2019
Publication dateSep 16, 2025
Grant dateSep 16, 2025

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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  6. CPC / IPC classifications

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  7. Citations and related patents

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Abstract

Official abstract text for this publication.

An attribute value restoration method and apparatus, a storage medium, and an electronic device are provided. The method includes: obtaining a current attribute value of a life attribute of a first object in a virtual scene displayed by a client; based on a determination that the current attribute value is a first threshold, controlling a target attribute of the first object to become effective, the target attribute having an attribute value in a preset range, and controlling the attribute value of the target attribute to start to decrease in the preset range; and restoring the attribute value of the life attribute of the first object to a third threshold based on a determination that a target operation triggered by using the client is completed before the attribute value of the target attribute decreases to a second threshold in the preset range, the third threshold being greater than the first threshold.

First claim

Opening claim text (preview).

What is claimed is: 1. An attribute value restoration method, performed by at least one processor of an electronic device, the method comprising: obtaining, with respect to a virtual scene of an application executed on a client, a first attribute value of a health attribute of a virtual character controlled by a player in the virtual scene displayed by the client; based on a determination that the first attribute value is at a first threshold, controlling a preset process to begin, wherein the preset process comprises controlling a second attribute value of an impending death state of the virtual character to decrease; and restoring the first attribute value of the health attribute to a preset value based on a determination that a target event is completed before the preset process is over, wherein the preset value is greater than the first threshold. 2. The method according to claim 1 , further comprising: based on a determination that the first attribute value is at the first threshold, controlling the virtual character to change to a second posture from a first posture. 3. The method according to claim 2 , further comprising: based on a determination that the target event is completed before the preset process is over, controlling the virtual character to change to the first posture from the second posture. 4. The method according to claim 1 , further comprising: based on a determination that the first attribute value is at the first threshold, restricting movement of the virtual character. 5. The method according to claim 1 , further comprising: based on a determination that the first attribute value is at the first threshold, equipping the virtual character with a preset weapon. 6. The method according to claim 1 , further comprising: based on a determination that the first attribute value is at the first threshold, adjusting a observing perspective of the client. 7. The method according to claim 1 , wherein the preset process comprises: controlling the impending death state of the virtual character to become effective, the second attribute value is in a preset range; controlling the second attribute value of the impending death state to start to decrease in the preset range; and determining the preset process is over when the second attribute value of the impending death state decreases to a third threshold. 8. The method according to claim 7 , wherein the third threshold is a lower limit of the preset range. 9. The method according to claim 1 , wherein the target event is a target operation triggered by the client. 10. The method according to claim 9 , wherein the target operation triggered by the client is performed by the virtual character. 11. The method according to claim 10 , wherein the target operation is defeating an enemy of the virtual character by the virtual character. 12. The method according to claim 1 , wherein the target event is that at least one input of the player meets a preset criterion. 13. The method according to claim 12 , wherein the preset criterion is that a number of input of the player reaches a preset threshold. 14. The method according to claim 12 , wherein the preset criterion is that the at least one input of the player matches a prompted input. 15. The method according to claim 1 , wherein the target event is that the virtual character rescued by a teammate character. 16. The method according to claim 1 , the method further comprising: controlling the virtual character to die based on a determination that the target event is not completed before the preset process is over. 17. An apparatus to restore attribute value, comprising: at least one memory configured to store program code; and at least one processor configured to read the program code and operate as instructed by the program code, the program code comprising: obtaining code configured to cause at least one of the at least one processor to obtain, with respect to a virtual scene of an application executed on a client, a first attribute value of a health attribute of a virtual character controlled by a player in the virtual scene displayed by the client; first control code configured to cause at least one of the at least one processor to, based on a determination that the first attribute value is at a first threshold, controlling a preset process to begin, wherein the preset process comprises controlling a second attribute value of an impending death state of the virtual character to decrease; and restoration code configured to cause at least one of the at least one processor to restore the first attribute value of the health attribute to a preset value based on a determination that a target event is completed before the preset process is over, wherein the preset value is greater than the first threshold. 18. The apparatus according to claim 17 , the program code further comprising: second control code configured to cause at least one of the at least one processor to, based on a determination that the first attribute value is at the first threshold, controlling the virtual character to change to a second posture from a first posture. 19. The apparatus according to claim 18 , the program code further comprising: third control code configured to cause at least one of the at least one processor to, based on a determination that the target event is completed before the preset process is over, controlling the virtual character to change to the first posture from the second posture. 20. A non-transitory computer-readable storage medium, comprising a program stored therein, the program being executable by at least one processor to: obtain, with respect to a virtual scene of an application executed on a client, a first attribute value of a health attribute of a virtual character controlled by a player in the virtual scene displayed by the client; based on a determination that the first attribute value is at a first threshold, control a preset process to begin, wherein the preset process comprises controlling a second attribute value of an impending death state of the virtual character to decrease; and restore the first attribute value of the health attribute to a preset value based on a determination that a target event is completed before the preset process is over, wherein the preset value is greater than the first threshold.

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Classifications

  • involving acoustic signals, e.g. for simulating revolutions per minute [RPM] dependent engine sounds in a driving game or reverberation against a virtual wall · CPC title

  • for graphically or textually suggesting an action, e.g. by displaying an arrow indicating a turn in a driving game · CPC title

  • for prompting the player, e.g. by displaying a game menu · CPC title

  • Generating tactile feedback signals via the game input device, e.g. force feedback · CPC title

  • Services · CPC title

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What does patent US12415134B2 cover?
An attribute value restoration method and apparatus, a storage medium, and an electronic device are provided. The method includes: obtaining a current attribute value of a life attribute of a first object in a virtual scene displayed by a client; based on a determination that the current attribute value is a first threshold, controlling a target attribute of the first object to become effective…
Who is the assignee on this patent?
Tencent Tech Shenzhen Co Ltd
What technology area does this patent fall under?
Primary CPC classification A63F13/58. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Sep 16 2025 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 5 related publications on this page (citations in our corpus or others sharing the same primary CPC).