Systems and methods for providing primary and secondary games of chance
US-2015011289-A1 · Jan 8, 2015 · US
US12165462B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12165462-B2 |
| Application number | US-202318228344-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jul 31, 2023 |
| Priority date | Sep 19, 2018 |
| Publication date | Dec 10, 2024 |
| Grant date | Dec 10, 2024 |
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An electronic gaming machine includes a display, a player input device, a credit input mechanism, and a processor programmed to perform operations comprising: (i) display a search pattern matrix to a player on the display, the search pattern matrix includes a plurality of cells that are selectable by the player; (ii) receive an input selection of cells of the search pattern matrix from the player; (iii) search a pay table associated with a wagering game provided by the gaming machine for winning patterns included within the pay table and having at least the same plurality of cells daubed as are indicated by the search pattern matrix; and (iv) display the winning patterns identified by the searching to the player via the display, the displaying including presenting the winning patterns in a matrix display format identifying one or more daubed cells of the associated winning patterns within the matrix display.
Opening claim text (preview).
What is claimed is: 1. An electronic gaming machine comprising: a display device; an input device; a storage medium having instructions stored thereon; and a game controller configured to execute the instructions stored in the storage medium, which, when executed by the game controller, cause the game controller to at least: display, on the display device, a help screen graphical user interface (GUI) of a help function associated with a game on the display device; receive a search identifier based on input via the help screen GUI, the search identifier identifying a corresponding pattern; search a pay table for a pattern having the search identifier; dynamically construct at least one help screen based on at least one search result using the search identifier, each help screen of the at least one help screen including a plurality of patterns; and display, within the help screen GUI, the at least one help screen within the help screen GUI, thereby visually representing an indication of what the game could award if the pattern is achieved. 2. The electronic gaming machine of claim 1 , wherein the instructions further cause the game controller to: display, within the help screen GUI, a search pattern matrix having a plurality of selectable cells; receive, within the help screen GUI, an input selection of one or more selected cells of the search pattern matrix via the input device; and retrieve the search identifier based on the input selection. 3. The electronic gaming machine of claim 2 , wherein the display device is a touch screen display device that includes the input device, wherein receiving the input selection includes: receiving a touch gesture performed on a first selected cell of the search pattern matrix; and marking the first selected cell on the search pattern matrix to identify that the first selected cell is selected. 4. The electronic gaming machine of claim 1 , wherein each pattern of the plurality of patterns on each help screen of the at least one help screen includes (i) a visual representation of a first pattern of the plurality of patterns and (ii) pay table data indicating a win amount associated with the first pattern. 5. The electronic gaming machine of claim 1 , wherein each pattern of the plurality of patterns included on the at least one help screen are selectable. 6. The electronic gaming machine of claim 5 , wherein the instructions further cause the game controller to: receive a touch gesture performed on a first selected pattern of the plurality of patterns; and display an individual help screen showing an enlarged visual representation of the first selected pattern and pay table data associated with the first selected pattern. 7. The electronic gaming machine of claim 1 , wherein a first help screen of the at least one help screen includes (i) a dynamically built visual representation of the at least one pattern of the plurality of patterns constructed based on a pattern map of the at least one pattern included within a pay table and (ii) pay table data indicating win amounts associated with the at least one pattern. 8. The electronic gaming machine of claim 1 , wherein the help screen GUI includes a pattern number input box, and wherein the search identifier includes a search pattern number input via the pattern number input box. 9. A method of electronic gaming implemented on an electronic gaming machine, the electronic gaming machine including at least one processor in communication with at least one memory device, an input device, and a display device, the method comprising: displaying, on the display device, a help screen graphical user interface (GUI) of a help function associated with a game on the display device; receiving a search identifier based on input via the help screen GUI, the search identifier identifying a corresponding pattern; searching a pay table for a pattern having the search identifier; dynamically constructing at least one help screen based on at least one search result using the search identifier, each help screen of the at least one help screen including a plurality of patterns; and displaying, within the help screen GUI, the at least one help screen within the help screen GUI, thereby visually representing an indication of what the game could award if at least one pattern of the plurality of patterns is achieved. 10. The method of claim 9 , further comprising: displaying, within the help screen GUI, a search pattern matrix having a plurality of selectable cells; receiving, within the help screen GUI, an input selection of one or more selected cells of the search pattern matrix via the input device; and retrieving the search identifier based on the input selection. 11. The method of claim 10 , wherein the display device is a touch screen display device that includes the input device, wherein receiving the input selection includes: receiving a touch gesture performed on a first selected cell of the search pattern matrix; and marking the first selected cell on the search pattern matrix to identify that the first selected cell is selected. 12. The method of claim 9 , wherein each pattern of the plurality of patterns on each help screen of the at least one help screen includes (i) a visual representation of a first pattern of the plurality of patterns and (ii) pay table data indicating win amounts associated with the first pattern. 13. The method of claim 9 , wherein each pattern of the plurality of patterns included on the at least one help screen are selectable. 14. The method of claim 13 , further comprising: receiving a touch gesture performed on a first selected pattern of the plurality of patterns; and displaying an individual help screen showing an enlarged visual representation of the first selected pattern and pay table data associated with the first selected pattern. 15. The method of claim 9 , wherein a first help screen of the at least one help screen includes (i) a dynamically built visual representation of the at least one pattern of the plurality of patterns constructed based on a pattern map of the at least one pattern included within a pay table and (ii) pay table data indicating a win amount associated with the at least one pattern. 16. The method of claim 9 , wherein the help screen GUI includes a pattern number input box, and wherein the search identifier includes a search pattern number input via the pattern number input box. 17. A non-transitory computer-readable storage medium having computer-executable instructions embodied thereon, wherein when executed by an electronic gaming machine having at least one processor coupled to an input device, a display device, and at least one memory device, the computer-executable instructions cause the at least one processor to at least: display, on the display device, a help screen graphical user interface (GUI) of a help function associated with a game on the display device; receive a search identifier based on input via the help screen GUI, the search identifier identifying a corresponding pattern; search a pay table for a pattern having the search identifier; dynamically construct at least one help screen based on at least one search result using the search identifier, each help screen of the at least one help screen including a plurality of patterns; and display, within the help screen GUI, the at least one help screen within the help screen GUI, thereby visually representing an indication of what the game could award if at least one pattern of the plurality of patterns is achieved. 18. The non-
Query formulation, e.g. graphical querying · CPC title
Querying (for retrieval from the web G06F16/953) · CPC title
Display means · CPC title
Input means, e.g. buttons, touch screen · CPC title
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