Wagering game with ascending features
US-8986102-B2 · Mar 24, 2015 · US
US12400512B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12400512-B2 |
| Application number | US-202318466674-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 13, 2023 |
| Priority date | Aug 10, 2015 |
| Publication date | Aug 26, 2025 |
| Grant date | Aug 26, 2025 |
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Official abstract text for this publication.
Systems and methods of gaming are disclosed herein. An example method includes receiving a credit wager to initiate play of a base game. The method also includes designating a first symbol display position on the display, selecting a first symbol from a symbol set for display at the first symbol display position, evaluating whether the first symbol is an award symbol, and controlling the display to display a secondary game in response to a determination that the first symbol is an award symbol.
Opening claim text (preview).
What is claimed is: 1. An electronic gaming device comprising: at least one memory with instructions stored thereon; and at least one processor in communication with the at least one memory, wherein the instructions, when by the at least one processor, cause the at least one processor to: cause display of an electronic game including a plurality of game areas, the plurality of game areas including a first game area, a second game area, and a third game area, wherein the second game area and the third game area are displayed as being locked; present an outcome for a first play of the electronic game, the outcome for the first play associated with a first plurality of symbols at the first game area while the second game area and the third game area are displayed as being locked; cause display of the second game area to transition from being displayed as locked to being displayed as unlocked based on an unlock condition being satisfied in the outcome for the first play, wherein the second game area being displayed as unlocked includes display of an unlock symbol for one of a predetermined amount of time or until a second play of the electronic game is initiated; and present an outcome for the second play of the electronic game, the outcome for the second play associated with a second plurality of symbols at the first game area and a third plurality of symbols at the second game area while the third game area remains displayed as being locked. 2. The electronic gaming device of claim 1 , wherein the instructions further cause the at least one processor to determine that the unlock condition has been satisfied based on a subset of the first plurality of symbols in the outcome for the first play. 3. The electronic gaming device of claim 2 , wherein the subset comprises a plurality of reels in the first game area. 4. The electronic gaming device of claim 1 , wherein the instructions further cause the at least one processor to: determine that the unlock condition has been satisfied based on the outcome for the second play; unlock the third game area of the plurality of game areas based on the unlock condition being satisfied; and present an outcome for a third play of the electronic game, the outcome for the third play associated with a fourth plurality of symbols at the first game area, a fifth plurality of symbols at the second game area, and a sixth plurality of symbols at the third game area. 5. The electronic gaming device of claim 1 , wherein the instructions further cause the at least one processor to at least one of present the outcome for the first play, determine that the unlock condition has been satisfied, or present the outcome for the second play based on at least one message received from at least one server. 6. The electronic gaming device of claim 1 , wherein the instructions further cause the at least one processor to cause display of an animation at the second game area to indicate that the second game area is being unlocked. 7. The electronic gaming device of claim 1 , wherein the second game area is associated with a different return to player than the first game area. 8. The electronic gaming device of claim 1 , wherein the electronic gaming device is at least one of a computer, a laptop, a mobile phone, a smartphone, or a tablet computer. 9. At least one non-transitory computer-readable storage medium with instructions stored thereon that, in response to execution by at least one processor, cause the at least one processor to: cause an electronic game including a plurality of game areas to be displayed, the plurality of game areas including a first game area, a second game area, and a third game area, wherein the second game area and the third game area are displayed as being locked; provide an outcome for a first play of the electronic game, the outcome for the first play associated with a first plurality of symbols at the first game area while the second game area and the third game area are displayed as being locked; cause the second game area to transition from being displayed as locked to being displayed as unlocked based on an unlock condition being satisfied in the outcome for the first play, wherein the second game area being displayed as unlocked includes display of an unlock symbol for one of a predetermined amount of time or until a second play of the electronic game is initiated; and provide an outcome for the second play of the electronic game, the outcome for the second play associated with a second plurality of symbols at the first game area and a third plurality of symbols at the second game area while the third game area remains displayed as being locked. 10. The at least one non-transitory computer-readable storage medium of claim 9 , wherein the instructions further cause the at least one processor to determine that the unlock condition has been satisfied based on a subset of the first plurality of symbols in the outcome for the first play. 11. The at least one non-transitory computer-readable storage medium of claim 10 , wherein the subset comprises a plurality of reels in the first game area. 12. The at least one non-transitory computer-readable storage medium of claim 9 , wherein the instructions further cause the at least one processor to: cause the third game area of the plurality of game areas to be unlocked based on the unlock condition being satisfied in the outcome for the second play; and provide an outcome for a third play of the electronic game, the outcome for the third play associated with a fourth plurality of symbols at the first game area, a fifth plurality of symbols at the second game area, and a sixth plurality of symbols at the third game area. 13. The at least one non-transitory computer-readable storage medium of claim 9 , wherein the instructions further cause the at least one processor to at least one of provide the outcome for the first play or provide the outcome for the second play based on at least one message received from at least one server. 14. The at least one non-transitory computer-readable storage medium of claim 13 , wherein the instructions further cause the at least one processor to cause display of an animation at the second game area to indicate that the second game area is being unlocked. 15. The at least one non-transitory computer-readable storage medium of claim 9 , wherein the second game area is associated with a different return to player than the first game area. 16. The at least one non-transitory computer-readable storage medium of claim 9 , wherein at least one of the at least one non-transitory computer-readable storage medium or the at least one processor are included in one of a computer, a laptop, a mobile phone, a smartphone, or a tablet computer. 17. A method of electronic gaming implemented by at least one processor in communication with at least one memory, the method comprising: causing an electronic game including a plurality of game areas to be provided, the plurality of game areas including a first game area, a second game area, and a third game area, wherein the second game area and the third game area are displayed as being locked; determining an outcome for a first play of the electronic game, the outcome for the first play associated with a first plurality of symbols at the first game area while the second game area and the third game area are displayed as being locked; causing the second game area to transition from being displayed as locked to being displayed as unlocked based on an unlock condition being satisfied in the outcome for the first play, wherein the sec
Player-machine interfaces · CPC title
Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication · CPC title
Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games · CPC title
Data transfer within a gaming system, e.g. data sent between gaming machines and users · CPC title
involving media of variable value, e.g. programmable cards, programmable tokens · CPC title
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