Multi-function symbol accumulation sequences
US-2021264741-A1 · Aug 26, 2021 · US
US12236756B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12236756-B2 |
| Application number | US-202318315988-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 11, 2023 |
| Priority date | Dec 19, 2017 |
| Publication date | Feb 25, 2025 |
| Grant date | Feb 25, 2025 |
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A gaming machine comprising a display, and a game controller that at least: selects a first set of symbols, causes the display to display the first set of symbols at a first set of display positions and conducts a random selection process so that a second set of display positions has an overlapping spatial relationship with a first set of display positions. The random selection process includes a first type of outcome where a designated number of special symbols is selected and a second type of outcome where less than the designated number of special symbols is selected. Upon the occurrence of the second type of outcome, the game controller displays the less than the designated number of special symbols selected at either individual ones of the first set of display positions or of the second set of display positions, and triggers a feature game for conducting feature game play.
Opening claim text (preview).
The invention claimed is: 1. A gaming system comprising: a client device having a display; and a server coupled to the client device, the server comprising at least one processor and at least one memory storing a plurality of instructions which, when executed, cause the at least one processor to at least: transmit data to the client device indicative of a first plurality of symbols selected for display at the client device from a symbol set based on one or more random numbers generated by a random number generator, when the first plurality of symbols selected include a plurality of configurable symbols, receive one or more player selections selected from among a plurality of non-configurable symbols displayed from the client device, transmit data to the client device indicative of a plurality of multiplier indicia for display at the one or more player selections, transmit data to the client device indicative of a second plurality of symbols for display at the client device unoccupied by the plurality of configurable symbols based on the random number while retaining the plurality of configurable symbols, and transmit data to the client device indicative of an award for display accumulated from a plurality of values assigned to the plurality of configurable symbols displayed on the client device and the plurality of configurable symbols displayed with the multiplier indicia thereon. 2. The gaming system of claim 1 , wherein the instructions, when executed, further cause the at least one processor to transmit data to the client device for retaining the plurality of configurable symbols while displaying the second plurality of symbols at the client device unoccupied by the plurality of configurable symbols. 3. The gaming system of claim 1 , wherein the instructions, when executed, further cause the at least one processor to transmit data to the client device for receiving at least two player selections from the second plurality of symbols that include the plurality of configurable symbols. 4. The gaming system of claim 1 , wherein the instructions, when executed, further cause the at least one processor to transmit data to the client device indicative of the multiplier indicia selected from a plurality of predefined multipliers. 5. The gaming system of claim 1 , wherein the instructions, when executed, further cause the at least one processor to predetermine the plurality of configurable symbols to be displayed on the client device. 6. The gaming system of claim 1 , wherein the instructions, when executed, further cause the at least one processor to determine the award based on the multiplier indicia applied to the plurality of values assigned to the plurality of configurable symbols displayed on the client device, when all of the second plurality of symbols are occupied by the configurable symbols. 7. A method of conducting a game on an electronic gaming system having a server coupled to a client device displaying a plurality of display positions, the server comprising at least one processor and at least one memory, the method comprising: controlling the client device to animate the plurality of display positions being populated with a first plurality of symbols selected from a symbol set, based on a random number generated by a random number generator, wherein the symbol set includes a plurality of configurable symbols and non-configurable symbols; when the plurality of display positions include one or more configurable symbols, transmitting one or more player selections selected from among the display positions displaying one or more non-configurable symbols from the client device to the server; controlling the client device to animate one or more display positions associated with the one or more player selections being populated with multiplier indicia; controlling the client device to animate the plurality of display positions displaying the one or more non-configurable symbols being replaced with a second plurality of symbols based on the random number while retaining in the plurality of display positions displaying the one or more configurable symbols; and controlling the client device to animate an outcome being accumulated from a plurality of values assigned to the configurable symbols from the first plurality of symbols and the second plurality of symbols, and the multiplier indicia. 8. The method of claim 7 , further comprising animating the plurality of configurable symbols being retained from the first plurality of symbols while displaying the second plurality of symbols. 9. The method of claim 7 , further comprising receiving at least two player selections among the display positions occupied by the one or more non-configurable symbols from the client device. 10. The method of claim 7 , further comprising at least one of controlling the client device to animate the plurality of display positions being populated with the first plurality of symbols, controlling the client device to animate the plurality of display positions displaying the one or more player selections, controlling the client device to animate the plurality of display positions displaying the one or more non-configurable symbols being replaced, and controlling the client device to animate the outcome is initiated when one or more messages are transmitted to the client device. 11. The method of claim 7 , further comprising determining if a predetermined number of the configurable symbols occupies the display positions. 12. The method of claim 7 , further comprising determining the outcome based on the multiplier indicia applied to the values assigned to the configurable symbols from the first plurality of symbols and the second plurality of symbols, when all of the second plurality of symbols are occupied by the configurable symbols. 13. The method of claim 12 , wherein the symbol set is a first symbol set, further comprising selecting the second plurality of symbols from one of the first symbol set and a different second symbol set. 14. A non-transitory computer-readable medium comprising a plurality of instructions for operating a gaming system that includes a server comprising at least one processor, wherein the plurality of instructions, when executed, cause the at least one processor to at least perform the steps of: causing a plurality of display positions displayed on a client device to be populated with a first set of symbols selected randomly based on a random number generated by a random number generator; in response to a predetermined number of display positions being occupied by a plurality of configurable symbols, receiving from the client device a set of player selections from among a plurality of non-configurable symbols displayed; causing the display positions occupied by the non-configurable symbols to be populated with a second set of symbols selected randomly based on the random number; in response to the second set of symbols selected including one or more of the configurable symbols, causing the plurality of display positions associated with the set of player selections to animate a plurality of multiplier indicia; and causing the client device to visually animate an award accumulated from a plurality of values assigned to the plurality of configurable symbols displayed and the plurality of multiplier indicia. 15. The non-transitory computer-readable medium of claim 14 , wherein the instructions, when executed, cause the at least one processor to perform the step of retaining the configurable symbols while displaying the second set of symbols. 16. The non-transitory computer-readable medium of cla
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