Game control method, game server, and program
US-2020164277-A1 · May 28, 2020 · US
US12350585B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12350585-B2 |
| Application number | US-202217820170-A |
| Country | US |
| Kind code | B2 |
| Filing date | Aug 16, 2022 |
| Priority date | Feb 28, 2020 |
| Publication date | Jul 8, 2025 |
| Grant date | Jul 8, 2025 |
A practical reading order for non-experts. Skip the full description unless you need deep technical detail.
What the patent document calls the invention.
A short plain-language summary of the technical disclosure.
Who owns or filed the patent and who is credited as inventor.
Filing, priority, publication, and grant dates set the timeline.
The legal scope of protection — read this for what is actually claimed.
Technology tags used to group this patent with similar filings.
Prior art links and similar publications in this corpus.
Official abstract text for this publication.
A non-transitory computer readable medium stores a program causing a computer to execute: selectably displaying a plurality of earning games in each of which at least two target objects that can be awarded to a player are set; displaying the at least two target objects of a selected earning game; storing one or more winning-scheduled objects that are selected from the at least two target objects and that are reserved to be awarded to the player, for the selected earning game; indicating the one or more winning-scheduled objects of the selected earning game to the player; and awarding at least one of the one or more winning-scheduled objects to the player by consuming predetermined in-game currency, when an execution operation of the selected earning game is input.
Opening claim text (preview).
What is claimed is: 1. A non-transitory computer readable medium storing a program, when executed by a computer, is configured to perform a method comprising: displaying, on a display device of a player terminal, a user interface comprising a top screen, a menu bar, a plurality of box icons comprising a first box icon and a second box icon, and a plurality of tabs, wherein the first box icon corresponds to a first lottery-enabled mode for a first lottery game, and wherein the second box icon corresponds to a second lottery-enabled mode for a second lottery game that is different from the first lottery game; receiving, from a player by an input unit of the player terminal, a first player input associated with the first box icon that produces a tapped state of the first box icon, wherein the tapped state corresponds to a user selection of the first lottery game; displaying, on the display device in response to receiving the first player input associated with the first box icon, a plurality of suggestion images corresponding to a plurality of target objects that are awarded based on executing the first lottery game; receiving, from the player by the input unit, a second player input by the player to an execution tab among the plurality of tabs corresponding to an execution operation of the first lottery game; transmitting, by the player terminal and to a server over a communication network, execution information indicating the execution operation of the first lottery game; executing, in response to receiving the second player input and transmitting the execution information to the server, the first lottery game by consuming in-game currency associated with the player, wherein the in-game currency associated with the player is reduced by the server in response to receiving the execution information; storing a plurality of winning-scheduled objects corresponding to the plurality of target objects, wherein the plurality of winning-scheduled objects are awarded to the player according to a winning order in response to executing a plurality of lottery games; displaying, on the display device in response to executing the first lottery game, a lottery result screen of the user interface that indicates a first winning-scheduled object among the plurality of winning-scheduled objects that is awarded to the player based on the winning order; and executing, in response to the player being awarded the first winning-scheduled object, a computer game using the first winning-scheduled object. 2. The non-transitory computer readable medium according to claim 1 , wherein a plurality of types and a number of the plurality of target objects are preset in the first lottery game, and one or more target objects of the plurality of types that have not been awarded to the player excluding the stored plurality of winning-scheduled objects are selected from the plurality of target objects of the first lottery game. 3. The non-transitory computer readable medium according to claim 1 , wherein storing the plurality of winning-scheduled objects comprises: executing a reservation lottery process without consuming the in-game currency and selecting one or more target objects for the first lottery game in which one or more winning-scheduled objects have not been stored, and storing the one or more target objects selected in the reservation lottery process for at least a portion of the plurality of winning-scheduled objects. 4. The non-transitory computer readable medium according to claim 2 , wherein storing the plurality of winning-scheduled objects comprises: executing a reservation lottery process without consuming the in-game currency and selecting one or more target objects for the first lottery game in which one or more winning-scheduled objects have not been stored, and storing the one or more target objects selected in the reservation lottery process for at least a portion of the plurality of winning-scheduled objects. 5. An information processing method comprising: displaying, on a display device of a player terminal, a user interface comprising a top screen, a menu bar, a plurality of box icons comprising a first box icon and a second box icon, and a plurality of tabs, wherein the first box icon corresponds to a first lottery-enabled mode for a first lottery game, and wherein the second box icon corresponds to a second lottery-enabled mode for a second lottery game that is different from the first lottery game; receiving, from a player by an input unit of the player terminal, a first player input associated with the first box icon that produces a tapped state of the first box icon, wherein the tapped state corresponds to a user selection of the first lottery game; displaying, on the display device in response to receiving the first player input associated with the first box icon, a plurality of suggestion images corresponding to a plurality of target objects that are awarded based on executing the first lottery game; receiving, from the player by the input unit, a second player input by the player to an execution tab among the plurality of tabs corresponding to an execution operation of the first lottery game; transmitting, by the player terminal and to a server over a communication network, execution information indicating the execution operation of the first lottery game; executing, in response to receiving the second player input and transmitting the execution information to the server, the first lottery game by consuming in-game currency associated with the player, wherein the in-game currency associated with the player is reduced by the server in response to receiving the execution information; storing a plurality of winning-scheduled objects corresponding to the plurality of target objects, wherein the plurality of winning-scheduled objects are awarded to the player according to a winning order in response to executing a plurality of lottery games; displaying, on the display device in response to executing the first lottery game, a lottery result screen of the user interface that indicates a first winning-scheduled object among the plurality of winning-scheduled objects that is awarded to the player based on the winning order; and executing, in response to the player being awarded the first winning-scheduled object, a computer game using the first winning-scheduled object. 6. An information processing system comprising: a server; and a player terminal comprising a display device, an input unit, a memory, and a computer processor, wherein the player terminal is configured to perform a first method comprising: displaying, on a display device of a player terminal, a user interface comprising a top screen, a menu bar, a plurality of box icons comprising a first box icon and a second box icon, and a plurality of tabs, wherein the first box icon corresponds to a first lottery-enabled mode for a first lottery game, and wherein the second box icon corresponds to a second lottery-enabled mode for a second lottery game that is different from the first lottery game; receiving, from a player by an input unit of the player terminal, a first player input associated with the first box icon that produces a tapped state of the first box icon, wherein the tapped state corresponds to a user selection of the first lottery game; displaying, on the display device in response to receiving the first player input associated with the first box icon, a plurality of suggestion images corresponding to a plurality of target objects that are awarded based on executing the first lottery game; receiving, from the player by the input unit, a second player input by the player to an execution tab among the plurality of tabs corresponding to an execution operation of the first lottery game;
Game play aspects of gaming systems · CPC title
wherein the player is informed, e.g. advertisements, odds, instructions · CPC title
Regular and instant lottery, e.g. electronic scratch cards · CPC title
Details of game servers · CPC title
Special adaptations for executing a specific game genre or game mode · CPC title
Related publications grouped by family.
Answers are generated from the same data shown on this page.