Computer-readable non-transitory storage medium having instructions stored therein, game apparatus, game system, and game processing method
US-11285394-B1 · Mar 29, 2022 · US
US12201901B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12201901-B2 |
| Application number | US-202217941397-A |
| Country | US |
| Kind code | B2 |
| Filing date | Sep 9, 2022 |
| Priority date | Feb 8, 2022 |
| Publication date | Jan 21, 2025 |
| Grant date | Jan 21, 2025 |
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During execution of a game, first-type processing is executed if it is determined that an input device has been moved in a first direction at a timing when a predetermined condition is satisfied during execution of the game, on the basis of operation data including at least data based on an output of an inertial sensor. In a case where, on the basis of the operation data, it is determined that the input device has been moved in a second direction at a timing when the predetermined condition is satisfied, if it is further determined that the input device has been moved in the first direction during a predetermined suspension period, the first-type processing is executed. If it is determined that the input device has not been moved in the first direction during the predetermined suspension period, second-type processing is executed after the predetermined suspension period has elapsed.
Opening claim text (preview).
What is claimed is: 1. An information processing system comprising: an input device having an inertial sensor; and an information processing apparatus, the information processing apparatus being configured to: execute a game; acquire operation data including at least data based on an output of the inertial sensor; determine, between at least a first direction and a second direction, a movement direction for the input device; based on determination that the input device has been moved in the first direction, execute first-type processing in the game; activate a suspension period based on determination that the input device has been moved in the second direction; while the suspension period is active and based on determination that the input device has been moved in the first direction during the suspension period, execute the first-type processing; and based on determination that the input device has not been moved in the first direction during the suspension period and after the suspension period has elapsed, execute second-type processing in the game. 2. The information processing system according to claim 1 , the information processing apparatus being further configured to: based on determination that the input device has been moved in the first direction during the suspension period, execute the first-type processing before the suspension period elapses. 3. The information processing system according to claim 1 , wherein the first-type processing in the game is processing for advancing the game so as to be more advantageous to a player who plays the game, than the second-type processing in the game. 4. The information processing system according to claim 1 , the information processing apparatus being further configured to: execute processing relevant to a predetermined game event in the game; and on the basis of a content of the predetermined game event, set a first determination condition for determining that the input device has been moved in the first direction, and a second determination condition for determining that the input device has been moved in the second direction. 5. The information processing system according to claim 4 , the information processing apparatus being further configured to: execute processing of moving a moving object in a virtual space, in the game; and set the first determination condition and the second determination condition on the basis of a position of a player object placed in the virtual space and a position of the moving object. 6. The information processing system according to claim 5 , the information processing apparatus being further configured to: move the player object toward a player movement destination position calculated on the basis of a movement direction of the moving object, in the game. 7. The information processing system according to claim 6 , the information processing apparatus being further configured to: set the first determination condition and the second determination condition on the basis of the player movement destination position calculated on the basis of the movement direction of the moving object, in the game. 8. The information processing system according to claim 5 , wherein based on determination that the input device has been moved in the first direction, processing of causing the player object to perform a first action with respect to the moving object is executed as the first-type processing, and based on determination that the input device has been moved in the second direction, processing of causing the player object to perform a second action different from the first action is executed as the second-type processing. 9. The information processing system according to claim 1 , wherein the first-type processing in the game is executed on the basis of an orientation of the input device in a determination period including at least a timing when a predetermined condition is satisfied, the orientation being calculated on the basis of the acquired operation data. 10. A computer-readable non-transitory storage medium having stored therein an information processing program to be executed by a computer of an information processing apparatus connectable to an input device having an inertial sensor, the program comprising instructions that are configured to cause the computer to: execute a game; acquire operation data including at least data based on an output of the inertial sensor, from the input device; determine, between at least a first direction and a second direction, a movement direction for the input device; based on determination that the input device has been moved in the first direction, execute first-type processing in the game; and activate a suspension period based on determination that the input device has been moved in the second direction; while the suspension period is active and based on determination that the input device has been moved in the first direction during the suspension period, execute the first-type processing; and based on determination that the input device has not been moved in the first direction during the suspension period and after the suspension period has elapsed, execute second-type processing in the game. 11. The computer-readable non-transitory storage medium according to claim 10 , wherein the instructions are further configured to cause the computer to: based on determination that the input device has been moved in the first direction during the suspension period, execute the first-type processing before the suspension period elapses. 12. The computer-readable non-transitory storage medium according to claim 10 , wherein the instructions are further configured to cause the computer to: execute processing relevant to a predetermined game event in the game; and on the basis of a content of the predetermined game event, set a first determination condition for determining that the input device has been moved in the first direction, and a second determination condition for determining that the input device has been moved in the second direction. 13. The computer-readable non-transitory storage medium according to claim 12 , wherein the instructions are further configured to cause the computer to: execute processing of moving a moving object in a virtual space, in the game; and set the first determination condition and the second determination condition on the basis of a position of a player object placed in the virtual space and a position of the moving object. 14. An information processing apparatus comprising: an input device having an inertial sensor; and a computer that includes at least one hardware processor, the computer being configured to: execute a game; acquire operation data including at least data based on an output of the inertial sensor; determine, between at least a first direction and a second direction, a movement direction for the input device; based on determination that the input device has been moved in the first direction, execute first-type processing in the game; and activate a suspension period based on determination that the input device has been moved in the second direction; while the suspension period is active and based on determination that the input device has been moved in the first direction during the suspension period, execute the first-type processing; and based on determination that the input device has not been moved in the first direction during the suspension period and after the suspension period has elapsed, execute second-type processing in the game after the suspension period has elapsed. 15. The inf
Ball games, e.g. soccer or baseball · CPC title
involving timing of operations, e.g. performing an action within a time slot · CPC title
using inertial sensors, e.g. accelerometers or gyroscopes · CPC title
involving motion or position input signals, e.g. signals representing the rotation of an input controller or a player's arm motions sensed by accelerometers or gyroscopes · CPC title
using sensors worn by the player, e.g. for measuring heart beat or leg activity · CPC title
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