Toy construction system with function construction elements
US-10625173-B2 · Apr 21, 2020 · US
US12290761B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12290761-B2 |
| Application number | US-202017764610-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 21, 2020 |
| Priority date | Sep 30, 2019 |
| Publication date | May 6, 2025 |
| Grant date | May 6, 2025 |
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An electronic toy including a sensor for detecting movement, a reader for detecting markers in a proximity of the electronic toy, a user-interface for providing a user-perceptible output, and a processing unit. The processing unit is configured to control the user-interface responsive to a detected movement and a detected marker, enter an active play state responsive to a first trigger event representative of a start of a play activity, process information about movements detected by the sensor while the processing unit is in the active play state and information about markers detected by the reader while the processing unit is in the active play state to compute a result score associated with the play activity, control the user-interface to provide a user-perceptible output based on the computed result score, and exit the active play state responsive to a second trigger event representative of an end of a play activity.
Opening claim text (preview).
The invention claimed is: 1. An electronic toy comprising: a sensor for detecting movement of the electronic toy; a reader for detecting markers in a proximity of the electronic toy; a user-interface for providing a user-perceptible output; and a processing unit configured to: control the user-interface responsive to a detected movement and a detected marker; enter an active play state responsive to a first trigger event representative of a start of a play activity, wherein the first trigger event includes detection by the reader of a first marker, the first marker being representative of a start of a play activity; process information about movements detected by the sensor while the processing unit is in the active play state and information about markers detected by the reader while the processing unit is in the active play state to compute a result score associated with the play activity; control the user-interface to provide a user-perceptible output based on the computed result score; and exit the active play state responsive to a second trigger event representative of an end of a play activity, wherein the second trigger event includes detection by the reader of a second marker, the second marker being representative of an end of a play activity. 2. The electronic toy according to claim 1 , wherein: the electronic toy is configured to perform different types of play activities; the first trigger event is further indicative of a type of play activity; and the computed result score and the user-perceptible output depends on the type of play activity. 3. The electronic toy according to claim 1 , wherein: the user-interface includes one or more user-interface elements, and the processing unit is configured to enter the active play state responsive to a first user-activation of at least one of the one or more user-interface elements, the first user-activation configured to start a play activity or exit the active play state responsive to detecting a second user-activation of at least one of the one or more user-interface elements, the second user-activation being representative of an end of a play activity. 4. The electronic toy according to claim 1 , wherein the processing unit is configured to compute the result score and to control the user-interface based on a detected temporal relation between a detected movement of the electronic toy and a detected marker. 5. The electronic toy according to claim 1 , wherein the processing unit is configured to compute the result score and to control the user-interface based on one or more attributes of a detected movement and responsive to a continued detection of said marker during the detected movement. 6. The electronic toy according to claim 1 , wherein the first and second markers include an RFID tag or a visually detectable marker. 7. The electronic toy according to claim 6 , wherein a visually detectable marker is selected from the group consisting of: a QR code, a predetermined color, a color code, a micro-dot pattern, and a recognizable insignia. 8. The electronic toy according to claim 1 , further comprising one or more accessories configured to detachably connect to the electronic toy, the electronic toy configured to detect the one or more accessories when connected thereto, the one or more accessories configured to influence the first trigger event, the second trigger event, the active play state, or the computation of the result score. 9. A toy system comprising: a physical play environment constructed from toy construction elements; and an electronic toy configured to move about the physical play environment, the electronic toy including: a sensor configured to detect movements of the electronic toy; a reader configured to detect markers; and a processing unit configured to: enter an active play state responsive to a first trigger event representative of a start of a play activity, wherein the first trigger event includes detection by the reader of a first marker, the first marker being representative of a start of a play activity; process information about movements detected by the sensor while the processing unit is in the active play state and information about markers detected by the reader while the processing unit is in the active play state to compute a result score associated with the play activity; and exit the active play state responsive to a second trigger event representative of an end of a play activity, wherein the second trigger event includes detection by the reader of a second marker, the second marker being representative of an end of a play activity. 10. The toy system according to claim 9 , further comprising a functional toy construction model within the physical play environment, the functional toy construction model including a first part and a second part, the first part being movable relative to the second part, the first part including a first marker, wherein: the electronic toy is configured to be moved together with the first part, the processing unit is configured to detect the first marker while the electronic toy is moved with the first part and to detect movement of the electronic toy, and the processing unit is configured to create an audible output, visible output, or to compute a result score responsive to the detected interaction. 11. The toy system according to claim 9 , further comprising a first functional toy construction model within the physical play environment, the first functional toy construction model including at least a first part and a second part, the first part being movable relative to the second part, the first part including a first marker and an actuator configured to interact with the first or a second functional toy construction model, wherein: the electronic toy is configured to be moved together with the first part, the processing unit is configured to detect an interaction between the actuator and the first or second functional toy construction model, the interaction based on a detection of the first marker while the electronic toy is moved with the first part and based on a detected movement of the electronic toy, and the processing unit is also configured to create an audible output, visible output, or to compute a result score responsive to the detected interaction. 12. A method of playing an interactive game, the method comprising: providing toy construction elements for creating a physical play environment; providing an electronic toy configured to move about the physical play environment, wherein the electronic toy is configured to detect: a first marker to enter an active play representative of a start of a play activity; movements made by the electronic toy within the physical play environment; one or more second markers positioned within the physical play environment during active play; and a third marker to exit the active play state representative of an end of a play activity, wherein the electronic toy is configured to compute a result score based on the play activity.
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