Method and device for establishing the frontier between objects of a scene in a depth map
US-2015371433-A1 · Dec 24, 2015 · US
US12333646B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12333646-B2 |
| Application number | US-202118012500-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jun 23, 2021 |
| Priority date | Jun 30, 2020 |
| Publication date | Jun 17, 2025 |
| Grant date | Jun 17, 2025 |
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A method and device are provided for processing images. In one embodiment, the method comprises receiving an image is received of a scene having a plurality of real objects and determining if at least one of these real objects is a reference object stored in a database. Subsequently, candidate shadow map of the reference object identified is retrieved when available and when a reference object cannot be identified, an object in the scene with adequate parameters is selected and the candidate shadow maps of this new reference object using said lighting parameters is computed.
Opening claim text (preview).
The invention claimed is: 1. A method implemented by a device, the method comprising: determining a real object in an augmented reality scene observed through the device, for which a set of candidate shadow maps and associated lighting models are stored in a memory associated with the device; selecting, from the set of candidate shadow maps, a candidate shadow map that matches with a shadow map determined from a shadow mask of the real object in the augmented reality scene as observed through the device; and adding virtual shadows to virtual objects in the augmented reality scene according to a lighting model associated with the selected candidate shadow map; and wherein the shadow mask of the real object in the augmented reality scene is based on shadows cast by the real object on a non-planar surface on which the real object is placed, a geometry of the non-planar surface being included in a geometric model used to obtain the set of candidate shadow maps. 2. The method of claim 1 , wherein the determined real object is placed in an area of the augmented reality scene such that shadows cast in the area are only due to the real object. 3. The method of claim 2 , further comprising: delineating an area of the augmented reality scene containing the shadows cast by the real object. 4. The method of claim 3 , wherein the delineating is performed by placement of vertices of a polygon. 5. A device comprising at least one processor, the at least one processor configured to: determine a real object in an augmented reality scene observed through the device, for which a set of candidate shadow maps and associated lighting models are stored in a memory associated with the device; select, from the set of candidate shadow maps, a candidate shadow map that matches with a shadow map determined from a shadow mask of the real object in the augmented reality scene as observed through the device; and add virtual shadows to virtual objects in the augmented reality scene according to a lighting model associated with the selected candidate shadow map; wherein the shadow mask of the real object in the augmented reality scene is based on shadows cast by the real object on a non-planar surface on which the real object is placed, a geometry of the non-planar surface being included in a geometric model used to obtain the set of candidate shadow maps. 6. The device of claim 5 , wherein the determined real object is placed in an area of the augmented reality scene such that shadows cast in the area are only due to the real object. 7. The device of claim 6 , wherein the at least one processor is further configured to delineate an area of the augmented reality scene containing the shadows cast by the real object. 8. The device of claim 7 , wherein the at least one processor is further configured to perform the delineating by placement of vertices of a polygon. 9. A non-transitory computer readable medium storing instructions which, when executed by one or more processors, cause the one or more processors to perform a method comprising: determining a real object in an augmented reality scene observed through the device, for which a set of candidate shadow maps and associated lighting models are stored in a memory associated with the device; selecting, from the set of candidate shadow maps, a candidate shadow map that matches with a shadow map determined from a shadow mask of the real object in the augmented reality scene as observed through the device; and adding virtual shadows to virtual objects in the augmented reality scene according to a lighting model associated with the selected candidate shadow map; wherein the shadow mask of the real object in the augmented reality scene is based on shadows cast by the real object on a non-planar surface on which the real object is placed, geometry of the non-planar surface being included in a geometric model used to obtain the set of candidate shadow maps. 10. The non-transitory computer readable medium of claim 9 , wherein the determined real object is placed in an area of the augmented reality scene such that shadows cast in the area are only due to the real object. 11. The non-transitory computer readable medium of claim 10 , wherein the instructions further cause the one or more processors to delineate an area of the augmented reality scene containing the shadows cast by the real object. 12. The non-transitory computer readable medium of claim 11 , wherein the instructions further cause the one or more processors to delineate the area by placement of vertices of a polygon.
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