Devices, methods, and graphical user interfaces for providing game controls
US-2019366213-A1 · Dec 5, 2019 · US
US12175609B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12175609-B2 |
| Application number | US-202217992139-A |
| Country | US |
| Kind code | B2 |
| Filing date | Nov 22, 2022 |
| Priority date | Nov 24, 2021 |
| Publication date | Dec 24, 2024 |
| Grant date | Dec 24, 2024 |
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This application provides techniques for a live room presentation. The techniques comprise: receiving a live room entry instruction by an audience client computing device associated with a user; determining target avatar information associated with the user and a target live room based on the instruction; establishing a transmission connection between the audience client computing device and the target live room in a server to facilitate subsequent transmission of live data; obtaining virtual scene information and virtual audience information associated with the target live room; determining location information of each avatar corresponding to each user associated with the target live room in a virtual scene based on the target avatar information and the virtual audience information; and rendering and presenting the target live room based on the location information of each avatar in the virtual scene and the virtual scene information.
Opening claim text (preview).
What is claimed is: 1. A live room presentation method, applied to an audience client computing device, comprising: receiving an instruction of entering a live room by the audience client computing device associated with a user; determining target avatar information associated with the user and a target live room based on the instruction, wherein the target live room is in a virtual audience mode, wherein the target avatar information comprises target attribute information and target location information; establishing a transmission connection between the audience client computing device and the target live room in a server to facilitate subsequent transmission of live data; obtaining virtual scene information and virtual audience information associated with the target live room, wherein the virtual audience information comprises audience attribute information and audience location information; determining location information of each avatar corresponding to each user associated with the target live room in a virtual scene based on the target avatar information and the virtual audience information; rendering and presenting the target live room based on the location information of each avatar in the virtual scene and the virtual scene information; wherein the live room presentation method further comprises: generating a location order table by sorting the target location information and the audience location information based on a preset sorting rule, the target attribute information, and the audience attribute information, wherein the location order table comprises current target location information and current audience location information; and determining the location information of each avatar in the virtual scene based on the current target location information and the current audience location information. 2. The live room presentation method according to claim 1 , wherein the determining target avatar information associated with the user and a target live room based on the instruction further comprises: obtaining a live room identifier carried in the instruction, and determining the target live room based on the live room identifier; and obtaining the target avatar information associated with the user in the target live room. 3. The live room presentation method according to claim 2 , wherein the obtaining the target avatar information associated with the user in the target live room further comprises: obtaining initial avatar information associated with the user; receiving an avatar information adjustment instruction for adjusting the initial avatar information; and adjusting the initial avatar information based on the avatar information adjustment instruction to obtain the target avatar information, wherein the target avatar information comprises a plurality of pieces of body image information. 4. The live room presentation method according to claim 1 , wherein the obtaining virtual scene information and virtual audience information associated with the target live room further comprises: generating an instruction of obtaining live room information based on the instruction of entering the live room, and sending the instruction of obtaining live room information to the server; and receiving the virtual scene information and the virtual audience information associated with the target live room and returned by the server. 5. The live room presentation method according to claim 1 , wherein the determining location information of each avatar corresponding to each user associated with the target live room in a virtual scene based on the target avatar information and the virtual audience information further comprises: determining the preset sorting rule; and determining the location information of each avatar in the virtual scene based on the preset sorting rule, the target avatar information, and the virtual audience information. 6. The live room presentation method according to claim 1 , wherein the rendering and presenting the target live room based on the location information of each avatar in the virtual scene and the virtual scene information further comprises: receiving a virtual scene modification instruction from the user, and modifying the virtual scene information based on the virtual scene modification instruction to obtain to-be-presented virtual scene information; and rendering and presenting the target live room based on the location information of each avatar in the virtual scene and the to-be-presented virtual scene information. 7. The live room presentation method according to claim 1 , further comprising: receiving preset virtual scene special effect information, the preset virtual scene special effect information indicating one or more special effects to be presented in the virtual scene; and rendering and presenting the target live room based on the preset virtual scene special effect information. 8. The live room presentation method according to claim 1 , further comprising: receiving live interaction information sent by the user, and determining interactive avatar information based on the live interaction information; and rendering and presenting the target live room based on the interactive avatar information. 9. The live room presentation method according to claim 1 , further comprising: receiving a live room game operation instruction, the live room game operation instruction comprising information indicative of one or more game effects; determining the information indicative of one or more game effects based on the live room game operation instruction; and rendering and presenting the one or more game effects in the target live room based on the information indicative of one or more game effects. 10. A computing device, comprising: at least one processor; and at least one memory communicatively coupled to the at least one processor and comprising computer-readable instructions that upon execution by the at least one processor cause the at least one processor to perform operations comprising: receiving an instruction of entering a live room by an audience client computing device associated with a user; determining target avatar information associated with the user and a target live room based on the instruction, wherein the target live room is in a virtual audience mode, wherein the target avatar information comprises target attribute information and target location information; establishing a transmission connection between the audience client computing device and the target live room in a server to facilitate subsequent transmission of live data; obtaining virtual scene information and virtual audience information associated with the target live room, wherein the virtual audience information comprises audience attribute information and audience location information; determining location information of each avatar corresponding to each user associated with the target live room in a virtual scene based on the target avatar information and the virtual audience information; rendering and presenting the target live room based on the location information of each avatar in the virtual scene and the virtual scene information; wherein the operations further comprise: generating a location order table by sorting the target location information and the audience location information based on a preset sorting rule, the target attribute information, and the audience attribute information, wherein the location order table comprises current target location information and current audience location information; and determining the location information of each avatar in the virtual scene based on the current target location information and the current audie
Live feed · CPC title
Multi-user, collaborative environment · CPC title
of characters, e.g. humans, animals or virtual beings · CPC title
Watching games played by other players · CPC title
communicating with other users, e.g. chatting {(arrangements for providing for computer conferences, e.g. chat rooms, to substation in data switching networks H04L12/1813; distributed application using peer-to-peer [P2P] networks H04L67/104)} · CPC title
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