Gaming terminal
US-D843472-S · Mar 19, 2019 · US
US12138556B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12138556-B2 |
| Application number | US-202217886868-A |
| Country | US |
| Kind code | B2 |
| Filing date | Aug 12, 2022 |
| Priority date | Aug 27, 2021 |
| Publication date | Nov 12, 2024 |
| Grant date | Nov 12, 2024 |
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A gaming system comprises a player terminal, an automated dice unit (ADU), and game-logic circuitry. The ADU automatically shakes at least one die to generate a dice outcome. The game-logic circuitry receives player input from a player selecting one or more dice games, prompts the player to provide a dice control parameter affecting an aspect of a dice roll, converts the dice control parameter into a control data element compatible with the ADU, transmits ADU control data including the control data element to the ADU, causes the ADU to extract the control data element and generate a dice outcome by generating a dynamic force applied to the die based at least partially on the control data element, generates a game outcome for each of the selected dice games based on the dice outcome, and causes an electronic display device of the player terminal to present the game outcomes.
Opening claim text (preview).
The invention claimed is: 1. A player terminal configured to primarily conduct a plurality of dice games, the player terminal comprising: an electronic display device; and game-logic circuitry configured to: receive player input from a player selecting one or more dice games from the plurality of dice games for participation; prompt, via the electronic display device, the player to provide a dice control parameter, the dice control parameter affecting an aspect of a dice roll of an automated dice unit (ADU) configured to house at least one die; in response to receiving a player selection of the dice control parameter, convert the dice control parameter into a control data element having a machine-readable format compatible with the ADU; transmit ADU control data including the control data element to the ADU, wherein the ADU is configured to (i) extract the control data element from the ADU control data, (ii) generate a modal control data element based on the control data element and extracted control data elements from other player terminals in communication with the ADU, the modal control data element representing a common player selection from the player terminal and the other player terminals, and (iii) generate a dice outcome by generating a dynamic force applied to the at least one die, the dynamic force adjusted based at least partially on the modal control data element; generate a game outcome for each of the selected one or more dice games based on the dice outcome; and cause the electronic display device to present the game outcome for each of the selected one or more dice games. 2. The player terminal of claim 1 , wherein the game-logic circuitry is configured to: prompt, via the electronic display device, the player to provide a mid-roll control parameter; in response to receiving a player selection of the mid-roll control parameter, convert the mid-roll control parameter into a second control data element for the ADU; and transmit the control data element to the ADU, wherein the ADU is configured to change the dynamic force within a dice roll from being based at least partially on the modal control data element to being based at least partially on the second control data element. 3. The player terminal of claim 2 , wherein the mid-roll control parameter comprises at least one of a dice jump height, a shoot event, and a dice roll stop event. 4. The player terminal of claim 2 , wherein the electronic display device presents the prompt for the player to provide the mid-roll control parameter after the dice roll associated with the mid-roll control parameter is initiated by the ADU by applying an initial dynamic force based at least partially on the modal control data element. 5. The player terminal of claim 1 , wherein the player is prompted to provide the dice control parameter in response to determining the player is selected to generate a dice outcome in a first game of the selected one or more dice games. 6. The player terminal of claim 1 , wherein converting the dice control parameter includes comparing the dice control parameter to a conversion table storing control data elements mapped to dice control parameters and extracting the control data element corresponding to the dice control parameter based on the comparison. 7. The player terminal of claim 1 , wherein the dice control parameter comprises at least one of dice jump height, a dice roll initiation, a dice roll duration, dice bounce pattern, force intensity, tilt, or force duration. 8. A gaming system comprising: a player terminal comprising an electronic display device and at least one player input device; an automated dice unit (ADU) configured to house at least one die and automatically shake the at least one die via at least one force mechanism to generate a dice outcome, the ADU in communication with a plurality of player terminals including the player terminal; and game-logic circuitry configured to: receive, via the at least one player input device, player input from a player selecting one or more dice games from a plurality of dice games for participation; prompt, via the electronic display device, the player to provide a dice control parameter, the dice control parameter affecting an aspect of a dice roll of the ADU; in response to receiving a player selection of the dice control parameter, convert the dice control parameter into a control data element having a machine-readable format compatible with the ADU; transmit ADU control data including the control data element to the ADU; cause the ADU to (i) extract the control data element from the ADU control data, (ii) generate a modal control data element based on the control data element and extracted control data elements from other player terminals of the plurality of player terminals, the modal control data element representing a common player selection from the plurality of player terminals, and (iii) generate a dice outcome by generating a dynamic force applied to the at least one die, the dynamic force adjusted based at least partially on the modal control data element; generate a game outcome for each of the selected one or more dice games based on the dice outcome; and cause the electronic display device to present the game outcome for each of the selected one or more dice games. 9. The gaming system of claim 8 , wherein the game-logic circuitry is configured to: prompt, via the electronic display device, the player to provide a mid-roll control parameter; in response to receiving a player selection of the mid-roll control parameter, convert the mid-roll control parameter into a second control data element for the ADU; and cause the ADU to change the dynamic force within a dice roll from being based at least partially on the modal control data element to being based at least partially on the second control data element. 10. The gaming system of claim 9 , wherein the electronic display device presents the prompt for the player to provide the mid-roll control parameter after the dice roll associated with the mid-roll control parameter is initiated by the ADU by applying an initial dynamic force based at least partially on the modal control data element. 11. The gaming system of claim 8 , wherein the player is prompted to provide the dice control parameter in response to determining the player is selected to generate a dice outcome in a first game of the selected one or more dice games. 12. The gaming system of claim 8 , wherein the player is prompted to provide the dice control parameter in response to a random selection of the player from a plurality of players providing dice control parameters. 13. The gaming system of claim 8 , wherein converting the dice control parameter includes comparing the dice control parameter to a conversion table storing control data elements mapped to dice control parameters and extracting the control data element corresponding to the dice control parameter based on the comparison. 14. The gaming system of claim 8 , wherein the dice control parameter comprises at least one of dice jump height, a dice roll initiation, a dice roll duration, dice bounce pattern, force intensity, tilt, or force duration. 15. A method for conducting a plurality of dice games using a gaming system comprising an electronic display device, at least one player input device, an automated dice unit (ADU) configured to house at least one die, and game-logic circuitry in communication with the electronic display device, the at least one player input device, and the ADU, the method comprising: receiving, via the at least one player input device, player input f
wherein the player is informed, e.g. advertisements, odds, instructions · CPC title
Display means · CPC title
Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games · CPC title
Details of moving display elements, e.g. spinning reels, tumbling members · CPC title
Input means, e.g. buttons, touch screen · CPC title
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