Gaming system and apparatus for consecutive ascending awards
US-2017092071-A1 · Mar 30, 2017 · US
US12094300B2 · US · B2
| Field | Value |
|---|---|
| Publication number | US-12094300-B2 |
| Application number | US-202318348577-A |
| Country | US |
| Kind code | B2 |
| Filing date | Jul 7, 2023 |
| Priority date | Sep 28, 2015 |
| Publication date | Sep 17, 2024 |
| Grant date | Sep 17, 2024 |
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A gaming machine determines a base outcome and initiates a bonus display sequence including a plurality of bonus outcomes. Prior to displaying any of the bonus outcomes, the machine determines a quantity of free spins and an outcome for each free spin, including an outcome amount, and at least one additional free play outcome including a corresponding outcome amount. The machine identifies i) a plurality of winning outcomes and ii) a plurality of non-winning outcomes and sorts, in ascending order based on the outcome amount, the plurality of winning outcomes in a table stored in memory. The machine displays the winning outcomes in order retrieved from the table, and displays the at least one additional free play outcome when the corresponding outcome amount is equal to or greater than the respective free play outcome of the plurality of winning outcomes.
Opening claim text (preview).
What is claimed is: 1. An electronic gaming system comprising: at least one memory with instructions stored thereon; and at least one processor in communication with the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to: cause display of a first spin of a plurality of reels for an electronic game, wherein the first spin is associated with a first output amount; select a second output amount for the electronic game; compare the second output amount to the first output amount; and based upon comparing the second output amount to the first output amount, one of: when the second output amount is greater than or equal to the first output amount, cause display of a second spin of the plurality of reels, the second spin associated with the second output amount; or when the second output amount is less than the first output amount: select one or more new output amounts, wherein the one or more new output amounts are selected until a new output amount of the one or more new output amounts is greater than or equal to the first output amount; and cause display of a next spin of the plurality of reels, the next spin associated with the new output amount. 2. The electronic gaming system of claim 1 , wherein the instructions further cause the at least one processor to select the first output amount. 3. The electronic gaming system of claim 2 , wherein the instructions further cause the at least one processor to cause display of the first spin by transmitting a message associated with the first output amount to an electronic gaming device that displays the plurality of reels. 4. The electronic gaming system of claim 2 , wherein the instructions further cause the at least one processor to select the first output amount in response to receiving a free play notification from an electronic gaming device that displays the plurality of reels. 5. The electronic gaming system of claim 4 , wherein the instructions further cause the at least one processor to determine an amount of free plays in response to receiving the free play notification. 6. The electronic gaming system of claim 2 , wherein the instructions further cause the at least one processor to: determine that a free play trigger condition is satisfied; and select the first output amount in response to determining that the free play trigger condition is satisfied. 7. The electronic gaming system of claim 1 , wherein the instructions further cause the at least one processor to: determine that a termination condition is met, wherein the termination condition comprises at least one of a number of spins, a timing condition, or a maximum output condition; and in response to determining that the termination condition is met, cause play of the electronic game to end. 8. An electronic gaming device comprising: at least one memory with instructions stored thereon; and at least one processor in communication with the at least one memory, wherein the instructions, when executed by the at least one processor, cause the at least one processor to: determine a plurality of game outcomes for an electronic game, wherein each game outcome of the plurality of game outcomes is associated with a respective output amount of a plurality of output amounts; discard any output amounts of the plurality of output amounts that are associated with non-winning outcomes; sort, in ascending order, output amounts of the plurality of output amounts that are associated with winning outcomes; and cause display of the winning outcomes in the ascending order as spins of a plurality of reels displayed by the electronic gaming device. 9. The electronic gaming device of claim 8 , wherein the instructions further cause the at least one processor to determine the plurality of game outcomes based on at least one message received from a server. 10. The electronic gaming device of claim 8 , wherein the instructions further cause the at least one processor to determine an additional game outcome associated with an additional output amount. 11. The electronic gaming device of claim 10 , wherein the instructions further cause the at least one processor to determine whether the additional output amount is greater than or equal to the respective output amount associated with a last displayed winning outcome of the winning outcomes. 12. The electronic gaming device of claim 11 , wherein the instructions further cause the at least one processor to cause display of the additional game outcome when the additional output amount is greater than or equal to the respective output amount associated with the last displayed winning outcome of the winning outcomes. 13. The electronic gaming device of claim 8 , wherein the instructions further cause the at least one processor to: determine that a termination condition is met; and cause the electronic game to end after causing display of the winning outcomes. 14. The electronic gaming device of claim 8 , wherein the instructions further cause the at least one processor to determine the plurality of game outcomes for the electronic game in response to a trigger condition being satisfied in a different electronic game. 15. At least one non-transitory computer-readable storage medium with instructions stored thereon that, in response to execution by at least one processor, cause the at least one processor to: determine a plurality of game outcomes for an electronic game, wherein each game outcome of the plurality of game outcomes is associated with a respective output amount of a plurality of output amounts; discard any output amounts of the plurality of output amounts that are associated with non-winning outcomes; sort, in ascending order, output amounts of the plurality of output amounts that are associated with winning outcomes; and cause display of the winning outcomes in the ascending order as spins of a plurality of reels displayed by an electronic gaming device. 16. The non-transitory computer-readable storage medium of claim 15 , wherein the instructions further cause the at least one processor to cause display of the winning outcomes by transmitting at least one message to the electronic gaming device. 17. The non-transitory computer-readable storage medium of claim 15 , wherein the instructions further cause the at least one processor to determine an additional game outcome associated with an additional output amount. 18. The non-transitory computer-readable storage medium of claim 17 , wherein the instructions further cause the at least one processor to determine whether the additional output amount is greater than or equal to the respective output amount associated with a last displayed winning outcome of the winning outcomes. 19. The non-transitory computer-readable storage medium of claim 18 , wherein the instructions further cause the at least one processor to cause display of the additional game outcome at the electronic gaming device when the additional output amount is greater than or equal to the respective output amount associated with the last displayed winning outcome of the winning outcomes. 20. The non-transitory computer-readable storage medium of claim 15 , wherein the instructions further cause the at least one processor to: determine that a termination condition is met; and cause the electronic game to end after causing display of the winning outcomes.
Type of games · CPC title
involving coins and/or banknotes · CPC title
wherein the player is informed, e.g. advertisements, odds, instructions · CPC title
Architectural aspects of a gaming system, e.g. internal configuration, leader-follower, wireless communication · CPC title
Details of moving display elements, e.g. spinning reels, tumbling members · CPC title
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