Gaming machine
US-D820915-S · Jun 19, 2018 · US
US12112595B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12112595-B2 |
| Application number | US-202217824646-A |
| Country | US |
| Kind code | B2 |
| Filing date | May 25, 2022 |
| Priority date | Aug 31, 2018 |
| Publication date | Oct 8, 2024 |
| Grant date | Oct 8, 2024 |
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Official abstract text for this publication.
An electronic gaming machine includes a display screen for displaying an electronic game, a mobile topper unit configured to be positioned in a first position and a second position, the first position being a lower position that the second position, and a controller programmed to execute the electronic game and programmed to provide instructions to change the position of the mobile topper unit between the first position and the second position based on an event of the wagering game.
Opening claim text (preview).
What is claimed is: 1. An electronic gaming device comprising: a display device configured to be moved between a first position and a second position; and at least one processor in communication with at least one memory with instructions stored thereon that, in response to execution by the processor, cause the at least one processor to: detect an event in an electronic game; and based upon detecting the event: cause the display device to move between the first position and second position; and cause the display device to change display. 2. The electronic gaming device of claim 1 , further comprising an actuator configured to move the display device upwardly from the first position to the second position and downwardly from the second position to the first position. 3. The electronic gaming device of claim 1 , wherein the instructions further cause the at least one processor to detect the event, wherein the event comprises a trigger of a bonus feature. 4. The electronic gaming device of claim 1 , further comprising a second display device, wherein the instructions further cause the at least one processor to cause display of the electronic game on the second display device. 5. The electronic gaming device of claim 1 , wherein the instructions further cause the at least one processor to determine a current position of the display device. 6. The electronic gaming device of claim 5 , wherein the instructions further cause the at least one processor to determine an amount of distance to move the display device based upon the current position. 7. The electronic gaming device of claim 5 , wherein the instructions further cause the at least one processor to determine an amount of time to move the display device based upon the current position. 8. The electronic gaming device of claim 1 , wherein the instructions further cause the at least one processor to cause the display device to change display to at least one of a sun animation, a moon animation, or a season animation. 9. The electronic gaming device of claim 1 , wherein the instructions further cause the at least one processor to cause the display device to change display to a bonus wheel. 10. The electronic gaming device of claim 9 , wherein the bonus wheel is configured for use in a bonus game, and wherein display of the bonus wheel includes display of a pointer and a border. 11. At least one non-transitory computer-readable storage medium with instructions stored thereon that, in response to execution by at least one processor, cause the at least one processor to: detect an event in an electronic game played on an electronic gaming device; and based upon detecting the event: cause a display device of the electronic gaming device to move between a first position and a second position; and cause what is displayed on the display device to change. 12. The at least one non-transitory computer-readable storage medium of claim 11 , wherein the instructions further cause the at least one processor to detect the event, wherein the event comprises a trigger of a bonus feature. 13. The at least one non-transitory computer-readable storage medium of claim 11 , wherein the instructions further cause the at least one processor to cause display of the electronic game on a second display device. 14. The at least one non-transitory computer-readable storage medium of claim 11 , wherein the instructions further cause the at least one processor to determine a current position of the display device. 15. The at least one non-transitory computer-readable storage medium of claim 14 , wherein the instructions further cause the at least one processor to determine an amount of distance to move the display device based upon the current position. 16. The at least one non-transitory computer-readable storage medium of claim 14 , wherein the instructions further cause the at least one processor to determine an amount of time to move the display device based upon the current position. 17. The at least one non-transitory computer-readable storage medium of claim 11 , wherein the instructions further cause the at least one processor to cause what is displayed on the display device to change to at least one of a sun animation, a moon animation, or a season animation. 18. The at least one non-transitory computer-readable storage medium of claim 11 , wherein the instructions further cause the at least one processor to cause what is displayed on the display device to change to display to a bonus wheel. 19. A method of electronic gaming on an electronic gaming device, the electronic gaming device comprising a display device and at least one processor in communication with at least one memory, the method comprising: detecting an event in an electronic game on the electronic gaming device; and based upon detecting the event: causing the display device to move between a first position and a second position; and causing the display device to change display. 20. The method of claim 19 , further comprising causing the display device to change display to a bonus wheel, wherein display of the bonus wheel includes display of a pointer and a border.
Display means · CPC title
Game outcomes which determine the course of the subsequent game, e.g. double or quits, free games, higher payouts, different new games · CPC title
wherein at least part of the system is portable · CPC title
Construction aspects of a gaming system, e.g. housing, seats, ergonomic aspects · CPC title
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