Tracking and processing history data of a non-fungible token based digital asset

US12179101B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-12179101-B2
Application numberUS-202318516929-A
CountryUS
Kind codeB2
Filing dateNov 21, 2023
Priority dateDec 1, 2021
Publication dateDec 31, 2024
Grant dateDec 31, 2024

How to read this patent

A practical reading order for non-experts. Skip the full description unless you need deep technical detail.

  1. Title

    What the patent document calls the invention.

  2. Abstract

    A short plain-language summary of the technical disclosure.

  3. Assignees and inventors

    Who owns or filed the patent and who is credited as inventor.

  4. Key dates

    Filing, priority, publication, and grant dates set the timeline.

  5. First independent claim

    The legal scope of protection — read this for what is actually claimed.

  6. CPC / IPC classifications

    Technology tags used to group this patent with similar filings.

  7. Citations and related patents

    Prior art links and similar publications in this corpus.

Abstract

Official abstract text for this publication.

Methods and systems for tracking a game asset used in a video game includes generating a non-fungible token for the game asset used in the video game. Use of the game asset in the video game is monitored during gameplay to identify a qualifying event occurring in the video game in which the game asset is used. The NFT is updated using metadata associated with the qualifying event. The metadata is used to build legacy of the game asset and to track use of the digital asset in the video game.

First claim

Opening claim text (preview).

The invention claimed is: 1. A method, comprising: identifying a digital asset usable in a first video game selected by a player for gameplay, the digital asset usable in a qualifying event occurring in the first video game; generating a non-fungible token (NFT) for the digital asset, the NFT used to keep track of use of the digital asset during gameplay of the first video game; receiving a request for transferring the digital asset from the first video game to a second video game; transferring the digital asset from the first video game to the second video game, in response to the request, the transferring causing automatic regeneration of the NFT of the digital asset to associate with the second video game; monitoring use of the digital asset in the second video game during the gameplay of the second video game to identify a qualifying event occurring in the second video game where the digital asset is used; and updating the NFT for the digital asset using metadata associated with the qualifying event of the second video game and metadata included in the NFT generated for the digital asset, wherein the regenerated NFT provides details of legacy of use of the digital asset and is used to track use of the digital asset within the second video game. 2. The method of claim 1 , wherein the request for transferring the digital asset to the second video game is initiated by the player, and wherein transferring the digital asset includes updating the NFT of the digital asset to associate with the second video game. 3. The method of claim 2 , wherein updating the NFT of the digital asset includes updating ownership of the digital asset in the second video game to reflect the player, the player provided with access to the digital asset during gameplay of the second video game. 4. The method of claim 1 , wherein transferring the digital asset includes transferring ownership of the digital asset to a second player in the second video game, an identity of the second player provided in the request for transferring the digital asset, the transferring providing the second player with access to use the digital asset during gameplay of the second video game. 5. The method of claim 1 , wherein transferring the digital asset includes disassociating the digital asset from the first video game to prevent use of the digital asset in the first video game and associating the digital asset with the second video game to enable use of the digital asset in the second video game. 6. The method of claim 1 , wherein the NFT is regenerated with the metadata of the qualifying event every time the qualifying event occurs in the second video game. 7. The method of claim 1 , wherein the metadata for the digital asset for regenerating the NFT is identified using time and space attributes associated with game space of the second video game where the digital asset is used by the player. 8. The method of claim 1 , wherein the qualifying event is an event that meets a predefined threshold defined based on statistics collected during the gameplay of the second video game, and wherein the predefined threshold is defined by a game developer or a player or a game host or a game content sponsor of the second video game. 9. The method of claim 1 , further includes providing a timeline of the gameplay identifying a plurality of qualifying events that have occurred during the gameplay of the second video game in which the digital asset was used, each of the plurality of qualifying events is provided as a thumbnail on the timeline, the timeline providing a visual indication of the legacy of use of the digital asset identified from the metadata included in the NFT, the thumbnail providing access to a video recording of a portion of the gameplay of the second video game for the qualifying event in which the digital asset was used. 10. The method of claim 9 , wherein the timeline of the gameplay includes details of any qualifying events of the first video game where the digital asset was used prior to the transfer of the digital asset to the second video game, each of the qualifying events of the first video game presented as a thumbnail on the timeline, the timeline providing visibility of the qualifying events in the first video game and the second video game.

Assignees

Inventors

Classifications

  • according to the timing of operation or a time limit · CPC title

  • for displaying an additional top view, e.g. radar screens or maps · CPC title

  • Business processing using cryptography · CPC title

  • Buying, selling or leasing transactions · CPC title

  • Incentive being awarded or redeemed in connection with the playing of a video game · CPC title

Patent family

Related publications grouped by family.

External sources

Frequently asked questions

Answers are generated from the same data shown on this page.

What does patent US12179101B2 cover?
Methods and systems for tracking a game asset used in a video game includes generating a non-fungible token for the game asset used in the video game. Use of the game asset in the video game is monitored during gameplay to identify a qualifying event occurring in the video game in which the game asset is used. The NFT is updated using metadata associated with the qualifying event. The metadata …
Who is the assignee on this patent?
Sony Interactive Entertainment LLC
What technology area does this patent fall under?
Primary CPC classification A63F13/44. Mapped technology areas include Human Necessities.
When was this patent published?
Publication date Tue Dec 31 2024 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 1 related publication on this page (citations in our corpus or others sharing the same primary CPC).