Method and apparatus for generating virtual character, electronic device and readable storage medium
US-2023120253-A1 · Apr 20, 2023 · US
US12333653B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12333653-B2 |
| Application number | US-202318112445-A |
| Country | US |
| Kind code | B2 |
| Filing date | Feb 21, 2023 |
| Priority date | Feb 21, 2023 |
| Publication date | Jun 17, 2025 |
| Grant date | Jun 17, 2025 |
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According to an aspect of the disclosure, a method of generating a low-poly mesh for a three-dimensional (3D) model is provided. In the method, an edge-collapse operation is performed on each of a plurality of edges of an input mesh to generate a simplified mesh in which a number of faces of the input mesh is reduced by the edge-collapse operation. A position of at least one vertex of the simplified mesh is updated to generate an updated mesh in which a distance between the simplified mesh and the input mesh is reduced. The low-poly mesh is generated based on an aligned mesh in which positions of vertices of the updated mesh are optimized by minimizing a shape difference between the simplified mesh and the updated mesh.
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What is claimed is: 1. A method of generating a low-poly mesh for a three-dimensional (3D) model, the method comprising: performing an edge-collapse operation on each of a plurality of edges of an input mesh to generate a simplified mesh in which a number of faces of the input mesh are reduced by the edge-collapse operations; updating a position of at least one vertex of the simplified mesh to generate an updated mesh in which a distance between the simplified mesh and the input mesh is reduced, wherein a position of a first vertex of the at least one vertex of the simplified mesh is updated based on vector information and the position of the first vertex, the vector information indicating a difference between a position of a target vertex in the input mesh and the position of the first vertex over a first constant value, the target vertex in the input mesh being a closest vertex of the first vertex of the simplified mesh; and generating the low-poly mesh based on an aligned mesh in which positions of vertices of the updated mesh are optimized by minimizing a shape difference between the simplified mesh and the updated mesh. 2. The method of claim 1 , wherein the input mesh is an iso-surface mesh that is generated based on a plurality of iso-surfaces in a plurality of voxels of the 3D model, the plurality of iso-surfaces being determined based on an iso-value. 3. The method of claim 1 , wherein the performing the edge-collapse operation further comprises: performing the edge-collapse operation on a first edge of the plurality of edges of the input mesh to generate the simplified mesh; determining whether the simplified mesh meets a topology consistency based on whether the simplified mesh is manifold and watertight, and has a same genus and a same number of components as the input mesh; in response to the simplified mesh meeting the topology consistency, determining whether the simplified mesh is free of self-intersection; in response to the simplified mesh being free of self-intersection, determining whether a first distance between a sub-mesh of the input mesh and a sub-mesh of the simplified mesh is larger than an iso-value, the sub-mesh of the input mesh including faces adjacent to the first edge before the edge-collapse operation, the sub-mesh of the simplified mesh including faces associated with the first edge after the edge-collapse operation; and in response to the first distance being less than the iso-value, determining whether a second distance between the sub-mesh of the input mesh and a reference mesh is less than a third distance between the sub-mesh of the simplified mesh and the reference mesh. 4. The method of claim 3 , wherein the determining whether the simplified mesh is free of self-intersection further comprises: determining a first sub-mesh in the simplified mesh that includes at least one first face, each of the at least one first face being in contact with a vertex that is determined when the edge-collapse operation is applied on the first edge; determining a second sub-mesh in the simplified mesh, the second sub-mesh including a plurality of second faces, each of the plurality of second faces sharing at least one vertex of the first sub-mesh; determining a third sub-mesh in the simplified mesh, the third sub-mesh including a plurality of third faces that are not included in the first sub-mesh and the second sub-mesh; constructing a bounding volume hierarchy (BVH) tree data structure of the third sub-mesh based on a BVHTree type; for each of the at least one first face of the first sub-mesh, determining a closest face of the respective first face in the third sub-mesh; and verifying whether each of the at least one first face of the first sub-mesh intersects the closest face of the respective first face. 5. The method of claim 1 , wherein the updating the first vertex further comprises: updating the position of the first vertex as a sum of (i) the position of the first vertex and (ii) a product of a second constant value and a vector indicated by the vector information; determining whether a first face of the simplified mesh that includes the first vertex intersects at least one neighboring face in the simplified mesh; in response to the first face intersecting the at least one neighboring face, updating the position of the first vertex as a sum of (i) the position of the first vertex and (ii) a product of a third constant value, a half of the second constant value, and the vector; and in response to the first face not intersecting the at least one neighboring face, updating the position of the first vertex as a sum of (i) the position of the first vertex and (ii) a product of the third constant value, the second constant value, and the vector. 6. The method of claim 5 , wherein the first constant value is 8, the second constant value is 1, and the third constant value is 0.95. 7. The method of claim 1 , wherein the generating further comprises: determining an unnormalized face normal of a first face of a face union that includes faces in the updated mesh and contacts the first vertex of the updated mesh; setting a normal constant based on a magnitude of the unnormalized face normal of the first face; determining a unnormalized face normal of a corresponding face to the first face in the simplified mesh; and determining the optimized position of the first vertex that minimizes an unconstrained quadratic function. 8. The method of claim 7 , wherein the determining the unnormalized face normal of the first face further comprises: determining the unnormalized face normal of the first face as a cross product of two face edges of the first face. 9. The method of claim 8 , wherein the determining the unnormalized face normal of the corresponding face to the first face further comprises: determining the unnormalized face normal of the corresponding face to the first face as a cross product of two face edges of the corresponding face to the first face. 10. The method of claim 9 , wherein the unconstrained quadratic function comprises: E ( v ) := Σ f ∈ N ( v ) n ( f ) c n - n ~ ( f ) n ~ ( f
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