Controlling coarse pixel size from a stencil buffer

US12243125B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-12243125-B2
Application numberUS-202318517318-A
CountryUS
Kind codeB2
Filing dateNov 22, 2023
Priority dateApr 10, 2017
Publication dateMar 4, 2025
Grant dateMar 4, 2025

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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Abstract

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Systems, apparatuses and methods may provide for technology that determines a stencil value and uses the stencil value to control, via a stencil buffer, a coarse pixel size of a graphics pipeline. Additionally, the stencil value may include a first range of bits defining a first dimension of the coarse pixel size and a second range of bits defining a second dimension of the coarse pixel size. In one example, the coarse pixel size is controlled for a plurality of pixels on a per pixel basis.

First claim

Opening claim text (preview).

What is claimed is: 1. A system comprising: a two-dimensional (2D) texture memory; and logic to: identify a stencil value that is associated with the 2D texture memory, and determine a number of pixels that are to share an invocation of a pixel shader based on the stencil value, wherein the number of pixels is to be controlled via a stencil buffer. 2. The system of claim 1 , wherein the 2D texture memory includes the stencil buffer. 3. The system of claim 1 , wherein the logic is to limit an area of scene rendering based on the stencil value. 4. The system of claim 1 , wherein the stencil value includes ranges of bits that correspond to different dimensions of the pixels. 5. The system of claim 1 , wherein the stencil value is a single texel. 6. An apparatus comprising: a substrate; and logic coupled to the substrate, wherein the logic is implemented in one or more of configurable logic or fixed-functionality hardware logic, the logic coupled to the substrate to: identify a stencil value that is associated with a 2D texture memory, and determine a number of pixels that are to share an invocation of a pixel shader based on the stencil value, wherein the number of pixels is to be controlled via a stencil buffer. 7. The apparatus of claim 6 , wherein the 2D texture memory includes the stencil buffer. 8. The apparatus of claim 6 , wherein the logic coupled to the substrate is to limit an area of scene rendering based on the stencil value. 9. The apparatus of claim 6 , wherein the stencil value includes ranges of bits that correspond to different dimensions of the pixels. 10. The apparatus of claim 6 , wherein the stencil value is a single texel. 11. At least one non-transitory computer readable storage medium comprising a set of instructions, which when executed by a computing system, cause the computing system to: identify a stencil value that is associated with a 2D texture memory; and determine a number of pixels that are to share an invocation of a pixel shader based on the stencil value, wherein the number of pixels is to be controlled via a stencil buffer. 12. The at least one non-transitory computer readable storage medium of claim 11 , wherein the 2D texture memory includes the stencil buffer. 13. The at least one non-transitory computer readable storage medium of claim 11 , wherein the instructions, when executed, cause the computing system to limit an area of scene rendering based on the stencil value. 14. The at least one non-transitory computer readable storage medium of claim 11 , wherein the stencil value includes ranges of bits that correspond to different dimensions of the pixels. 15. The at least one non-transitory computer readable storage medium of claim 11 , wherein the stencil value is a single texel. 16. A method comprising: identifying a stencil value that is associated with a 2D texture memory; and determining, with a graphics pipeline, a number of pixels that are to share an invocation of a pixel shader based on the stencil value, wherein the number of pixels is controlled via a stencil buffer. 17. The method of claim 16 , wherein the 2D texture memory includes the stencil buffer. 18. The method of claim 16 , the method includes limiting an area of scene rendering based on the stencil value. 19. The method of claim 16 , wherein the stencil value includes ranges of bits that correspond to different dimensions of the pixels. 20. The method of claim 16 , wherein the stencil value is a single texel.

Assignees

Inventors

Classifications

  • G06T11/10Primary

    Texturing; Colouring; Generation of textures or colours (retouching, inpainting or scratch removal G06T5/77) · CPC title

  • Level of detail · CPC title

  • Texture mapping · CPC title

  • G06T15/005Primary

    General purpose rendering architectures · CPC title

  • Parallel processing · CPC title

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Frequently asked questions

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What does patent US12243125B2 cover?
Systems, apparatuses and methods may provide for technology that determines a stencil value and uses the stencil value to control, via a stencil buffer, a coarse pixel size of a graphics pipeline. Additionally, the stencil value may include a first range of bits defining a first dimension of the coarse pixel size and a second range of bits defining a second dimension of the coarse pixel size. I…
Who is the assignee on this patent?
Intel Corp
What technology area does this patent fall under?
Primary CPC classification G06T11/10. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Mar 04 2025 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 12 related publications on this page (citations in our corpus or others sharing the same primary CPC).