Applying vector-based decals on three-dimensional objects
US-2024161430-A1 · May 16, 2024 · US
US12229892B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12229892-B2 |
| Application number | US-202318157940-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jan 23, 2023 |
| Priority date | Jan 23, 2023 |
| Publication date | Feb 18, 2025 |
| Grant date | Feb 18, 2025 |
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In implementations of systems for visualizing vector graphics in three-dimensional scenes, a computing device implements a projection system to receive input data describing a digital image depicting a three-dimensional scene and a vector graphic to be projected into the three-dimensional scene. The projection system generates a depth image by estimating disparity values for pixels of the digital image. A three-dimensional mesh is computed that approximates the three-dimensional scene based on the depth image. The projection system projects the vector graphic onto the digital image by transforming the vector graphic based on the three-dimensional mesh.
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What is claimed is: 1. A method comprising: receiving, by a processing device, input data describing a digital image depicting a three-dimensional scene and a vector graphic to be projected into the three-dimensional scene; generating, by the processing device, a depth image by estimating disparity values for pixels of the digital image; computing, by the processing device, a three-dimensional mesh that approximates the three-dimensional scene based on the depth image; and projecting, by the processing device, the vector graphic onto the digital image by transforming the vector graphic based on the three-dimensional mesh. 2. The method as described in claim 1 , wherein the three-dimensional mesh is computed based on two-dimensional points of a point cloud. 3. The method as described in claim 2 , wherein the two-dimensional points of the point cloud are sampled from a density distribution generated based on the depth image. 4. The method as described in claim 3 , wherein the density distribution is generated by computing differential density values at the pixels of the digital image. 5. The method as described in claim 1 , further comprising subdividing the three-dimensional mesh using edge-length based subdivision. 6. The method as described in claim 1 , wherein the vector graphic is transformed using a piecewise non-linear transformation. 7. The method as described in claim 1 , further comprising: computing a vector that is normal to a portion of the three-dimensional scene; aligning a first axis of the vector graphic with the vector; and aligning a second axis of the vector graphic with an additional vector that is tangent to the portion of the three-dimensional scene. 8. The method as described in claim 1 , wherein the vector graphic is projected onto the digital image by compositing the vector graphic and the digital image. 9. The method as described in claim 1 , further comprising estimating camera parameters for the digital image by estimating a horizontal field of view and a vertical field of view. 10. The method as described in claim 1 , wherein the three-dimensional mesh is at least one of a triangle mesh, a quadrilateral mesh, or a polygon mesh. 11. A system comprising: a memory component; and a processing device coupled to the memory component, the processing device to perform operations comprising: receiving input data describing a digital image depicting a three-dimensional scene and a vector graphic to be projected into the three-dimensional scene; generating a point cloud of two-dimensional points based on the three-dimensional scene; computing a three-dimensional mesh that approximates the three-dimensional scene based on the two-dimensional points; and projecting the vector graphic onto the digital image by transforming the vector graphic based on the three-dimensional mesh. 12. The system as described in claim 11 , wherein the vector graphic is transformed using a piecewise non-linear transformation. 13. The system as described in claim 11 , wherein the point cloud is generated based on a depth image that includes an estimated disparity value for each pixel of the digital image. 14. The system as described in claim 11 , wherein the vector graphic is projected onto the digital image using a UV mapping and an inverse of the UV mapping. 15. The system as described in claim 11 , wherein the vector graphic is projected onto the digital image by compositing the vector graphic and the digital image. 16. A non-transitory computer-readable storage medium storing executable instructions, which when executed by a processing device, cause the processing device to perform operations comprising: receiving input data describing a digital image depicting a three-dimensional scene and a vector graphic to be projected into the three-dimensional scene; generating a depth image by estimating depth values for pixels of the digital image; computing a three-dimensional mesh that approximates the three-dimensional scene based on the depth image; and projecting the vector graphic onto the digital image by transforming the vector graphic based on the three-dimensional mesh. 17. The non-transitory computer-readable storage medium as described in claim 16 , wherein the operations further comprise subdividing the three-dimensional mesh using edge-length based subdivision. 18. The non-transitory computer-readable storage medium as described in claim 16 , wherein the operations further comprise estimating camera parameters for the digital image by estimating a horizontal field of view and a vertical field of view. 19. The non-transitory computer-readable storage medium as described in claim 16 , wherein the three-dimensional mesh is computed based on two-dimensional points of a point cloud. 20. The non-transitory computer-readable storage medium as described in claim 16 , wherein the vector graphic is transformed using a piecewise non-linear transformation.
Analysis of captured images to determine intrinsic or extrinsic camera parameters, i.e. camera calibration · CPC title
Range image; Depth image; 3D point clouds · CPC title
Particle system, point based geometry or rendering · CPC title
Texture mapping · CPC title
Finite element generation, e.g. wire-frame surface description, {tesselation} · CPC title
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