Dynamic virtual element positioning in an augmented reality environment

US12094040B2 · US · B2

Patent metadata
FieldValue
Publication numberUS-12094040-B2
Application numberUS-202217659459-A
CountryUS
Kind codeB2
Filing dateApr 15, 2022
Priority dateMar 16, 2020
Publication dateSep 17, 2024
Grant dateSep 17, 2024

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  1. Title

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  2. Abstract

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  3. Assignees and inventors

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  4. Key dates

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  5. First independent claim

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Abstract

Official abstract text for this publication.

Systems, methods, and devices relating to dynamic virtual element positioning in an augmented reality (AR) environment are described herein. In a method, a viewport may be output by a computing device and may comprise a virtual element and at least a portion of a scene captured by a camera associated with the computing device. A movement of the at least a portion of the scene in the viewport may be determined. An offset focal point along at least a portion of an axis of the virtual element may be determined that is the closest to a viewport focal point at the vertical and horizontal center of the viewport. The virtual element may be positioned in the viewport based on the movement of the at least a portion of the scene in the viewport and a distance between the offset focal point and the viewport focal point.

First claim

Opening claim text (preview).

What is claimed is: 1. A method comprising: determining a movement associated with a viewport; determining a point along an axis of a virtual element that is closest to a focal point of the viewport; and positioning, based at least on the movement associated with the viewport and a distance between the point along the axis of the virtual element and the focal point of the viewport, the virtual element in the viewport. 2. The method of claim 1 , wherein the virtual element comprises a virtual remote control. 3. The method of claim 1 , further comprising: comparing the distance between the point along the axis of the virtual element and the focal point of the viewport to a distance threshold, wherein the positioning the virtual element in the viewport is based on the comparing the distance between the point along the axis of the virtual element and the focal point of the viewport to the distance threshold. 4. The method of claim 3 , further comprising: determining that the distance between the point along the axis of the virtual element and the focal point of the viewport exceeds the distance threshold; and positioning the virtual element in the viewport such that the distance between the point along the axis of the virtual element and the focal point of the viewport is less than or equal to the distance threshold. 5. The method of claim 3 , further comprising: determining that the distance between the point along the axis of the virtual element and the focal point of the viewport is less than or equal to the distance threshold; and positioning the virtual element in the viewport such that the distance between the point along the axis of the virtual element and the focal point of the viewport remains less than or equal to the distance threshold. 6. The method of claim 3 , further comprising: determining that the distance between the point along the axis of the virtual element and the focal point of the viewport is less than or equal to the distance threshold; and maintaining the positioning of the virtual element in the viewport during the movement associated with the viewport. 7. The method of claim 1 , wherein the movement associated with the viewport causes an opposite movement of the virtual element in the viewport. 8. The method of claim 1 , wherein the movement associated with the viewport comprises a predicted movement of at least a portion of a scene in the viewport and the point along the axis of the virtual element comprises a predicted offset focal point based on the predicted movement of the at least a portion of the scene in the viewport. 9. The method of claim 1 , wherein the virtual element is at least one of vertically elongated or horizontally elongated. 10. The method of claim 1 , wherein the determining the movement associated with the viewport is based on at least one of: a movement of a camera, a movement of a computing device, a movement of the viewport, data from a gyroscope of the computing device, data from an accelerometer of the computing device, or data from a movement sensor of the computing device. 11. The method of claim 10 , wherein the computing device comprises at least one of a mobile device, a smart phone, a tablet computer, a portable gaming device, a wearable computing device, a head-mounted display, smart glasses, a virtual retinal display, or a contact lens configured to display computer-generated elements. 12. The method of claim 1 , wherein the axis of the virtual element comprises a longitudinal axis of the virtual element. 13. The method of claim 1 , wherein the viewport comprises an augmented reality (AR) viewport. 14. The method of claim 1 , further comprising: indicating, by a user and based on the positioning the virtual element in the viewport, a feature of the virtual element. 15. A device comprising: one or more processors; and memory storing instructions that, when executed by the one or more processors, cause the device to: determine a movement associated with a viewport; determine a point along an axis of a virtual element that is closest to a focal point of the viewport; and position, based at least on the movement associated with the viewport and a distance between the point along the axis of the virtual element and the focal point of the viewport, the virtual element in the viewport. 16. The device of claim 15 , wherein the virtual element comprises a virtual remote control. 17. The device of claim 15 , wherein the instructions, when executed by the one or more processors, further cause the device to: compare the distance between the point along the axis of the virtual element and the focal point of the viewport to a distance threshold, wherein the positioning the virtual element in the viewport is based on the comparing the distance between the point along the axis of the virtual element and the focal point of the viewport to the distance threshold. 18. The device of claim 17 , wherein the instructions, when executed by the one or more processors, further cause the device to: determine that the distance between the point along the axis of the virtual element and the focal point of the viewport exceeds the distance threshold; and position the virtual element in the viewport such that the distance between the point along the axis of the virtual element and the focal point of the viewport is less than or equal to the distance threshold. 19. The device of claim 17 , wherein the instructions, when executed by the one or more processors, further cause the device to: determine that the distance between the point along the axis of the virtual element and the focal point of the viewport is less than or equal to the distance threshold; and position the virtual element in the viewport such that the distance between the point along the axis of the virtual element and the focal point of the viewport remains less than or equal to the distance threshold. 20. The device of claim 17 , wherein the instructions, when executed by the one or more processors, further cause the device to: determine that the distance between the point along the axis of the virtual element and the focal point of the viewport is less than or equal to the distance threshold; and maintain the positioning of the virtual element in the viewport during the movement associated with the viewport. 21. The device of claim 15 , wherein the movement associated with the viewport causes an opposite movement of the virtual element in the viewport. 22. The device of claim 15 , wherein the movement associated with the viewport comprises a predicted movement of at least a portion of a scene in the viewport and the point along the axis of the virtual element comprises a predicted offset focal point based on the predicted movement of the at least a portion of the scene in the viewport. 23. The device of claim 15 , wherein the virtual element is at least one of vertically elongated or horizontally elongated. 24. The device of claim 15 , wherein the determining the movement associated with the viewport is based on at least one of: a movement of a camera, a movement of a computing device, a movement of the viewport, data from a gyroscope of the computing device, data from an accelerometer of the computing device, or data from a movement sensor of the computing device. 25. The device of claim 24 , wherein the computing device comprises at least one of a mobile device, a smart phone, a tablet co

Assignees

Inventors

Classifications

  • comprising setting of focusing regions · CPC title

  • according to context-related or environment-related conditions · CPC title

  • involving graphical user interfaces [GUIs] · CPC title

  • including functional features of a camera · CPC title

  • for displaying or modifying preview images prior to image capturing, e.g. variety of image resolutions or capturing parameters · CPC title

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What does patent US12094040B2 cover?
Systems, methods, and devices relating to dynamic virtual element positioning in an augmented reality (AR) environment are described herein. In a method, a viewport may be output by a computing device and may comprise a virtual element and at least a portion of a scene captured by a camera associated with the computing device. A movement of the at least a portion of the scene in the viewport ma…
Who is the assignee on this patent?
Comcast Cable Comm Llc
What technology area does this patent fall under?
Primary CPC classification G06T11/60. Mapped technology areas include Physics.
When was this patent published?
Publication date Tue Sep 17 2024 00:00:00 GMT+0000 (Coordinated Universal Time) (B2). Legal status and post-grant events are not shown on this page.
What related patents are in patentsdb?
We list 3 related publications on this page (citations in our corpus or others sharing the same primary CPC).