Controller with sensor-rich controls
US-2021252388-A1 · Aug 19, 2021 · US
US12239903B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12239903-B2 |
| Application number | US-202217994952-A |
| Country | US |
| Kind code | B2 |
| Filing date | Nov 28, 2022 |
| Priority date | Feb 14, 2020 |
| Publication date | Mar 4, 2025 |
| Grant date | Mar 4, 2025 |
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Described herein are controllers with sensor-rich controls for enhanced controller functionality. An example control may include a pressure sensor that is configured to detect an amount of a force of a press on a cover of the control based at least in part on a proximity of a metal layer to the pressure sensor. This control may further include a touch sensor for detecting an object contacting the cover of the control. Additional embodiments disclose, among other things, integrated trackpads and D-pads, as well as backlighting features that indicate a functional state of the controller.
Opening claim text (preview).
What is claimed is: 1. A controller system comprising: one or more processors; and a gaming controller having a controller body and a trackpad disposed on a front surface of the controller body, wherein the trackpad is configured to operate in multiple different modes including a first mode and a second mode, wherein: in the first mode, the one or more processors are configured to receive touch data indicative of a location of a touch of the trackpad; in the second mode, the one or more processors are configured to receive selection data indicative of a press of the trackpad at one of multiple selectable locations on the trackpad that correspond to up, down, left, and right input controls; and the trackpad comprises: at least one of switches or pressure sensors associated with the multiple selectable locations; backlighting configured to emit light; and openings that encircle the at least one of the switches or the pressure sensors to allow the light to pass through the trackpad and visually indicate the multiple selectable locations. 2. The controller system of claim 1 , wherein, in the second mode, the one or more processors are further configured to receive force data indicative of an amount of force of the press. 3. The controller system of claim 1 , wherein the controller system is configured to use at least one of the touch data or the selection data to control a video game. 4. The controller system of claim 1 , wherein the trackpad is depressible, and wherein the selection data is generated based at least in part on the press of the trackpad moving the trackpad into engagement with at least one of a switch of the switches or a pressure sensor of the pressure sensors. 5. The controller system of claim 1 , wherein: the first mode corresponds to a trackpad mode; and the second mode corresponds to a directional pad (D-pad) mode. 6. The controller system of claim 1 , wherein the trackpad is configured to be operated in one of the first mode or the second mode based at least in part on a video game being controlled by the gaming controller. 7. The controller system of claim 1 , wherein the at least one of the switches or the pressure sensors comprise: a first switch or a first pressure sensor disposed underneath a first selectable location of the multiple selectable locations; a second switch or a second pressure sensor disposed underneath a second selectable location of the multiple selectable locations; a third switch or a third pressure sensor disposed underneath a third selectable location of the multiple selectable locations; and a fourth switch or a fourth pressure sensor disposed underneath a fourth selectable location of the multiple selectable locations. 8. The controller system of claim 1 , wherein the backlighting is configured to emit the light in response to the touch of the trackpad. 9. A controller system comprising: one or more processors; and a controller comprising a trackpad configured to operate in multiple different modes including a first mode and a second mode, wherein: in the first mode, the one or more processors are configured to receive touch data indicative of a touch of the trackpad; in the second mode, the one or more processors are configured to receive selection data indicative of a press of the trackpad at one of multiple selectable locations on the trackpad that correspond to up, down, left, and right input controls; and the trackpad comprises: at least one of switches or pressure sensors associated with the multiple selectable locations; backlighting configured to emit light; and openings that encircle the at least one of the switches or the pressure sensors to allow the light to pass through the trackpad and visually indicate the multiple selectable locations. 10. The controller system of claim 9 , wherein the multiple selectable locations include four selectable locations. 11. The controller system of claim 9 , wherein the backlighting is configured to emit the light in response to the touch of the trackpad. 12. The controller system of claim 9 , wherein the at least one of the switches or the pressure sensors comprise: a first switch or a first pressure sensor disposed underneath a first selectable location of the multiple selectable locations; a second switch or a second pressure sensor disposed underneath a second selectable location of the multiple selectable locations; a third switch or a third pressure sensor disposed underneath a third selectable location of the multiple selectable locations; and a fourth switch or a fourth pressure sensor disposed underneath a fourth selectable location of the multiple selectable locations. 13. The controller system of claim 9 , wherein the trackpad is a quadrilateral-shaped trackpad. 14. A trackpad of a controller, the trackpad comprising: a touch sensor configured to provide, to one or more processors of a controller system, and in association with a first mode of operation of the trackpad, first data indicative of a touch of the trackpad; at least one of switches or pressure sensors associated with multiple selectable locations on the trackpad that correspond to up, down, left, and right input controls, wherein individual ones of the at least one of the switches or the pressure sensors are configured to provide, to the one or more processors, and in association with a second mode of operation of the trackpad, second data indicative of a press of the trackpad at one of the multiple selectable locations on the trackpad; backlighting configured to emit light; and openings that encircle the at least one of the switches or the pressure sensors to allow the light to pass through the trackpad and visually indicate the multiple selectable locations. 15. The trackpad of claim 14 , wherein the trackpad is a circular trackpad. 16. The trackpad of claim 14 , wherein the multiple selectable locations include four selectable locations. 17. The trackpad of claim 14 , wherein at least one of the first data or the second data is usable, by the controller system, to control an application. 18. The trackpad of claim 14 , wherein the at least one of the switches or the pressure sensors comprise: a first switch or a first pressure sensor disposed underneath a first selectable location of the multiple selectable locations; a second switch or a second pressure sensor disposed underneath a second selectable location of the multiple selectable locations; a third switch or a third pressure sensor disposed underneath a third selectable location of the multiple selectable locations; and a fourth switch or a fourth pressure sensor disposed underneath a fourth selectable location of the multiple selectable locations. 19. The trackpad of claim 14 , wherein the backlighting is configured to emit the light in response to the touch of the trackpad. 20. The trackpad of claim 14 , wherein the trackpad is a quadrilateral-shaped trackpad.
using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player · CPC title
involving pressure sensitive buttons · CPC title
being characterized by constructional details · CPC title
being specially adapted for converting control signals received from the game device into a haptic signal, e.g. using force feedback · CPC title
Generating tactile feedback signals via the game input device, e.g. force feedback · CPC title
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