Pressure-based object placement for augmented reality applications
US-10410425-B1 · Sep 10, 2019 · US
US12138530B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12138530-B2 |
| Application number | US-202017004139-A |
| Country | US |
| Kind code | B2 |
| Filing date | Aug 27, 2020 |
| Priority date | Aug 30, 2019 |
| Publication date | Nov 12, 2024 |
| Grant date | Nov 12, 2024 |
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Data processing apparatus comprises a control device having one or more user-operable controls; a pressure detector to detect user pressure applied while operating the one or more user-operable controls; and a processor to initiate a data processing action in response to a detection of user pressure of at least a threshold amount greater than that required to operate the one or more user controls.
Opening claim text (preview).
The invention claimed is: 1. Data processing apparatus comprising: a control device having one or more user-operable controls; a pressure detector to detect user pressure applied while operating the one or more user-operable controls; and a processor to initiate a data processing action in response to a detection of user pressure of at least a threshold amount greater than that required to operate the one or more user controls, wherein the data processing action comprises initiating a testing procedure of at least the control device to detect whether there is a fault causing the control device to become temporarily unresponsive, where the data processing apparatus is a computer game apparatus. 2. The data processing apparatus according to claim 1 , in which one or more of the user-operable controls comprise a respective pressure sensor. 3. The data processing apparatus according to claim 1 , in which the data processing action comprises one or more of: notifying the user; and notifying one or more other users. 4. The data processing apparatus according to claim 1 , in which: the control device comprises wireless communications circuitry to communicate with the processor. 5. The data processing apparatus according to claim 1 , in which the one or more user operable controls comprise one or more of: buttons; joysticks; and touch pad controls. 6. The data processing apparatus according to claim 1 , in which the processor comprises a trained machine-learning processor. 7. A method comprising: detecting user pressure applied while operating one or more user-operable controls of a control device for a data processing apparatus; and initiating a data processing action in response to a detection of user pressure of at least a threshold amount greater than that required to operate the one or more user controls, wherein the data processing action comprises initiating a testing procedure of at least the control device to detect whether there is a fault causing the control device to become temporarily unresponsive, where the data processing apparatus is a computer game apparatus. 8. A non-transitory machine-readable storage medium which stores computer software which, when executed by a computer, causes the computer to perform a method comprising: detecting user pressure applied while operating one or more user-operable controls of a control device for a data processing apparatus; and initiating a data processing action in response to a detection of user pressure of at least a threshold amount greater than that required to operate the one or more user controls, wherein the data processing action comprises initiating a testing procedure of at least the control device to detect whether there is a fault causing the control device to become temporarily unresponsive, where the data processing apparatus is a computer game apparatus.
Digitisers, e.g. for touch screens or touch pads, characterised by the transducing means · CPC title
Constructional details thereof, e.g. game controllers with detachable joystick handles · CPC title
Pressure sensors for measuring the pressure or force exerted on the touch surface without providing the touch position · CPC title
using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player · CPC title
by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle · CPC title
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