Electronic training system and method for electronic evaluation and feedback of sports performance
US-2021064134-A1 · Mar 4, 2021 · US
US12411540B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12411540-B2 |
| Application number | US-202218275754-A |
| Country | US |
| Kind code | B2 |
| Filing date | Feb 3, 2022 |
| Priority date | Feb 3, 2021 |
| Publication date | Sep 9, 2025 |
| Grant date | Sep 9, 2025 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
Described herein are systems for collaborative interaction using wearable technology. An example system includes a wearable sensor configured to sense a collaborative interaction event, a microcontroller including a wireless transceiver, where the microcontroller is in operable communication with the wearable sensor, and where the microcontroller is configured to receive a sensor signal from the wearable sensor, and transmit, using the wireless transceiver, the sensor signal. The system also includes a computing device in operable communication with the microcontroller. The computing device includes a processor and a memory, the memory having computer-executable instructions stored thereon that, when executed by the processor, cause the processor to: receive the sensor signal from the microcontroller; analyze the sensor signal to detect the collaborative interaction event; and generate a control command in response to detecting the collaborative interaction event, where the control command is configured to manipulate an object within a gaming environment.
Opening claim text (preview).
The invention claimed is: 1. A system, comprising: a wearable sensor configured to sense a collaborative interaction event, the wearable sensor comprising a human body communication sensor configured to sense skin-to-skin contact between two different users; a microcontroller comprising a wireless transceiver, wherein the microcontroller is in operable communication with the wearable sensor, and wherein the microcontroller is configured to: receive a sensor signal from the wearable sensor; and transmit, using the wireless transceiver, the sensor signal; and a computing device in operable communication with the microcontroller, wherein the computing device comprises a processor and a memory, the memory having computer-executable instructions stored thereon that, when executed by the processor, cause the processor to: receive the sensor signal from the microcontroller; analyze the sensor signal to detect the collaborative interaction event; and generate a control command in response to detecting the collaborative interaction event. 2. The system of claim 1 , wherein the system further comprises a plurality of wearable sensors. 3. The system of claim 2 , wherein a first wearable sensor of the plurality of wearable sensors is configured to be worn by a first user and a second wearable sensor of the plurality of wearable sensors is configured to be worn by a second user, and wherein at least one of the first wearable sensor or the second wearable sensor senses the collaborative interaction event. 4. The system of claim 2 , wherein the memory has further computer-executable instructions stored thereon that, when executed by the processor, cause the processor to generate a different control command in response to detecting the collaborative interaction event at each of the plurality of wearable sensors. 5. The system of claim 2 , wherein the memory has further computer-executable instructions stored thereon that, when executed by the processor, cause the processor to generate a different control command in response to detecting the collaborative interaction event at a distinct combination of the plurality of wearable sensors. 6. The system of claim 1 , wherein the wearable sensor further comprises a pressure sensor. 7. The system of claim 6 , wherein the wearable sensor further comprises a force sensitive resistor. 8. The system of claim 7 , wherein the force sensitive resistor comprises a force-sensitive material and an embroidered material. 9. The system of claim 8 , wherein the embroidered material comprises conductive thread. 10. The system of claim 1 , wherein the wearable sensor further comprises a proximity sensor. 11. The system of claim 1 , wherein the wearable sensor further comprises an impedance sensor. 12. The system of claim 1 , wherein the wearable sensor further comprises an ultrasound sensor. 13. The system of claim 1 , wherein the system comprises at least three wearable sensors and the at least three wearable sensors are human body communications sensors. 14. The system of claim 13 , wherein the microcontroller is configured to simultaneously receive sensor signals from each of the at least three human body communication sensors. 15. The system of claim 1 , wherein the control command is configured to manipulate an object within a gaming environment. 16. The system of claim 15 , wherein the memory has further computer-executable instructions stored thereon that, when executed by the processor, cause the processor to update the object's state within the gaming environment. 17. The system of claim 15 , wherein the computing device further comprises a user interface, and the memory has further computer-executable instructions stored thereon that, when executed by the processor, cause the processor to graphically display the display data on the user interface. 18. The system of claim 1 , wherein the control command is configured to facilitate interactive learning or provide therapy.
with visual presentation of the material to be studied, e.g. using film strip · CPC title
using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser · CPC title
for prompting the player, e.g. by displaying a game menu · CPC title
using sensors worn by the player, e.g. for measuring heart beat or leg activity · CPC title
Hand-worn input/output arrangements, e.g. data gloves · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.