Wearable audio device with control platform
US-2022159367-A1 · May 19, 2022 · US
US12293752B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12293752-B2 |
| Application number | US-202218045167-A |
| Country | US |
| Kind code | B2 |
| Filing date | Oct 9, 2022 |
| Priority date | Oct 9, 2022 |
| Publication date | May 6, 2025 |
| Grant date | May 6, 2025 |
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To avoid startling a computer game player immersed in virtual reality for example, active noise cancelation is gradually introduced. As an alternative, ambient noise is gradually increased to conceal loud external sounds. The noise cancelation or ambient noise generation is established according to sound exceeding a background threshold as detected by a microphone. The noise cancelation or ambient noise generation can be established according to images of a noisy object as imaged by a camera.
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What is claimed is: 1. An apparatus comprising: at least one processor system comprising at least one processor, the processor system being configured to: detect a disturbance in the vicinity of a display of a computer simulation; and responsive to the disturbance, gradually increase ambient noise in a region of the headset, wherein increasing ambient noise comprises increasing white noise. 2. The apparatus of claim 1 , wherein the processor system is configured to: responsive to the disturbance, gradually increase noise canceling in the at least one computer simulation headset. 3. The apparatus of claim 1 , wherein the processor system is configured to: detect the disturbance based on at least one signal from at least one microphone. 4. The apparatus of claim 1 , wherein the disturbance comprises an audible disturbance. 5. The apparatus of claim 4 , wherein the audible disturbance is determined to be an audible disturbance based on the audible disturbance having an amplitude at least greater than a first amplitude. 6. The apparatus of claim 4 , wherein the audible disturbance is determined to be an audible disturbance based on the audible disturbance having an amplitude at least greater than a first amplitude and a duration at least as long as a first duration. 7. The apparatus of claim 1 , wherein the processor is configured to: responsive to the disturbance, gradually increase noise canceling in at least one computer simulation headset, and/or gradually increase ambient noise in a region of the headset at least in part by: implementing the noise canceling at a gradually increasing rate. 8. A method to avoid startling a computer game player immersed in virtual reality, comprising: detecting sound exceeding a background threshold; and responsive to detecting the sound, generating noise cancelation or ambient noise for at least one speaker in at least one computer simulation headset, wherein generating noise cancelation or ambient noise comprises gradually introducing ambient noise at a rate and/or amplitude that depends on an amplitude of the disturbance, and/or wherein generating noise cancelation or ambient noise comprises gradually increasing ambient noise along a continuous amplitude curve. 9. The method of claim 8 , comprising: responsive to detecting the sound, generating noise cancelation for the at least one speaker in the at least one computer simulation headset. 10. The method of claim 8 , comprising: responsive to detecting the sound, generating or ambient noise for the at least one speaker in the at least one computer simulation headset. 11. The method of claim 8 , comprising determining the sound is an audible disturbance based on the sound having an amplitude at least greater than a first amplitude. 12. The method of claim 8 , comprising determining the sound is an audible disturbance based on the sound having an amplitude at least greater than a first amplitude and a duration at least as long as a first duration. 13. The method of claim 8 , wherein generating noise cancelation or ambient noise comprises gradually introducing ambient noise at a rate and/or amplitude that depends on an amplitude of the disturbance. 14. The method of claim 8 , wherein generating noise cancelation or ambient noise comprises gradually increasing ambient noise along a continuous amplitude curve. 15. A device comprising: at least one computer storage that is not a transitory signal and that comprises instructions executable by at least one processor to: detect a disturbance; and gradually increase ambient noise and/or noise canceling in the region of a computer simulation player wearing a headset, a rate of increase of the ambient noise and/or noise cancelation being based at least in part on a duration of the disturbance. 16. The device of claim 15 , wherein the instructions are executable to: gradually increase ambient noise in the region of the computer simulation player wearing the headset. 17. The device of claim 15 , wherein the instructions are executable to: gradually increase noise cancelation in the region of the computer simulation player wearing the headset. 18. The device of claim 15 , wherein the instructions are executable to: establish a rate of increase of the ambient noise and/or noise cancelation based at least in part on an amplitude of the disturbance. 19. An apparatus comprising: at least one processor system comprising at least one processor, the processor system being configured to: detect a disturbance in the vicinity of a display of a computer simulation; and responsive to the disturbance, gradually increase noise canceling in at least one computer simulation headset, and/or gradually increase ambient noise in a region of the headset at least in part by: gradually introducing ambient noise at a rate and/or amplitude that depends on an amplitude of the disturbance. 20. An apparatus comprising: at least one processor system comprising at least one processor, the processor system being configured to: detect a disturbance in the vicinity of a display of a computer simulation; and responsive to the disturbance, gradually increase noise canceling in at least one computer simulation headset, and/or gradually increase ambient noise in a region of the headset at least in part by: gradually increasing ambient noise along a continuous amplitude curve.
Reference signals, e.g. ambient acoustic environment · CPC title
Variable gain · CPC title
Sources, e.g. identifying noisy processes or components · CPC title
Earphones, e.g. for telephones, ear protectors or headsets · CPC title
General system configurations · CPC title
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